Despite the recent success of representation learning in sequential decision making, the study of the pure exploration scenario (i.e., identify the best option and minimize the sample complexity) is still limited. In this paper, we study multi-task representation learning for best arm identification in linear bandits (RepBAI-LB) and best policy identification in contextual linear bandits (RepBPI-CLB), two popular pure exploration settings with wide applications, e.g., clinical trials and web content optimization. In these two problems, all tasks share a common low-dimensional linear representation, and our goal is to leverage this feature to accelerate the best arm (policy) identification process for all tasks. For these problems, we design computationally and sample efficient algorithms DouExpDes and C-DouExpDes, which perform double experimental designs to plan optimal sample allocations for learning the global representation. We show that by learning the common representation among tasks, our sample complexity is significantly better than that of the native approach which solves tasks independently. To the best of our knowledge, this is the first work to demonstrate the benefits of representation learning for multi-task pure exploration.
Pure Exploration in Asynchronous Federated Bandits
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);Yale University(耶鲁大学);Oregon State University(俄勒冈州立大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
In this paper, we study the pure exploration bandit model on general distribution functions, which means that the reward function of each arm depends on the whole distribution, not only its mean. We adapt the racing framework and LUCB framework to solve this problem, and design algorithms for estimating the value of the reward functions with different types of distributions. Then we show that our estimation methods have correctness guarantee with proper parameters, and obtain sample complexity upper bounds for them. Finally, we discuss about some important applications and their corresponding …
Peking University(北京大学);University of Minnesota(明尼苏达大学);Microsoft Research(微软研究院);Carnegie Mellon University(卡内基梅隆大学)
Consider a bandit algorithm that recommends actions to self-interested users in a recommendation system. The users are free to choose other actions and need to be incentivized to follow the algorithm's recommendations. While the users prefer to exploit, the algorithm can incentivize them to explore by leveraging the information collected from the previous users. All published work on this problem, known as incentivized exploration, focuses on small, unstructured action sets and mainly targets the case when the users' beliefs are independent across actions. However, realistic exploration proble…
We study a Combinatorial Multi-Bandit Problem motivated by applications in energy systems management. Given multiple probabilistic multi-arm bandits with unknown outcome distributions, the task is to optimize the value of a combinatorial objective function mapping the vector of individual bandit outcomes to a single scalar reward. Unlike in single-bandit problems with multi-dimensional action space, the outcomes of the individual bandits are observable in our setting and the objective function is known. Guided by the hypothesis that individual observability enables better trade-offs between ex…
Motivated by real-world applications such as fast fashion retailing and online advertising, the Multinomial Logit Bandit (MNL-bandit) is a popular model in online learning and operations research, and has attracted much attention in the past decade. However, it is a bit surprising that pure exploration, a basic problem in bandit theory, has not been well studied in MNL-bandit so far. In this paper we give efficient algorithms for pure exploration in MNL-bandit. Our algorithms achieve instance-sensitive pull complexities. We also complement the upper bounds by an almost matching lower bound.
University of Virginia(弗吉尼亚大学);University of Colorado, Boulder(科罗拉多大学博尔德分校)
We study the problem of incentivizing exploration for myopic users in linear bandits, where the users tend to exploit arm with the highest predicted reward instead of exploring. In order to maximize the long-term reward, the system offers compensation to incentivize the users to pull the exploratory arms, with the goal of balancing the trade-off among exploitation, exploration and compensation. We consider a new and practically motivated setting where the context features observed by the user are more informative than those used by the system, e.g., features based on users' private information…
Institut de Mathématiques de Toulouse, Université de Toulouse(图卢兹大学图卢兹数学研究所);IRT Saint Exupéry(圣埃克絮佩里技术研究院)
We present a new algorithm based on an gradient ascent for a general Active Exploration bandit problem in the fixed confidence setting. This problem encompasses several well studied problems such that the Best Arm Identification or Thresholding Bandits. It consists of a new sampling rule based on an online lazy mirror ascent. We prove that this algorithm is asymptotically optimal and, most importantly, computationally efficient.
