Most works on multi-agent reinforcement learning focus on scenarios where the state of the environment is fully observable. In this work, we consider a cooperative policy evaluation task in which agents are not assumed to observe the environment state directly. Instead, agents can only have access to noisy observations and to belief vectors. It is well-known that finding global posterior distributions under multi-agent settings is generally NP-hard. As a remedy, we propose a fully decentralized belief forming strategy that relies on individual updates and on localized interactions over a communication network. In addition to the exchange of the beliefs, agents exploit the communication network by exchanging value function parameter estimates as well. We analytically show that the proposed strategy allows information to diffuse over the network, which in turn allows the agents' parameters to have a bounded difference with a centralized baseline. A multi-sensor target tracking application is considered in the simulations.
The partially observable Markov decision process (POMDP) framework is a common approach for decision making under uncertainty. Recently, multiple studies have shown that by integrating relevant domain knowledge into POMDP belief estimation, we can improve the learned policy's performance. In this study, we propose a novel method for integrating the domain knowledge into probabilistic belief update in POMDP framework using Jeffrey's rule and normalization. We show that the domain knowledge can be utilized to reduce the data requirement and improve performance for POMDP policy learning with RL.
UIUC(伊利诺伊大学厄巴纳-香槟分校);Uber AI Labs(优步人工智能实验室);UT Austin(德克萨斯大学奥斯汀分校)
We consider the problem of imitation learning from expert demonstrations in partially observable Markov decision processes (POMDPs). Belief representations, which characterize the distribution over the latent states in a POMDP, have been modeled using recurrent neural networks and probabilistic latent variable models, and shown to be effective for reinforcement learning in POMDPs. In this work, we investigate the belief representation learning problem for generative adversarial imitation learning in POMDPs. Instead of training the belief module and the policy separately as suggested in prior w…
Tsinghua University(清华大学);The University of Hong Kong(香港大学);Shanghai Qizhi Institute(上海期智研究院)
Partially Observable Markov Decision Process (POMDP) provides a principled and generic framework to model real world sequential decision making processes but yet remains unsolved, especially for high dimensional continuous space and unknown models. The main challenge lies in how to accurately obtain the belief state, which is the probability distribution over the unobservable environment states given historical information. Accurately calculating this belief state is a precondition for obtaining an optimal policy of POMDPs. Recent advances in deep learning techniques show great potential to le…
Rutgers University(罗格斯大学);Electronics and Telecommunications Research Institute(电子与电信研究所);Rutgers Center for Cognitive Science(罗格斯认知科学中心)
Object-centric world models provide structured representation of the scene and can be an important backbone in reinforcement learning and planning. However, existing approaches suffer in partially-observable environments due to the lack of belief states. In this paper, we propose Structured World Belief, a model for learning and inference of object-centric belief states. Inferred by Sequential Monte Carlo (SMC), our belief states provide multiple object-centric scene hypotheses. To synergize the benefits of SMC particles with object representations, we also propose a new object-centric dynamic…
University of Alberta(阿尔伯塔大学);Charles University(查理大学);EquiLibre Technologies, Inc.(EquiLibre科技公司);Alberta Machine Intelligence Institute (Amii)(阿尔伯塔机器智能研究所)
Nanjing University of Aeronautics and Astronautics(南京航空航天大学)
In real-world scenarios, the observation data for reinforcement learning with continuous control is commonly noisy and part of it may be dynamically missing over time, which violates the assumption of many current methods developed for this. We addressed the issue within the framework of partially observable Markov Decision Process (POMDP) using a model-based method, in which the transition model is estimated from the incomplete and noisy observations using a newly proposed surrogate loss function with local approximation, while the policy and value function is learned with the help of belief …
Health-related data is noisy and stochastic in implying the true physiological states of patients, limiting information contained in single-moment observations for sequential clinical decision making. We model patient-clinician interactions as partially observable Markov decision processes (POMDPs) and optimize sequential treatment based on belief states inferred from history sequence. To facilitate inference, we build a variational generative model and boost state representation with a recurrent neural network (RNN), incorporating an auxiliary loss from sequence auto-encoding. Meanwhile, we o…
We consider the problem of interactive partially observable Markov decision processes (I-POMDPs), where the agents are located at the nodes of a communication network. Specifically, we assume a certain message type for all messages. Moreover, each agent makes individual decisions based on the interactive belief states, the information observed locally and the messages received from its neighbors over the network. Within this setting, the collective goal of the agents is to maximize the globally averaged return over the network through exchanging information with their neighbors. We propose a d…
Multi-agent active perception is a task where a team of agents cooperatively gathers observations to compute a joint estimate of a hidden variable. The task is decentralized and the joint estimate can only be computed after the task ends by fusing observations of all agents. The objective is to maximize the accuracy of the estimate. The accuracy is quantified by a centralized prediction reward determined by a centralized decision-maker who perceives the observations gathered by all agents after the task ends. In this paper, we model multi-agent active perception as a decentralized partially ob…
