Recently, Neural Radiance Fields (NeRF) has exhibited significant success in novel view synthesis, surface reconstruction, etc. However, since no physical reflection is considered in its rendering pipeline, NeRF mistakes the reflection in the mirror as a separate virtual scene, leading to the inaccurate reconstruction of the mirror and multi-view inconsistent reflections in the mirror. In this paper, we present a novel neural rendering framework, named Mirror-NeRF, which is able to learn accurate geometry and reflection of the mirror and support various scene manipulation applications with mirrors, such as adding new objects or mirrors into the scene and synthesizing the reflections of these new objects in mirrors, controlling mirror roughness, etc. To achieve this goal, we propose a unified radiance field by introducing the reflection probability and tracing rays following the light transport model of Whitted Ray Tracing, and also develop several techniques to facilitate the learning process. Experiments and comparisons on both synthetic and real datasets demonstrate the superiority of our method. The code and supplementary material are available on the project webpage: https://zju3dv.github.io/Mirror-NeRF/.
Neural Radiance Fields (NeRF) achieve impressive view synthesis results for a variety of capture settings, including 360 capture of bounded scenes and forward-facing capture of bounded and unbounded scenes. NeRF fits multi-layer perceptrons (MLPs) representing view-invariant opacity and view-dependent color volumes to a set of training images, and samples novel views based on volume rendering techniques. In this technical report, we first remark on radiance fields and their potential ambiguities, namely the shape-radiance ambiguity, and analyze NeRF's success in avoiding such ambiguities. Seco…
With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still re…
We show that ensembling effectively quantifies model uncertainty in Neural Radiance Fields (NeRFs) if a density-aware epistemic uncertainty term is considered. The naive ensembles investigated in prior work simply average rendered RGB images to quantify the model uncertainty caused by conflicting explanations of the observed scene. In contrast, we additionally consider the termination probabilities along individual rays to identify epistemic model uncertainty due to a lack of knowledge about the parts of a scene unobserved during training. We achieve new state-of-the-art performance across est…
Neural radiance fields (NeRF) appeared recently as a powerful tool to generate realistic views of objects and confined areas. Still, they face serious challenges with open scenes, where the camera has unrestricted movement and content can appear at any distance. In such scenarios, current NeRF-inspired models frequently yield hazy or pixelated outputs, suffer slow training times, and might display irregularities, because of the challenging task of reconstructing an extensive scene from a limited number of images. We propose a new framework to boost the performance of NeRF-based architectures y…
Niantic(Niantic公司);ETH Zurich(苏黎世联邦理工学院);University College London(伦敦大学学院)
Neural Radiance Fields (NeRFs) are emerging as a ubiquitous scene representation that allows for novel view synthesis. Increasingly, NeRFs will be shareable with other people. Before sharing a NeRF, though, it might be desirable to remove personal information or unsightly objects. Such removal is not easily achieved with the current NeRF editing frameworks. We propose a framework to remove objects from a NeRF representation created from an RGB-D sequence. Our NeRF inpainting method leverages recent work in 2D image inpainting and is guided by a user-provided mask. Our algorithm is underpinned …
We propose a novel framework for 3D-aware object manipulation, called Auto-Encoding Neural Radiance Fields (AE-NeRF). Our model, which is formulated in an auto-encoder architecture, extracts disentangled 3D attributes such as 3D shape, appearance, and camera pose from an image, and a high-quality image is rendered from the attributes through disentangled generative Neural Radiance Fields (NeRF). To improve the disentanglement ability, we present two losses, global-local attribute consistency loss defined between input and output, and swapped-attribute classification loss. Since training such a…
Huazhong University of Science and Technology(华中科技大学);Huawei(华为)
Neural Radiance Field (NeRF) and its variants have exhibited great success on representing 3D scenes and synthesizing photo-realistic novel views. However, they are generally based on the pinhole camera model and assume all-in-focus inputs. This limits their applicability as images captured from the real world often have finite depth-of-field (DoF). To mitigate this issue, we introduce DoF-NeRF, a novel neural rendering approach that can deal with shallow DoF inputs and can simulate DoF effect. In particular, it extends NeRF to simulate the aperture of lens following the principles of geometri…
University of Southern California(南加州大学);Adobe Research(奥多比研究院)
Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can …
Google Research(谷歌研究院);University of Washington(华盛顿大学)
We investigate the use of Neural Radiance Fields (NeRF) to learn high quality 3D object category models from collections of input images. In contrast to previous work, we are able to do this whilst simultaneously separating foreground objects from their varying backgrounds. We achieve this via a 2-component NeRF model, FiG-NeRF, that prefers explanation of the scene as a geometrically constant background and a deformable foreground that represents the object category. We show that this method can learn accurate 3D object category models using only photometric supervision and casually captured …
