Recent advances in multi-agent reinforcement learning (MARL) allow agents to coordinate their behaviors in complex environments. However, common MARL algorithms still suffer from scalability and sparse reward issues. One promising approach to resolving them is automatic curriculum learning (ACL). ACL involves a student (curriculum learner) training on tasks of increasing difficulty controlled by a teacher (curriculum generator). Despite its success, ACL's applicability is limited by (1) the lack of a general student framework for dealing with the varying number of agents across tasks and the sparse reward problem, and (2) the non-stationarity of the teacher's task due to ever-changing student strategies. As a remedy for ACL, we introduce a novel automatic curriculum learning framework, Skilled Population Curriculum (SPC), which adapts curriculum learning to multi-agent coordination. Specifically, we endow the student with population-invariant communication and a hierarchical skill set, allowing it to learn cooperation and behavior skills from distinct tasks with varying numbers of agents. In addition, we model the teacher as a contextual bandit conditioned by student policies, enabling a team of agents to change its size while still retaining previously acquired skills. We also analyze the inherent non-stationarity of this multi-agent automatic curriculum teaching problem and provide a corresponding regret bound. Empirical results show that our method improves the performance, scalability and sample efficiency in several MARL environments.
Deep reinforcement learning has demonstrated increasing capabilities for continuous control problems, including agents that can move with skill and agility through their environment. An open problem in this setting is that of developing good strategies for integrating or merging policies for multiple skills, where each individual skill is a specialist in a specific skill and its associated state distribution. We extend policy distillation methods to the continuous action setting and leverage this technique to combine expert policies, as evaluated in the domain of simulated bipedal locomotion a…
Aeronautics Engineering College, Air Force Engineering University(空军工程大学航空工程学院)
Reinforcement learning is an effective way to solve the decision-making problems. It is a meaningful and valuable direction to investigate autonomous air combat maneuver decision-making method based on reinforcement learning. However, when using reinforcement learning to solve the decision-making problems with sparse rewards, such as air combat maneuver decision-making, it costs too much time for training and the performance of the trained agent may not be satisfactory. In order to solve these problems, the method based on curriculum learning is proposed. First, three curricula of air combat m…
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);University of Chinese Academy of Sciences(中国科学院大学)
Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft micromanagement. We define an efficient state representation, which breaks down the complexity caused by the large state space in the game environment. Then a parameter sharing multi-agent gradientdescent Sarsa(λ) (PS-MAGDS) algorithm is proposed to train the units. The learning policy is shared among our units to encourage cooperative behaviors. We use a neural network …
University of Applied Sciences Northwestern Switzerland(西北瑞士应用科学大学)
Reinforcement learning (rl) is a popular paradigm for sequential decision making problems. The past decade's advances in rl have led to breakthroughs in many challenging domains such as video games, board games, robotics, and chip design. The sample inefficiency of deep reinforcement learning methods is a significant obstacle when applying rl to real-world problems. Transfer learning has been applied to reinforcement learning such that the knowledge gained in one task can be applied when training in a new task. Curriculum learning is concerned with sequencing tasks or data samples such that kn…
Traversing intersections is a challenging problem for autonomous vehicles, especially when the intersections do not have traffic control. Recently deep reinforcement learning has received massive attention due to its success in dealing with autonomous driving tasks. In this work, we address the problem of traversing unsignalized intersections using a novel curriculum for deep reinforcement learning. The proposed curriculum leads to: 1) A faster training process for the reinforcement learning agent, and 2) Better performance compared to an agent trained without curriculum. Our main contribution…
