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arXiv 2307.08758q-bio.NCcs.CVphysics.bio-phquant-ph

探索电子游戏中的认知悖论:一种量子力学视角

Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective

Artificial Intelligence and Cyber Futures Institute, Charles Sturt University(查尔斯斯特大学人工智能与网络未来研究所);The Alan Turing Institute(阿兰·图灵研究所);The University of Sydney Business School(悉尼大学商学院)

Ivan S. Maksymov, Ganna Pogrebna

AI总结:

本文提出量子力学模型,结合电子游戏实验,解释风险决策与知觉反转,优于传统方法,并类比量子隧穿与眨眼,展现解释视错觉的潜力。

摘要:

本文介绍了一种量子力学模型,该模型将认知与量子力学领域联系起来,为风险决策和知觉反转提供了新颖的视角。通过将解决决策理论异常的量子理论与沉浸式电子游戏(如《成交或不成交》)中的实例相结合,我们试图阐明复杂的人类认知行为。研究1展示了所提出的量子模型在“成交或不成交”电子游戏实验中相对于传统决策方法的优越性。在研究2中,我们将该模型应用于双稳态知觉,以Necker游戏中的Necker立方体作为主要例子。虽然先前的工作已暗示量子力学与认知之间的联系,但研究3提供了一个更具体的联系,将支撑量子隧穿的物理学类比为眨眼在知觉反转中的作用。总之,我们的模型展现出解释各种视错觉和心理现象的潜力,标志着在理解人类决策方面迈出了重要一步。

英文摘要:

This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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