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(工业机器人与信息学研究所,西班牙国家研究委员会-加泰罗尼亚理工大学)
Neural Radiance Fields (NeRF) has become a popular framework for learning implicit 3D representations and addressing different tasks such as novel-view synthesis or depth-map estimation. However, in downstream applications where decisions need to be made based on automatic predictions, it is critical to leverage the confidence associated with the model estimations. Whereas uncertainty quantification is a long-standing problem in Machine Learning, it has been largely overlooked in the recent NeRF literature. In this context, we propose Stochastic Neural Radiance Fields (S-NeRF), a generalizatio…
International Institute of Information Technology (IIIT)(国际信息技术研究所);Université Laval(拉瓦尔大学)
We present PanoHDR-NeRF, a neural representation of the full HDR radiance field of an indoor scene, and a pipeline to capture it casually, without elaborate setups or complex capture protocols. First, a user captures a low dynamic range (LDR) omnidirectional video of the scene by freely waving an off-the-shelf camera around the scene. Then, an LDR2HDR network uplifts the captured LDR frames to HDR, which are used to train a tailored NeRF++ model. The resulting PanoHDR-NeRF can render full HDR images from any location of the scene. Through experiments on a novel test dataset of real scenes with…
We present Ev-NeRF, a Neural Radiance Field derived from event data. While event cameras can measure subtle brightness changes in high frame rates, the measurements in low lighting or extreme motion suffer from significant domain discrepancy with complex noise. As a result, the performance of event-based vision tasks does not transfer to challenging environments, where the event cameras are expected to thrive over normal cameras. We find that the multi-view consistency of NeRF provides a powerful self-supervision signal for eliminating the spurious measurements and extracting the consistent un…
Neural Radiance Field (NeRF) regresses a neural parameterized scene by differentially rendering multi-view images with ground-truth supervision. However, when interpolating novel views, NeRF often yields inconsistent and visually non-smooth geometric results, which we consider as a generalization gap between seen and unseen views. Recent advances in convolutional neural networks have demonstrated the promise of advanced robust data augmentations, either random or learned, in enhancing both in-distribution and out-of-distribution generalization. Inspired by that, we propose Augmented NeRF (Aug-…
We present neural radiance fields for rendering and temporal (4D) reconstruction of humans in motion (H-NeRF), as captured by a sparse set of cameras or even from a monocular video. Our approach combines ideas from neural scene representation, novel-view synthesis, and implicit statistical geometric human representations, coupled using novel loss functions. Instead of learning a radiance field with a uniform occupancy prior, we constrain it by a structured implicit human body model, represented using signed distance functions. This allows us to robustly fuse information from sparse views and g…
Considering the problem of novel view synthesis (NVS) from only a set of 2D images, we simplify the training process of Neural Radiance Field (NeRF) on forward-facing scenes by removing the requirement of known or pre-computed camera parameters, including both intrinsics and 6DoF poses. To this end, we propose NeRF$--$, with three contributions: First, we show that the camera parameters can be jointly optimised as learnable parameters with NeRF training, through a photometric reconstruction; Second, to benchmark the camera parameter estimation and the quality of novel view renderings, we intro…
Neural Radiance Fields (NeRFs) aim to synthesize novel views of objects and scenes, given the object-centric camera views with large overlaps. However, we conjugate that this paradigm does not fit the nature of the street views that are collected by many self-driving cars from the large-scale unbounded scenes. Also, the onboard cameras perceive scenes without much overlapping. Thus, existing NeRFs often produce blurs, 'floaters' and other artifacts on street-view synthesis. In this paper, we propose a new street-view NeRF (S-NeRF) that considers novel view synthesis of both the large-scale bac…
ETH Zürich(苏黎世联邦理工学院);University of Würzburg(维尔茨堡大学)
NeRFmm is the Neural Radiance Fields (NeRF) that deal with Joint Optimization tasks, i.e., reconstructing real-world scenes and registering camera parameters simultaneously. Despite NeRFmm producing precise scene synthesis and pose estimations, it still struggles to outperform the full-annotated baseline on challenging scenes. In this work, we identify that there exists a systematic sub-optimality in joint optimization and further identify multiple potential sources for it. To diminish the impacts of potential sources, we propose Sinusoidal Neural Radiance Fields (SiNeRF) that leverage sinusoi…
We propose a novel geometric and photometric 3D mapping pipeline for accurate and real-time scene reconstruction from monocular images. To achieve this, we leverage recent advances in dense monocular SLAM and real-time hierarchical volumetric neural radiance fields. Our insight is that dense monocular SLAM provides the right information to fit a neural radiance field of the scene in real-time, by providing accurate pose estimates and depth-maps with associated uncertainty. With our proposed uncertainty-based depth loss, we achieve not only good photometric accuracy, but also great geometric ac…