In this paper, we investigate a new form of automated curriculum learning based on adaptive selection of accuracy requirements, called accuracy-based curriculum learning. Using a reinforcement learning agent based on the Deep Deterministic Policy Gradient algorithm and addressing the Reacher environment, we first show that an agent trained with various accuracy requirements sampled randomly learns more efficiently than when asked to be very accurate at all times. Then we show that adaptive selection of accuracy requirements, based on a local measure of competence progress, automatically genera…
CQM: Curriculum Reinforcement Learning with a Quantized World Model
Seoul National University(首尔大学);Automation and Systems Research Institute (ASRI)(自动化与系统研究所(ASRI));Artificial Intelligence Institute of Seoul National University (AIIS)(首尔大学人工智能研究所(AIIS))
Despite significant progress in general AI planning, certain domains remain out of reach of current AI planning systems. Sokoban is a PSPACE-complete planning task and represents one of the hardest domains for current AI planners. Even domain-specific specialized search methods fail quickly due to the exponential search complexity on hard instances. Our approach based on deep reinforcement learning augmented with a curriculum-driven method is the first one to solve hard instances within one day of training while other modern solvers cannot solve these instances within any reasonable time limit…
Curriculum learning in reinforcement learning is a training methodology that seeks to speed up learning of a difficult target task, by first training on a series of simpler tasks and transferring the knowledge acquired to the target task. Automatically choosing a sequence of such tasks (i.e. a curriculum) is an open problem that has been the subject of much recent work in this area. In this paper, we build upon a recent method for curriculum design, which formulates the curriculum sequencing problem as a Markov Decision Process. We extend this model to handle multiple transfer learning algorit…
Human-centered AI considers human experiences with AI performance. While abundant research has been helping AI achieve superhuman performance either by fully automatic or weak supervision learning, fewer endeavors are experimenting with how AI can tailor to humans' preferred skill level given fine-grained input. In this work, we guide the curriculum reinforcement learning results towards a preferred performance level that is neither too hard nor too easy via learning from the human decision process. To achieve this, we developed a portable, interactive platform that enables the user to interac…
Seoul National University(首尔国立大学);Automation and Systems Research Institute(自动化与系统研究所);Artificial Intelligence Institute of Seoul National University(首尔国立大学人工智能研究所)
Current reinforcement learning (RL) often suffers when solving a challenging exploration problem where the desired outcomes or high rewards are rarely observed. Even though curriculum RL, a framework that solves complex tasks by proposing a sequence of surrogate tasks, shows reasonable results, most of the previous works still have difficulty in proposing curriculum due to the absence of a mechanism for obtaining calibrated guidance to the desired outcome state without any prior domain knowledge. To alleviate it, we propose an uncertainty & temporal distance-aware curriculum goal generation me…
Reinforcement Learning with Curriculum-inspired Adaptive Direct Policy Guidance for Truck Dispatching
Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院)
Despite considerable advances in deep reinforcement learning, it has been shown to be highly vulnerable to adversarial perturbations to state observations. Recent efforts that have attempted to improve adversarial robustness of reinforcement learning can nevertheless tolerate only very small perturbations, and remain fragile as perturbation size increases. We propose Bootstrapped Opportunistic Adversarial Curriculum Learning (BCL), a novel flexible adversarial curriculum learning framework for robust reinforcement learning. Our framework combines two ideas: conservatively bootstrapping each cu…
University of Texas at Austin(德克萨斯大学奥斯汀分校);University of Oxford(牛津大学);University of Leeds(利兹大学);Tufts University(塔夫茨大学);Alberta Machine Intelligence Institute(阿尔伯塔机器智能研究所);University of Alberta(阿尔伯塔大学);Sony AI(索尼人工智能)
Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored h…
CCL: Collaborative Curriculum Learning for Sparse-Reward Multi-Agent Reinforcement Learning via Co-evolutionary Task Evolution
Homesite Group Inc.(Homesite集团);Chewy Inc.(Chewy公司);University of Science and Technology Beijing(北京科技大学);Yunnan University of Finance and Economics(云南财经大学);Yunnan University(云南大学);The Australian National University(澳大利亚国立大学)
