Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or co-player policies (in multi-agent settings). However, the strengths and weaknesses of co-players can manifest themselves differently depending on environmental features. It is thus crucial to consider the dependency between the environment and co-player when shaping a curriculum in multi-agent domains. In this work, we use this insight and extend Unsupervised Environment Design (UED) to multi-agent environments. We then introduce Multi-Agent Environment Design Strategist for Open-Ended Learning (MAESTRO), the first multi-agent UED approach for two-player zero-sum settings. MAESTRO efficiently produces adversarial, joint curricula over both environments and co-players and attains minimax-regret guarantees at Nash equilibrium. Our experiments show that MAESTRO outperforms a number of strong baselines on competitive two-player games, spanning discrete and continuous control settings.
Maestro: Reinforcement Learning to Orchestrate Hierarchical Model-Skill Ensembles
Tsinghua University(清华大学);Zhejiang University(浙江大学);The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学);Tongji University(同济大学)
MaestroMotif: Skill Design from Artificial Intelligence Feedback
Mila(米拉研究所);McGill University(麦吉尔大学);Meta;University of Texas Austin(德克萨斯大学奥斯汀分校);Université de Montréal(蒙特利尔大学);University of Alberta(阿尔伯塔大学);Amii(阿尔伯塔创新人工智能研究所)
Despite recent advances in natural language understanding and generation, and decades of research on the development of conversational bots, building automated agents that can carry on rich open-ended conversations with humans "in the wild" remains a formidable challenge. In this work we develop a real-time, open-ended dialogue system that uses reinforcement learning (RL) to power a bot's conversational skill at scale. Our work pairs the succinct embedding of the conversation state generated using SOTA (supervised) language models with RL techniques that are particularly suited to a dynamic ac…
Inspired by the great success of unsupervised learning in Computer Vision and Natural Language Processing, the Reinforcement Learning community has recently started to focus more on unsupervised discovery of skills. Most current approaches, like DIAYN or DADS, optimize some form of mutual information objective. We propose a different approach that uses reward functions encoded by neural networks. These are trained iteratively to reward more complex behavior. In high-dimensional robotic environments our approach learns a wide range of interesting skills including front-flips for Half-Cheetah an…
Facebook AI Research(Facebook人工智能研究院);University College London(伦敦大学学院);University of Oxford(牛津大学)
Progress in deep reinforcement learning (RL) is heavily driven by the availability of challenging benchmarks used for training agents. However, benchmarks that are widely adopted by the community are not explicitly designed for evaluating specific capabilities of RL methods. While there exist environments for assessing particular open problems in RL (such as exploration, transfer learning, unsupervised environment design, or even language-assisted RL), it is generally difficult to extend these to richer, more complex environments once research goes beyond proof-of-concept results. We present M…
This paper is both an introduction and an invitation. It is an introduction to CARLE, a Life-like cellular automata simulator and reinforcement learning environment. It is also an invitation to Carle's Game, a challenge in open-ended machine exploration and creativity. Inducing machine agents to excel at creating interesting patterns across multiple cellular automata universes is a substantial challenge, and approaching this challenge is likely to require contributions from the fields of artificial life, AI, machine learning, and complexity, at multiple levels of interest. Carle's Game is base…
Grad2Reward: From Sparse Judgment to Dense Rewards for Improving Open-Ended LLM Reasoning
School of Information Science and Technology, ShanghaiTech University(信息科学与技术学院,上海科技大学);State Key Laboratory of General Artificial Intelligence, BIGAI(通用人工智能国家重点实验室,BIGAI)
Scaling Open-Ended Reasoning to Predict the Future
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所);ELLIS Institute Tübingen(图宾根ELLIS研究所);Tübingen AI Center(图宾根人工智能中心);University of Tübingen(图宾根大学)
Breaking the Exploration Bottleneck: Rubric-Scaffolded Reinforcement Learning for General LLM Reasoning
Zhejiang University(浙江大学);Li Auto Inc.(力汽车公司);Nanyang Technological University(南洋理工大学);The Chinese University of Hong Kong(香港中文大学);Hangzhou City University(杭州市大学)
CNRS(法国国家科学研究中心);ISIR(智能系统与机器人研究所);U2IS(U2IS实验室);INRIA Flowers(法国国家信息与自动化研究所Flowers团队);ENSTA(法国国立高等先进技术学院);Institut Polytechnique Paris(巴黎理工学院);University of Edinburgh(爱丁堡大学)
Robots are still limited to controlled conditions, that the robot designer knows with enough details to endow the robot with the appropriate models or behaviors. Learning algorithms add some flexibility with the ability to discover the appropriate behavior given either some demonstrations or a reward to guide its exploration with a reinforcement learning algorithm. Reinforcement learning algorithms rely on the definition of state and action spaces that define reachable behaviors. Their adaptation capability critically depends on the representations of these spaces: small and discrete spaces re…
Zhejiang University(浙江大学);Westlake University(西湖大学);UC Berkeley(加州大学伯克利分校);Institute of Advanced Technology, Westlake Institute for Advanced Study(西湖高等研究院前沿技术研究所)
Unsupervised reinforcement learning aims to acquire skills without prior goal representations, where an agent automatically explores an open-ended environment to represent goals and learn the goal-conditioned policy. However, this procedure is often time-consuming, limiting the rollout in some potentially expensive target environments. The intuitive approach of training in another interaction-rich environment disrupts the reproducibility of trained skills in the target environment due to the dynamics shifts and thus inhibits direct transferring. Assuming free access to a source environment, we…
We present an environment, benchmark, and deep learning driven automated theorem prover for higher-order logic. Higher-order interactive theorem provers enable the formalization of arbitrary mathematical theories and thereby present an interesting, open-ended challenge for deep learning. We provide an open-source framework based on the HOL Light theorem prover that can be used as a reinforcement learning environment. HOL Light comes with a broad coverage of basic mathematical theorems on calculus and the formal proof of the Kepler conjecture, from which we derive a challenging benchmark for au…