University of Maryland(马里兰大学);Microsoft Research(微软研究院)
We describe MELEE, a meta-learning algorithm for learning a good exploration policy in the interactive contextual bandit setting. Here, an algorithm must take actions based on contexts, and learn based only on a reward signal from the action taken, thereby generating an exploration/exploitation trade-off. MELEE addresses this trade-off by learning a good exploration strategy for offline tasks based on synthetic data, on which it can simulate the contextual bandit setting. Based on these simulations, MELEE uses an imitation learning strategy to learn a good exploration policy that can then be a…
Institute for Interdisciplinary Information Sciences(交叉信息研究院);Tsinghua University(清华大学);Microsoft Research(微软研究院);The University of Tokyo(东京大学);RIKEN AIP(理化学研究所人工智能项目中心);CENTAI Institute(CENTAI研究所)
In this paper, we formulate a Collaborative Pure Exploration in Kernel Bandit problem (CoPE-KB), which provides a novel model for multi-agent multi-task decision making under limited communication and general reward functions, and is applicable to many online learning tasks, e.g., recommendation systems and network scheduling. We consider two settings of CoPE-KB, i.e., Fixed-Confidence (FC) and Fixed-Budget (FB), and design two optimal algorithms CoopKernelFC (for FC) and CoopKernelFB (for FB). Our algorithms are equipped with innovative and efficient kernelized estimators to simultaneously ac…
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
In this paper, we propose a novel neural exploration strategy in contextual bandits, EE-Net, distinct from the standard UCB-based and TS-based approaches. Contextual multi-armed bandits have been studied for decades with various applications. To solve the exploitation-exploration tradeoff in bandits, there are three main techniques: epsilon-greedy, Thompson Sampling (TS), and Upper Confidence Bound (UCB). In recent literature, linear contextual bandits have adopted ridge regression to estimate the reward function and combine it with TS or UCB strategies for exploration. However, this line of w…
Learning personalized cancer treatment with machine learning holds great promise to improve cancer patients' chance of survival. Despite recent advances in machine learning and precision oncology, this approach remains challenging as collecting data in preclinical/clinical studies for modeling multiple treatment efficacies is often an expensive, time-consuming process. Moreover, the randomization in treatment allocation proves to be suboptimal since some participants/samples are not receiving the most appropriate treatments during the trial. To address this challenge, we formulate drug screeni…
University of California, Los Angeles(加州大学洛杉矶分校);Purdue University(普渡大学)
We propose a new bootstrap-based online algorithm for stochastic linear bandit problems. The key idea is to adopt residual bootstrap exploration, in which the agent estimates the next step reward by re-sampling the residuals of mean reward estimate. Our algorithm, residual bootstrap exploration for stochastic linear bandit (\texttt{LinReBoot}), estimates the linear reward from its re-sampling distribution and pulls the arm with the highest reward estimate. In particular, we contribute a theoretical framework to demystify residual bootstrap-based exploration mechanisms in stochastic linear band…
Department of Statistics, Purdue University(普渡大学统计系);Department of Electrical Engineering, Princeton University(普林斯顿大学电气工程系);Purdue University(普渡大学);Princeton University(普林斯顿大学)
In this paper, we propose a novel perturbation-based exploration method in bandit algorithms with bounded or unbounded rewards, called residual bootstrap exploration (\texttt{ReBoot}). The \texttt{ReBoot} enforces exploration by injecting data-driven randomness through a residual-based perturbation mechanism. This novel mechanism captures the underlying distributional properties of fitting errors, and more importantly boosts exploration to escape from suboptimal solutions (for small sample sizes) by inflating variance level in an \textit{unconventional} way. In theory, with appropriate varianc…
University of Michigan(密歇根大学);ShanghaiTech University(上海科技大学)
Multi-armed bandit (MAB) is a classic model for understanding the exploration-exploitation trade-off. The traditional MAB model for recommendation systems assumes the user stays in the system for the entire learning horizon. In new online education platforms such as ALEKS or new video recommendation systems such as TikTok and YouTube Shorts, the amount of time a user spends on the app depends on how engaging the recommended contents are. Users may temporarily leave the system if the recommended items cannot engage the users. To understand the exploration, exploitation, and engagement in these …
The Institute for Computational and Mathematical Engineering(计算与数学工程研究所);Stanford University(斯坦福大学);Meta Platforms, Inc.(Meta平台公司);Ads Online Experimentation(广告在线实验部);Central Applied Science(应用科学中央研究所)
IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心);Strasbourg University(斯特拉斯堡大学);CNRS(法国国家科学研究中心)