The Chinese University of Hong Kong(香港中文大学);University of Toronto(多伦多大学)
We study the model-based undiscounted reinforcement learning for partially observable Markov decision processes (POMDPs). The oracle we consider is the optimal policy of the POMDP with a known environment in terms of the average reward over an infinite horizon. We propose a learning algorithm for this problem, building on spectral method-of-moments estimations for hidden Markov models, the belief error control in POMDPs and upper-confidence-bound methods for online learning. We establish a regret bound of $O(T^{2/3}\sqrt{\log T})$ for the proposed learning algorithm where $T$ is the learning h…
Partially Observable Markov Decision Process (POMDP) is a framework applicable to many real world problems. In this work, we propose an approach to solve POMDPs with multimodal belief by relying on a policy that solves the fully observable version. By defininig a new, mixture value function based on the value function from the fully observable variant, we can use the corresponding greedy policy to solve the POMDP itself. We develop the mathematical framework necessary for discussion, and introduce a benchmark built on the task of Reconnaissance Blind TicTacToe. On this benchmark, we show that …
University of Michigan(密歇根大学);Queen’s University(女王大学)
In this paper, for POMDPs, we provide the convergence of a Q learning algorithm for control policies using a finite history of past observations and control actions, and, consequentially, we establish near optimality of such limit Q functions under explicit filter stability conditions. We present explicit error bounds relating the approximation error to the length of the finite history window. We establish the convergence of such Q-learning iterations under mild ergodicity assumptions on the state process during the exploration phase. We further show that the limit fixed point equation gives a…
In the theory of Partially Observed Markov Decision Processes (POMDPs), existence of optimal policies have in general been established via converting the original partially observed stochastic control problem to a fully observed one on the belief space, leading to a belief-MDP. However, computing an optimal policy for this fully observed model, and so for the original POMDP, using classical dynamic or linear programming methods is challenging even if the original system has finite state and action spaces, since the state space of the fully observed belief-MDP model is always uncountable. Furth…
Decentralized partially observable Markov decision process (DEC-POMDP) models sequential decision making problems by a team of agents. Since the planning of DEC-POMDP can be interpreted as the maximum likelihood estimation for the latent variable model, DEC-POMDP can be solved by the EM algorithm. However, in EM for DEC-POMDP, the forward--backward algorithm needs to be calculated up to the infinite horizon, which impairs the computational efficiency. In this paper, we propose the Bellman EM algorithm (BEM) and the modified Bellman EM algorithm (MBEM) by introducing the forward and backward Be…
Aalto University(阿尔托大学);Delft University of Technology(代尔夫特理工大学);University of Manchester(曼彻斯特大学)
Centaurs are half-human, half-AI decision-makers where the AI's goal is to complement the human. To do so, the AI must be able to recognize the goals and constraints of the human and have the means to help them. We present a novel formulation of the interaction between the human and the AI as a sequential game where the agents are modelled using Bayesian best-response models. We show that in this case the AI's problem of helping bounded-rational humans make better decisions reduces to a Bayes-adaptive POMDP. In our simulated experiments, we consider an instantiation of our framework for humans…
The University of Texas at Austin(得克萨斯大学奥斯汀分校);Radboud University(拉德堡德大学);Albert-Ludwigs-Universität Freiburg(阿尔伯特-路德维希大学弗莱堡分校);Concept Engineering GmbH(康赛普特工程有限公司)
We study strategy synthesis for partially observable Markov decision processes (POMDPs). The particular problem is to determine strategies that provably adhere to (probabilistic) temporal logic constraints. This problem is computationally intractable and theoretically hard. We propose a novel method that combines techniques from machine learning and formal verification. First, we train a recurrent neural network (RNN) to encode POMDP strategies. The RNN accounts for memory-based decisions without the need to expand the full belief space of a POMDP. Secondly, we restrict the RNN-based strategy …
The partially observable Markov decision process (POMDP) is a principled general framework for robot decision making under uncertainty, but POMDP planning suffers from high computational complexity, when long-term planning is required. While temporally-extended macro-actions help to cut down the effective planning horizon and significantly improve computational efficiency, how do we acquire good macro-actions? This paper proposes Macro-Action Generator-Critic (MAGIC), which performs offline learning of macro-actions optimized for online POMDP planning. Specifically, MAGIC learns a macro-action…
The Wasserstein Believer: Learning Belief Updates for Partially Observable Environments through Reliable Latent Space Models
AI Lab, Vrije Universiteit Brussel(布鲁塞尔自由大学AI实验室);University of Antwerp(安特卫普大学);Flanders Make(弗兰德斯制造机构);Urban Innovation and R&D, City of Amsterdam(阿姆斯特丹市城市创新与研发部门)
Autonomous driving in a crowded environment, e.g., a busy traffic intersection, is an unsolved challenge for robotics. The robot vehicle must contend with a dynamic and partially observable environment, noisy sensors, and many agents. A principled approach is to formalize it as a Partially Observable Markov Decision Process (POMDP) and solve it through online belief-tree search. To handle a large crowd and achieve real-time performance in this very challenging setting, we propose LeTS-Drive, which integrates online POMDP planning and deep learning. It consists of two phases. In the offline pha…