We investigate the extent to which offline demonstration data can improve online learning. It is natural to expect some improvement, but the question is how, and by how much? We show that the degree of improvement must depend on the quality of the demonstration data. To generate portable insights, we focus on Thompson sampling (TS) applied to a multi-armed bandit as a prototypical online learning algorithm and model. The demonstration data is generated by an expert with a given competence level, a notion we introduce. We propose an informed TS algorithm that utilizes the demonstration data in a coherent way through Bayes' rule and derive a prior-dependent Bayesian regret bound. This offers insight into how pretraining can greatly improve online performance and how the degree of improvement increases with the expert's competence level. We also develop a practical, approximate informed TS algorithm through Bayesian bootstrapping and show substantial empirical regret reduction through experiments.
Meta AI (FAIR)(Meta人工智能(基础人工智能研究团队));ETH Zürich(苏黎世联邦理工学院)
Demonstrations provide insight into relevant state or action space regions, bearing great potential to boost the efficiency and practicality of reinforcement learning agents. In this work, we propose to leverage demonstration datasets by combining skill learning and sequence modeling. Starting with a learned joint latent space, we separately train a generative model of demonstration sequences and an accompanying low-level policy. The sequence model forms a latent space prior over plausible demonstration behaviors to accelerate learning of high-level policies. We show how to acquire such priors…
Deep reinforcement learning (DRL) provides a new way to generate robot control policy. However, the process of training control policy requires lengthy exploration, resulting in a low sample efficiency of reinforcement learning (RL) in real-world tasks. Both imitation learning (IL) and learning from demonstrations (LfD) improve the training process by using expert demonstrations, but imperfect expert demonstrations can mislead policy improvement. Offline to Online reinforcement learning requires a lot of offline data to initialize the policy, and distribution shift can easily lead to performan…
Minimal Ingredients for Reward Assignment from Expert Demonstrations
New York University(纽约大学);New York University Abu Dhabi(纽约大学阿布扎赫尔分校);Shanghai Frontiers Science Center of Artificial Intelligence and Deep Learning, NYU Shanghai(上海前沿科学中心(人工智能与深度学习))
KL-regularized reinforcement learning from expert demonstrations has proved successful in improving the sample efficiency of deep reinforcement learning algorithms, allowing them to be applied to challenging physical real-world tasks. However, we show that KL-regularized reinforcement learning with behavioral reference policies derived from expert demonstrations can suffer from pathological training dynamics that can lead to slow, unstable, and suboptimal online learning. We show empirically that the pathology occurs for commonly chosen behavioral policy classes and demonstrate its impact on s…
Meta AI;University of California San Diego(加利福尼亚大学圣迭戈分校)
Poor sample efficiency continues to be the primary challenge for deployment of deep Reinforcement Learning (RL) algorithms for real-world applications, and in particular for visuo-motor control. Model-based RL has the potential to be highly sample efficient by concurrently learning a world model and using synthetic rollouts for planning and policy improvement. However, in practice, sample-efficient learning with model-based RL is bottlenecked by the exploration challenge. In this work, we find that leveraging just a handful of demonstrations can dramatically improve the sample-efficiency of mo…
Reinforcement learning (RL) provides an appealing formalism for learning control policies from experience. However, the classic active formulation of RL necessitates a lengthy active exploration process for each behavior, making it difficult to apply in real-world settings such as robotic control. If we can instead allow RL algorithms to effectively use previously collected data to aid the online learning process, such applications could be made substantially more practical: the prior data would provide a starting point that mitigates challenges due to exploration and sample complexity, while …
Guarded Policy Optimization with Imperfect Online Demonstrations
Nanyang Technological University(南洋理工大学);University of California, Los Angeles(加州大学洛杉矶分校);The University of Edinburgh(爱丁堡大学);Northwestern University(西北大学)
Reinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment. Human knowledge of how to solve these tasks can be incorporated using imitation learning, where the agent learns to imitate human demonstrated decisions. However, human guidance is not limited to the demonstrations. Other types of guidance could be more suitable for certain tasks and require less human effort. This survey provides a high-level overview of five recent learning frameworks that primarily rely on human guidance other than conventional, step-by-step action demonstrations.…
Tsinghua University(清华大学);University of Science & Technology Beijing(北京科技大学)