We study here the problem of learning the exploration exploitation trade-off in the contextual bandit problem with linear reward function setting. In the traditional algorithms that solve the contextual bandit problem, the exploration is a parameter that is tuned by the user. However, our proposed algorithm learn to choose the right exploration parameters in an online manner based on the observed context, and the immediate reward received for the chosen action. We have presented here two algorithms that uses a bandit to find the optimal exploration of the contextual bandit algorithm, which we …
Wharton School(沃顿商学院);Stanford Graduate School of Business(斯坦福商学院);Stanford University(斯坦福大学)
The contextual bandit literature has traditionally focused on algorithms that address the exploration-exploitation tradeoff. In particular, greedy algorithms that exploit current estimates without any exploration may be sub-optimal in general. However, exploration-free greedy algorithms are desirable in practical settings where exploration may be costly or unethical (e.g., clinical trials). Surprisingly, we find that a simple greedy algorithm can be rate optimal (achieves asymptotically optimal regret) if there is sufficient randomness in the observed contexts (covariates). We prove that this …
We investigate an active pure-exploration setting, that includes best-arm identification, in the context of linear stochastic bandits. While asymptotically optimal algorithms exist for standard multi-arm bandits, the existence of such algorithms for the best-arm identification in linear bandits has been elusive despite several attempts to address it. First, we provide a thorough comparison and new insight over different notions of optimality in the linear case, including G-optimality, transductive optimality from optimal experimental design and asymptotic optimality. Second, we design the firs…
Contextual multi-armed bandit problems arise frequently in important industrial applications. Existing solutions model the context either linearly, which enables uncertainty driven (principled) exploration, or non-linearly, by using epsilon-greedy exploration policies. Here we present a deep learning framework for contextual multi-armed bandits that is both non-linear and enables principled exploration at the same time. We tackle the exploration vs. exploitation trade-off through Thompson sampling by exploiting the connection between inference time dropout and sampling from the posterior over …
University of Colorado, Boulder(科罗拉多大学博尔德分校);University of Virginia(弗吉尼亚大学);Clemson University(克莱姆森大学)
We study incentivized exploration for the multi-armed bandit (MAB) problem where the players receive compensation for exploring arms other than the greedy choice and may provide biased feedback on reward. We seek to understand the impact of this drifted reward feedback by analyzing the performance of three instantiations of the incentivized MAB algorithm: UCB, $\varepsilon$-Greedy, and Thompson Sampling. Our results show that they all achieve $\mathcal{O}(\log T)$ regret and compensation under the drifted reward, and are therefore effective in incentivizing exploration. Numerical examples are …
University of Virginia(弗吉尼亚大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校)
Thanks to the power of representation learning, neural contextual bandit algorithms demonstrate remarkable performance improvement against their classical counterparts. But because their exploration has to be performed in the entire neural network parameter space to obtain nearly optimal regret, the resulting computational cost is prohibitively high. We perturb the rewards when updating the neural network to eliminate the need of explicit exploration and the corresponding computational overhead. We prove that a $\tilde{O}(\tilde{d}\sqrt{T})$ regret upper bound is still achievable under standar…
University of Virginia(弗吉尼亚大学);Google Research(谷歌研究院)
We propose a bandit algorithm that explores purely by randomizing its past observations. In particular, the sufficient optimism in the mean reward estimates is achieved by exploiting the variance in the past observed rewards. We name the algorithm Capitalizing On Rewards (CORe). The algorithm is general and can be easily applied to different bandit settings. The main benefit of CORe is that its exploration is fully data-dependent. It does not rely on any external noise and adapts to different problems without parameter tuning. We derive a $\tilde O(d\sqrt{n\log K})$ gap-free bound on the $n$-r…
Amazon(亚马逊);North Carolina State University(北卡罗来纳州立大学)
Despite the great interest in the bandit problem, designing efficient algorithms for complex models remains challenging, as there is typically no analytical way to quantify uncertainty. In this paper, we propose Multiplier Bootstrap-based Exploration (MBE), a novel exploration strategy that is applicable to any reward model amenable to weighted loss minimization. We prove both instance-dependent and instance-independent rate-optimal regret bounds for MBE in sub-Gaussian multi-armed bandits. With extensive simulation and real data experiments, we show the generality and adaptivity of MBE.
