Prior research states that frequencies below 75 Hz in eye-tracking data represent the primary eye movement termed ``signal'' while those above 75 Hz are deemed ``noise''. This study examines the biometric significance of this signal-noise distinction and its privacy implications. There are important individual differences in a person's eye movement, which lead to reliable biometric performance in the ``signal'' part. Despite minimal eye-movement information in the ``noise'' recordings, there might be significant individual differences. Our results confirm the ``signal'' predominantly contains identity-specific information, yet the ``noise'' also possesses unexpected identity-specific data. This consistency holds for both short-(approx. 20 min) and long-term (approx. 1 year) biometric evaluations. Understanding the location of identity data within the eye movement spectrum is essential for privacy preservation.
Thanks to the eye-tracking sensors that are embedded in emerging consumer devices like the Vive Pro Eye, we demonstrate that it is feasible to deliver user authentication via eye movement biometrics.
The gaze behavior of virtual avatars is critical to social presence and perceived eye contact during social interactions in Virtual Reality. Virtual Reality headsets are being designed with integrated eye tracking to enable compelling virtual social interactions. This paper shows that the near infra-red cameras used in eye tracking capture eye images that contain iris patterns of the user. Because iris patterns are a gold standard biometric, the current technology places the user's biometric identity at risk. Our first contribution is an optical defocus based hardware solution to remove the ir…
We study involuntary micro-movements of the eye for biometric identification. While prior studies extract lower-frequency macro-movements from the output of video-based eye-tracking systems and engineer explicit features of these macro-movements, we develop a deep convolutional architecture that processes the raw eye-tracking signal. Compared to prior work, the network attains a lower error rate by one order of magnitude and is faster by two orders of magnitude: it identifies users accurately within seconds.
Person identification based on eye movements is getting more and more attention, as it is anti-spoofing resistant and can be useful for continuous authentication. Therefore, it is noteworthy for researchers to know who and what is relevant in the field, including authors, journals, conferences, and institutions. This paper presents a comprehensive quantitative overview of the field of eye movement biometrics using a bibliometric approach. All data and analyses are based on documents written in English published between 2004 and 2019. Scopus was used to perform information retrieval. This resea…
Using Low Cost Portable Eye Tracking for Biometric Identification Or Verification: Eye tracking technologies have in recent years become available outside of specialised labs, and are starting to become integrated in tablets and virtual reality headsets. This offers new opportunities for use in common office- and home environments, such as for biometric recognition (identification or verification), alone or in combination with other technologies. This paper exposes two fundamentally different approaches that have been suggested, based on spatial and temporal signatures respectively. While depl…
This manuscript presents GazeBase, a large-scale longitudinal dataset containing 12,334 monocular eye-movement recordings captured from 322 college-aged subjects. Subjects completed a battery of seven tasks in two contiguous sessions during each round of recording, including a - 1) fixation task, 2) horizontal saccade task, 3) random oblique saccade task, 4) reading task, 5/6) free viewing of cinematic video task, and 7) gaze-driven gaming task. A total of nine rounds of recording were conducted over a 37 month period, with subjects in each subsequent round recruited exclusively from the prior…
We present GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking (ET) dataset collected at 250 Hz with an ET-enabled virtual-reality (VR) headset. GazeBaseVR comprises 5,020 binocular recordings from a diverse population of 407 college-aged participants. Participants were recorded up to six times each over a 26-month period, each time performing a series of five different ET tasks: (1) a vergence task, (2) a horizontal smooth pursuit task, (3) a video-viewing task, (4) a self-paced reading task, and (5) a random oblique saccade task. Many of these participants have also been recorded…
Emotion recognition technology is crucial in providing a personalized user experience. It is especially important in virtual reality(VR) to assess the user's emotions to enhance their sense of immersion. We propose an emotion recognition interface that incorporates the user's biometric data with machine learning technology for increasing user engagement in VR. Our key technologies include brainwave sensors and eye-tracking cameras embedded in a VR headset, which seamlessly acquire physiological signals, and secondly, an attractiveness recognition algorithm that uses bio-signals to predict the …
Faculty of Electronics and Information Technology, Warsaw University of Technology(华沙理工大学电子与信息技术学院);TALP Research Center, Universitat Politecnica de Catalunya(加泰罗尼亚理工大学TALP研究中心)
We study the touchscreen data as behavioural biometrics. The goal was to create an end-to-end system that can transparently identify users using raw data from mobile devices. The touchscreen biometrics was researched only few times in series of works with disparity in used methodology and databases. In the proposed system data from the touchscreen goes directly, without any processing, to the input of a deep neural network, which is able to decide on the identity of the user. No hand-crafted features are used. The implemented classification algorithm tries to find patterns by its own from raw …
This work presents a study on the extraction and analysis of a set of 101 categories of eye movement features from three types of eye movement events: fixations, saccades, and post-saccadic oscillations. The eye movements were recorded during a reading task. For the categories of features with multiple instances in a recording we extract corresponding feature subtypes by calculating descriptive statistics on the distributions of these instances. A unified framework of detailed descriptions and mathematical formulas are provided for the extraction of the feature set. The analysis of feature val…
University of Tübingen(蒂宾根大学);University of Siegen(锡根大学)
New generation head-mounted displays, such as VR and AR glasses, are coming into the market with already integrated eye tracking and are expected to enable novel ways of human-computer interaction in numerous applications. However, since eye movement properties contain biometric information, privacy concerns have to be handled properly. Privacy-preservation techniques such as differential privacy mechanisms have recently been applied to eye movement data obtained from such displays. Standard differential privacy mechanisms; however, are vulnerable due to temporal correlations between the eye m…
Eberhard Karls Universität Tübingen(图宾根大学);Mathematisch-Naturwissenschaftlichen Fakultät der Eberhard Karls Universität Tübingen(图宾根大学数学与自然科学学院)
With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however, are still not used as frequently as other mobile devices such as smart phones and watches. With increased usage of this technology and the acclimation of humans to virtual application scenarios, it is possible that in the near future an everyday virtual reality paradigm will be realized. When considering the marriage of everyday virtual reality and head-mou…