Pretraining reinforcement learning methods with demonstrations has been an important concept in the study of reinforcement learning since a large amount of computing power is spent on online simulations with existing reinforcement learning algorithms. Pretraining reinforcement learning remains a significant challenge in exploiting expert demonstrations whilst keeping exploration potentials, especially for value based methods. In this paper, we propose a pretraining method for soft Q-learning. Our work is inspired by pretraining methods for actor-critic algorithms since soft Q-learning is a val…
Due to burdensome data requirements, learning from demonstration often falls short of its promise to allow users to quickly and naturally program robots. Demonstrations are inherently ambiguous and incomplete, making correct generalization to unseen situations difficult without a large number of demonstrations in varying conditions. By contrast, humans are often able to learn complex tasks from a single demonstration (typically observations without action labels) by leveraging context learned over a lifetime. Inspired by this capability, our goal is to enable robots to perform one-shot learnin…
Pretraining with expert demonstrations have been found useful in speeding up the training process of deep reinforcement learning algorithms since less online simulation data is required. Some people use supervised learning to speed up the process of feature learning, others pretrain the policies by imitating expert demonstrations. However, these methods are unstable and not suitable for actor-critic reinforcement learning algorithms. Also, some existing methods rely on the global optimum assumption, which is not true in most scenarios. In this paper, we employ expert demonstrations in a actor-…
Michigan State University(密歇根州立大学);Google Research(谷歌研究院)
Model-free deep reinforcement learning (RL) has demonstrated its superiority on many complex sequential decision-making problems. However, heavy dependence on dense rewards and high sample-complexity impedes the wide adoption of these methods in real-world scenarios. On the other hand, imitation learning (IL) learns effectively in sparse-rewarded tasks by leveraging the existing expert demonstrations. In practice, collecting a sufficient amount of expert demonstrations can be prohibitively expensive, and the quality of demonstrations typically limits the performance of the learning policy. In …
Demonstration-guided reinforcement learning (RL) is a promising approach for learning complex behaviors by leveraging both reward feedback and a set of target task demonstrations. Prior approaches for demonstration-guided RL treat every new task as an independent learning problem and attempt to follow the provided demonstrations step-by-step, akin to a human trying to imitate a completely unseen behavior by following the demonstrator's exact muscle movements. Naturally, such learning will be slow, but often new behaviors are not completely unseen: they share subtasks with behaviors we have pre…
Flocking control is a significant problem in multi-agent systems such as multi-agent unmanned aerial vehicles and multi-agent autonomous underwater vehicles, which enhances the cooperativity and safety of agents. In contrast to traditional methods, multi-agent reinforcement learning (MARL) solves the problem of flocking control more flexibly. However, methods based on MARL suffer from sample inefficiency, since they require a huge number of experiences to be collected from interactions between agents and the environment. We propose a novel method Pretraining with Demonstrations for MARL (PwD-M…
Hyper-Decision Transformer for Efficient Online Policy Adaptation
Carnegie Mellon University(卡内基梅隆大学);University of Montreal(蒙特利尔大学);Mila(米拉人工智能研究所);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室);UMass Amherst(马萨诸塞大学阿默斯特分校)
A major challenge in real-world reinforcement learning (RL) is the sparsity of reward feedback. Often, what is available is an intuitive but sparse reward function that only indicates whether the task is completed partially or fully. However, the lack of carefully designed, fine grain feedback implies that most existing RL algorithms fail to learn an acceptable policy in a reasonable time frame. This is because of the large number of exploration actions that the policy has to perform before it gets any useful feedback that it can learn from. In this work, we address this challenging problem by…
Courant Institute of Mathematical Sciences, New York University(纽约大学柯朗数学科学研究所);Center for Data Science, New York University(纽约大学数据科学中心)
Current approaches to text generation largely rely on autoregressive models and maximum likelihood estimation. This paradigm leads to (i) diverse but low-quality samples due to mismatched learning objective and evaluation metric (likelihood vs. quality) and (ii) exposure bias due to mismatched history distributions (gold vs. model-generated). To alleviate these problems, we frame text generation as an offline reinforcement learning (RL) problem with expert demonstrations (i.e., the reference), where the goal is to maximize quality given model-generated histories. We propose GOLD (generation by…
We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value function found by planning over experience tuples from the replay buffer near the current state. EVA combines a number of recent ideas around combining episodic memory-like structures into reinforcement learning agents: slot-based storage, content-based retrieval, and memory-based planning. We show that EVAis performant on a demonstration task and Atari games.