University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Google Research(谷歌研究院)
We study the stochastic contextual bandit problem, where the reward is generated from an unknown function with additive noise. No assumption is made about the reward function other than boundedness. We propose a new algorithm, NeuralUCB, which leverages the representation power of deep neural networks and uses a neural network-based random feature mapping to construct an upper confidence bound (UCB) of reward for efficient exploration. We prove that, under standard assumptions, NeuralUCB achieves $\tilde O(\sqrt{T})$ regret, where $T$ is the number of rounds. To the best of our knowledge, it i…
UC San Diego(加州大学圣地亚哥分校);West Virginia University(西弗吉尼亚大学)
We propose a novel modification of the standard upper confidence bound (UCB) method for the stochastic multi-armed bandit (MAB) problem which tunes the confidence bound of a given bandit based on its distance to others. Our UCB distance tuning (UCB-DT) formulation enables improved performance as measured by expected regret by preventing the MAB algorithm from focusing on non-optimal bandits which is a well-known deficiency of standard UCB. "Distance tuning" of the standard UCB is done using a proposed distance measure, which we call bandit distance, that is parameterizable and which therefore …
University of California, Los Angeles(加州大学洛杉矶分校);DeepMind(深度思考(DeepMind));Adobe Research(Adobe研究院)
We study a general class of contextual bandits, where each context-action pair is associated with a raw feature vector, but the reward generating function is unknown. We propose a novel learning algorithm that transforms the raw feature vector using the last hidden layer of a deep ReLU neural network (deep representation learning), and uses an upper confidence bound (UCB) approach to explore in the last linear layer (shallow exploration). We prove that under standard assumptions, our proposed algorithm achieves $\tilde{O}(\sqrt{T})$ finite-time regret, where $T$ is the learning time horizon. C…
Twitter Inc.(推特公司);University of California, Davis(加州大学戴维斯分校)
In this paper, we propose and study opportunistic bandits - a new variant of bandits where the regret of pulling a suboptimal arm varies under different environmental conditions, such as network load or produce price. When the load/price is low, so is the cost/regret of pulling a suboptimal arm (e.g., trying a suboptimal network configuration). Therefore, intuitively, we could explore more when the load/price is low and exploit more when the load/price is high. Inspired by this intuition, we propose an Adaptive Upper-Confidence-Bound (AdaUCB) algorithm to adaptively balance the exploration-exp…
CREST(法国经济与统计研究中心);ENSAE Paris(巴黎国立统计与经济管理学院);London School of Economics(伦敦政治经济学院);Criteo AI Lab(Criteo人工智能实验室)
Finding an optimal matching in a weighted graph is a standard combinatorial problem. We consider its semi-bandit version where either a pair or a full matching is sampled sequentially. We prove that it is possible to leverage a rank-1 assumption on the adjacency matrix to reduce the sample complexity and the regret of off-the-shelf algorithms up to reaching a linear dependency in the number of vertices (up to poly log terms).
Multi-armed bandits are a quintessential machine learning problem requiring the balancing of exploration and exploitation. While there has been progress in developing algorithms with strong theoretical guarantees, there has been less focus on practical near-optimal finite-time performance. In this paper, we propose an algorithm for Bayesian multi-armed bandits that utilizes value-function-driven online planning techniques. Building on previous work on UCB and Gittins index, we introduce linearly-separable value functions that take both the expected return and the benefit of exploration into co…
Univ. Lille(里尔大学);CNRS(法国国家科学研究中心);Inria(法国国家信息与自动化研究所);Centrale Lille(中央理工学院里尔分校);UMR 9198-CRIStAL(UMR 9198-CRIStAL研究所);F-59000 Lille France(法国里尔59000)
In this paper we propose the first multi-armed bandit algorithm based on re-sampling that achieves asymptotically optimal regret simultaneously for different families of arms (namely Bernoulli, Gaussian and Poisson distributions). Unlike Thompson Sampling which requires to specify a different prior to be optimal in each case, our proposal RB-SDA does not need any distribution-dependent tuning. RB-SDA belongs to the family of Sub-sampling Duelling Algorithms (SDA) which combines the sub-sampling idea first used by the BESA [1] and SSMC [2] algorithms with different sub-sampling schemes. In part…
University of California, Davis(加州大学戴维斯分校);University of California, Los Angeles(加州大学洛杉矶分校)
The stochastic contextual bandit problem, which models the trade-off between exploration and exploitation, has many real applications, including recommender systems, online advertising and clinical trials. As many other machine learning algorithms, contextual bandit algorithms often have one or more hyper-parameters. As an example, in most optimal stochastic contextual bandit algorithms, there is an unknown exploration parameter which controls the trade-off between exploration and exploitation. A proper choice of the hyper-parameters is essential for contextual bandit algorithms to perform wel…
In this paper, we propose and study opportunistic contextual bandits - a special case of contextual bandits where the exploration cost varies under different environmental conditions, such as network load or return variation in recommendations. When the exploration cost is low, so is the actual regret of pulling a sub-optimal arm (e.g., trying a suboptimal recommendation). Therefore, intuitively, we could explore more when the exploration cost is relatively low and exploit more when the exploration cost is relatively high. Inspired by this intuition, for opportunistic contextual bandits with L…
Mortal bandits have proven to be extremely useful for providing news article recommendations, running automated online advertising campaigns, and for other applications where the set of available options changes over time. Previous work on this problem showed how to regulate exploration of new arms when they have recently appeared, but they do not adapt when the arms are about to disappear. Since in most applications we can determine either exactly or approximately when arms will disappear, we can leverage this information to improve performance: we should not be exploring arms that are about …
Designing efficient exploration is central to Reinforcement Learning due to the fundamental problem posed by the exploration-exploitation dilemma. Bayesian exploration strategies like Thompson Sampling resolve this trade-off in a principled way by modeling and updating the distribution of the parameters of the action-value function, the outcome model of the environment. However, this technique becomes infeasible for complex environments due to the computational intractability of maintaining probability distributions over parameters of outcome models of corresponding complexity. Moreover, the a…