Curriculum Reinforcement Learning (CRL) aims to create a sequence of tasks, starting from easy ones and gradually learning towards difficult tasks. In this work, we focus on the idea of framing CRL as interpolations between a source (auxiliary) and a target task distribution. Although existing studies have shown the great potential of this idea, it remains unclear how to formally quantify and generate the movement between task distributions. Inspired by the insights from gradual domain adaptation in semi-supervised learning, we create a natural curriculum by breaking down the potentially large…
Meta-reinforcement learning (meta-RL) acquires meta-policies that show good performance for tasks in a wide task distribution. However, conventional meta-RL, which learns meta-policies by randomly sampling tasks, has been reported to show meta-overfitting for certain tasks, especially for easy tasks where an agent can easily get high scores. To reduce effects of the meta-overfitting, we considered meta-RL with curriculum-based task sampling. Our method is Robust Meta Reinforcement Learning with Guided Task Sampling (RMRL-GTS), which is an effective method that restricts task sampling based on …
Indian Institute of Technology Madras(印度理工学院马德拉斯分校);Robert Bosch Center for Data Science and AI (RBCDSAI)(罗伯特·博世数据科学与人工智能中心(RBCDSAI))
Shaping in humans and animals has been shown to be a powerful tool for learning complex tasks as compared to learning in a randomized fashion. This makes the problem less complex and enables one to solve the easier sub task at hand first. Generating a curriculum for such guided learning involves subjecting the agent to easier goals first, and then gradually increasing their difficulty. This paper takes a similar direction and proposes a dual curriculum scheme for solving robotic manipulation tasks with sparse rewards, called MaMiC. It includes a macro curriculum scheme which divides the task i…
Université de Montréal(蒙特利尔大学);Mila(米拉);Polytechnique Montréal(蒙特利尔综合理工学院);CIFAR AI Chair(加拿大高级研究院人工智能主席)
Gradient-based meta-learners such as Model-Agnostic Meta-Learning (MAML) have shown strong few-shot performance in supervised and reinforcement learning settings. However, specifically in the case of meta-reinforcement learning (meta-RL), we can show that gradient-based meta-learners are sensitive to task distributions. With the wrong curriculum, agents suffer the effects of meta-overfitting, shallow adaptation, and adaptation instability. In this work, we begin by highlighting intriguing failure cases of gradient-based meta-RL and show that task distributions can wildly affect algorithmic out…
Real-Time Bidding (RTB) is an important mechanism in modern online advertising systems. Advertisers employ bidding strategies in RTB to optimize their advertising effects subject to various financial requirements, especially the return-on-investment (ROI) constraint. ROIs change non-monotonically during the sequential bidding process, and often induce a see-saw effect between constraint satisfaction and objective optimization. While some existing approaches show promising results in static or mildly changing ad markets, they fail to generalize to highly dynamic ad markets with ROI constraints,…
University of New South Wales(新南威尔士大学);University of Duisburg-Essen(杜伊斯堡-埃森大学);Nanjing University(南京大学)
Deep reinforcement learning has been recognized as an efficient technique to design optimal strategies for different complex systems without prior knowledge of the control landscape. To achieve a fast and precise control for quantum systems, we propose a novel deep reinforcement learning approach by constructing a curriculum consisting of a set of intermediate tasks defined by a fidelity threshold. Tasks among a curriculum can be statically determined using empirical knowledge or adaptively generated with the learning process. By transferring knowledge between two successive tasks and sequenci…
Demonstration-free Autonomous Reinforcement Learning via Implicit and Bidirectional Curriculum
Seoul National University(首尔国立大学);Artificial Intelligence Institute of Seoul National University (AIIS)(首尔国立大学人工智能研究所(AIIS));Automation and Systems Research Institute (ASRI)(自动化与系统研究所(ASRI))
On the Benefit of Optimal Transport for Curriculum Reinforcement Learning
Technical University of Darmstadt(达姆施塔特工业大学);German Research Center for AI (DFKI)(德国人工智能研究中心);Centre for Cognitive Science at Technical University of Darmstadt(达姆施塔特工业大学认知科学中心);Center for Artificial Intelligence and Data Science at University of Würzburg(维尔茨堡大学人工智能与数据科学中心);Aalto University(阿尔托大学)
