通过与人形机器人的游戏化交互解释小儿哮喘治疗流程
A Gamified Interaction with a Humanoid Robot to explain Therapeutic Procedures in Pediatric Asthma
AI总结:
针对儿童哮喘患者治疗依从性差的问题,提出基于Pepper人形机器人的游戏化交互教育模块,原计划开展临床研究验证其对吸入操作学习和依从性的提升效果,研究因疫情取消。
摘要:
在慢性疾病中,获得准确诊断并提供最适宜的治疗往往不足以保证患者临床状况得到改善。对医疗处方的依从性差是阻碍实现治疗目标的主要原因之一。这一情况在某些疾病和特定目标患者群体(如儿童)中尤为普遍。可利用具有吸引力和趣味性的技术支持临床实践,以取得更好的健康 outcomes。我们的假设是,与常规的治疗教育方法相比,结合人形机器人的游戏化课程能更有效地帮助哮喘患儿掌握正确的吸入操作流程。基于这一思路,我们介绍了一个在Pepper机器人平台上实现的交互模块,以及一项原计划于2020年在巴勒莫CNR小儿肺过敏科开展的研究的设置方案。该研究因COVID-19疫情被取消。我们的长期目标是通过定性-定量调查方案评估这类教育干预的影响,衡量治疗依从性的可能提升。
英文摘要:
In chronic diseases, obtaining a correct diagnosis and providing the most appropriate treatments often is not enough to guarantee an improvement of the clinical condition of a patient. Poor adherence to medical prescriptions constitutes one of the main causes preventing achievement of therapeutic goals. This is generally true especially for certain diseases and specific target patients, such as children. An engaging and entertaining technology can be exploited in support of clinical practices to achieve better health outcomes. Our assumption is that a gamified session with a humanoid robot, compared to the usual methodologies for therapeutic education, can be more incisive in learning the correct inhalation procedure in children affected by asthma. In this perspective, we describe an interactive module implemented on the Pepper robotic platform and the setting of a study that was planned in 2020 to be held at the Pneumoallergology Pediatric clinic of CNR in Palermo. The study was canceled due to the COVID-19 pandemic. Our long-term goal is to assess, by means of a qualitative-quantitative survey plan, the impact of such an educational action, evaluating possible improvement in the adherence to the treatment.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。