Department of Automation, Tsinghua University(清华大学自动化系);State Key Lab of Intelligent Technologies and Systems(智能技术与系统国家重点实验室);ETH Zurich(苏黎世联邦理工学院);Department of Computer Science and Technology, Tsinghua University(清华大学计算机科学与技术系)
In this work, we present a new multi-view depth estimation method that utilizes both conventional reconstruction and learning-based priors over the recently proposed neural radiance fields (NeRF). Unlike existing neural network based optimization method that relies on estimated correspondences, our method directly optimizes over implicit volumes, eliminating the challenging step of matching pixels in indoor scenes. The key to our approach is to utilize the learning-based priors to guide the optimization process of NeRF. Our system firstly adapts a monocular depth network over the target scene …
Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth) information, which has been shown to be very important for a wide range of tasks. Therefore, the aim of this paper is to investigate what improvements can be made to these promising implicit representations by incorporating depth information with the color images. In particular, the recently proposed Mip-NeRF approach, which uses conical frustums instead of rays for…
CF-NeRF: Camera Parameter Free Neural Radiance Fields with Incremental Learning
Wuhan University(武汉大学);Harbin Institute of Technology (Shenzhen)(哈尔滨工业大学(深圳));XGRIDS;Hong Kong Baptist University(香港浸会大学);The Hong Kong University of Science and Technology(香港科技大学);The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Hubei Luojia Laboratory(湖北珞珈实验室)
Neural radiance fields (NeRF) bring a new wave for 3D interactive experiences. However, as an important part of the immersive experiences, the defocus effects have not been fully explored within NeRF. Some recent NeRF-based methods generate 3D defocus effects in a post-process fashion by utilizing multiplane technology. Still, they are either time-consuming or memory-consuming. This paper proposes a novel thin-lens-imaging-based NeRF framework that can directly render various 3D defocus effects, dubbed NeRFocus. Unlike the pinhole, the thin lens refracts rays of a scene point, so its imaging o…
Institut de Robòtica i Informàtica Industrial CSIC-UPC(西班牙高等科学研究委员会-加泰罗尼亚理工大学 工业机器人与信息学研究所);Max Planck Institute for Informatics(马克斯·普朗克信息学研究所)
Neural rendering techniques combining machine learning with geometric reasoning have arisen as one of the most promising approaches for synthesizing novel views of a scene from a sparse set of images. Among these, stands out the Neural radiance fields (NeRF), which trains a deep network to map 5D input coordinates (representing spatial location and viewing direction) into a volume density and view-dependent emitted radiance. However, despite achieving an unprecedented level of photorealism on the generated images, NeRF is only applicable to static scenes, where the same spatial location can be…
Neural Radiance Fields (NeRFs), despite their outstanding performance on novel view synthesis, often need dense input views. Many papers train one model for each scene respectively and few of them explore incorporating multi-modal data into this problem. In this paper, we focus on a rarely discussed but important setting: can we train one model that can represent multiple scenes, with 360$^\circ $ insufficient views and RGB-D images? We refer insufficient views to few extremely sparse and almost non-overlapping views. To deal with it, X-NeRF, a fully explicit approach which learns a general sc…
Korea Institute of Science and Technology (KIST)(韩国科学技术院);Yonsei University(延世大学)
Neural Radiance Field (NeRF) has exhibited outstanding three-dimensional (3D) reconstruction quality via the novel view synthesis from multi-view images and paired calibrated camera parameters. However, previous NeRF-based systems have been demonstrated under strictly controlled settings, with little attention paid to less ideal scenarios, including with the presence of noise such as exposure, illumination changes, and blur. In particular, though blur frequently occurs in real situations, NeRF that can handle blurred images has received little attention. The few studies that have investigated …
Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location. While NeRF-based techniques excel at representing fine geometric structures with smoothly varying view-dependent appearance, they often fail to accurately capture and reproduce the appearance of glossy surfaces. We address this limitation by introducing Ref-NeRF, which replaces NeRF's parameterization of view-dependent outgoing radiance with a…
University of Tsukuba(筑波大学);University of Tokyo(东京大学);Google Brain(谷歌大脑);University of Toronto(多伦多大学)
Neural Radiance Field (NeRF) is a popular method in data-driven 3D reconstruction. Given its simplicity and high quality rendering, many NeRF applications are being developed. However, NeRF's big limitation is its slow speed. Many attempts are made to speeding up NeRF training and inference, including intricate code-level optimization and caching, use of sophisticated data structures, and amortization through multi-task and meta learning. In this work, we revisit the basic building blocks of NeRF through the lens of classic techniques before NeRF. We propose Voxel-Accelearated NeRF (VaxNeRF), …
E$^{3}$NeRF: Efficient Event-Enhanced Neural Radiance Fields from Blurry Images
State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University(虚拟现实技术与系统国家重点实验室,计算机科学与工程学院,北京航空航天大学);School of Computer Science, Beijing Institute of Technology(计算机学院,北京理工大学);SenseTime Research and Tetras.AI(商汤研究院和Tetras.AI)