Intelligent Autonomous Systems, Technische Universität Darmstadt(达姆施塔特工业大学智能自主系统(Intelligent Autonomous Systems, Technische Universität Darmstadt));Department of Electrical Engineering and Automation, Aalto University(阿尔托大学电气工程与自动化系(Department of Electrical Engineering and Automation, Aalto University))
Curriculum reinforcement learning (CRL) improves the learning speed and stability of an agent by exposing it to a tailored series of tasks throughout learning. Despite empirical successes, an open question in CRL is how to automatically generate a curriculum for a given reinforcement learning (RL) agent, avoiding manual design. In this paper, we propose an answer by interpreting the curriculum generation as an inference problem, where distributions over tasks are progressively learned to approach the target task. This approach leads to an automatic curriculum generation, whose pace is controll…
Curriculum learning in reinforcement learning is used to shape exploration by presenting the agent with increasingly complex tasks. The idea of curriculum learning has been largely applied in both animal training and pedagogy. In reinforcement learning, all previous task sequencing methods have shaped exploration with the objective of reducing the time to reach a given performance level. We propose novel uses of curriculum learning, which arise from choosing different objective functions. Furthermore, we define a general optimization framework for task sequencing and evaluate the performance o…
CMU(卡内基梅隆大学);SJTU(上海交通大学);Facebook AI Research(脸书人工智能研究院);OpenAI(开放人工智能公司);UC Berkeley(加州大学伯克利分校);UCSD(加州大学圣地亚哥分校)
In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an ea…
A Curriculum-Based Deep Reinforcement Learning Framework for the Electric Vehicle Routing Problem
Industrial and Systems Engineering, University of Miami(工业与系统工程,迈阿密大学);Faculty of Engineering, Cyprus International University(工程学院,塞浦路斯国际大学);Engineering Management and Systems Engineering, Missouri University of Science and Technology(工程管理与系统工程,密苏里科学与技术大学)
Curriculum Is More Influential Than Haptic Information During Reinforcement Learning of Object Manipulation Against Gravity
University of Southern California(南加州大学);University of Wisconsin-Madison(威斯康星大学麦迪逊分校);University of California Santa Cruz(加州大学圣克鲁兹分校);University of Cincinnati(辛辛那提大学)
Moscow Institute of Physics and Technology(莫斯科物理技术学院);AIRI;Federal Research Center “Computer Science and Control” of the Russian Academy of Sciences(俄罗斯科学院联邦研究中心“计算机科学与控制”)
Many challenging reinforcement learning (RL) problems require designing a distribution of tasks that can be applied to train effective policies. This distribution of tasks can be specified by the curriculum. A curriculum is meant to improve the results of learning and accelerate it. We introduce Success Induced Task Prioritization (SITP), a framework for automatic curriculum learning, where a task sequence is created based on the success rate of each task. In this setting, each task is an algorithmically created environment instance with a unique configuration. The algorithm selects the order …
Army Research Laboratory(陆军研究实验室);Columbia University(哥伦比亚大学)
Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be encountered when the agent is operating. However, in real-world scenarios, expert data is limited and it is desired to train an agent that learns a behavior policy general enough to handle situations that were not demonstrated by the human expert. Another alternative is to learn these policies with no supervision via deep reinforcement learning, however, these algori…
Queensland University of Technology(昆士兰科技大学);Maastricht University(马斯特里赫特大学)
Humans tend to learn complex abstract concepts faster if examples are presented in a structured manner. For instance, when learning how to play a board game, usually one of the first concepts learned is how the game ends, i.e. the actions that lead to a terminal state (win, lose or draw). The advantage of learning end-games first is that once the actions which lead to a terminal state are understood, it becomes possible to incrementally learn the consequences of actions that are further away from a terminal state - we call this an end-game-first curriculum. Currently the state-of-the-art machi…
LyriCAR: A Difficulty-Aware Curriculum Reinforcement Learning Framework For Controllable Lyric Translation
School of Informatics, Xiamen University(厦门大学信息学院);School of Journalism and Communication, Xiamen University(厦门大学新闻传播学院);School of Film, Xiamen University(厦门大学电影学院);Xiamen Key Laboratory of Intelligent Storage and Computing, Xiamen University(厦门大学智能存储与计算重点实验室);Institute of Artificial Intelligence, Xiamen University(厦门大学人工智能研究院)