Humans can abstract prior knowledge from very little data and use it to boost skill learning. In this paper, we propose routine-augmented policy learning (RAPL), which discovers routines composed of primitive actions from a single demonstration and uses discovered routines to augment policy learning. To discover routines from the demonstration, we first abstract routine candidates by identifying grammar over the demonstrated action trajectory. Then, the best routines measured by length and frequency are selected to form a routine library. We propose to learn policy simultaneously at primitive-…
Learning robotic tasks in the real world is still highly challenging and effective practical solutions remain to be found. Traditional methods used in this area are imitation learning and reinforcement learning, but they both have limitations when applied to real robots. Combining reinforcement learning with pre-collected demonstrations is a promising approach that can help in learning control policies to solve robotic tasks. In this paper, we propose an algorithm that uses novel techniques to leverage offline expert data using offline and online training to obtain faster convergence and impro…
We consider large-scale Markov decision processes with an unknown cost function and address the problem of learning a policy from a finite set of expert demonstrations. We assume that the learner is not allowed to interact with the expert and has no access to reinforcement signal of any kind. Existing inverse reinforcement learning methods come with strong theoretical guarantees, but are computationally expensive, while state-of-the-art policy optimization algorithms achieve significant empirical success, but are hampered by limited theoretical understanding. To bridge the gap between theory a…
In complex environments with high dimension, training a reinforcement learning (RL) model from scratch often suffers from lengthy and tedious collection of agent-environment interactions. Instead, leveraging expert demonstration to guide RL agent can boost sample efficiency and improve final convergence. In order to better integrate expert prior with on-policy RL models, we propose a generic framework for Learning from Demonstration (LfD) based on actor-critic algorithms. Technically, we first employ K-Means clustering to evaluate the similarity of sampled exploration with demonstration data. …
Experimental Demonstration of Online Learning-Based Concept Drift Adaptation for Failure Detection in Optical Networks
1 Aston Institute of Photonic Technologies, Aston University, B4 7ET Birmingham, UK 2 Nokia, Optical Networks, 2790-078 Carnaxide, Portugal 3 Instituto de Telecomunica c \ o es, Instituto Superior T\' e cnico, 1049-001 Lisboa, Portugal 4 Nokia, Optical Networks, 81541 Munich, Germany
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Army Research Laboratory(陆军研究实验室)
Classically, imitation learning algorithms have been developed for idealized situations, e.g., the demonstrations are often required to be collected in the exact same environment and usually include the demonstrator's actions. Recently, however, the research community has begun to address some of these shortcomings by offering algorithmic solutions that enable imitation learning from observation (IfO), e.g., learning to perform a task from visual demonstrations that may be in a different environment and do not include actions. Motivated by the fact that agents often also have access to their o…
University of Tuebingen(蒂宾根大学);Schufa Holding AG(Schufa控股股份公司)
Feature selection can be a crucial factor in obtaining robust and accurate predictions. Online feature selection models, however, operate under considerable restrictions; they need to efficiently extract salient input features based on a bounded set of observations, while enabling robust and accurate predictions. In this work, we introduce FIRES, a novel framework for online feature selection. The proposed feature weighting mechanism leverages the importance information inherent in the parameters of a predictive model. By treating model parameters as random variables, we can penalize features …
A key challenge in Imitation Learning (IL) is that optimal state actions demonstrations are difficult for the teacher to provide. For example in robotics, providing kinesthetic demonstrations on a robotic manipulator requires the teacher to control multiple degrees of freedom at once. The difficulty of requiring optimal state action demonstrations limits the space of problems where the teacher can provide quality feedback. As an alternative to state action demonstrations, the teacher can provide corrective feedback such as their preferences or rewards. Prior work has created algorithms designe…
We consider online convex optimization with time-varying stage costs and additional switching costs. Since the switching costs introduce coupling across all stages, multi-step-ahead (long-term) predictions are incorporated to improve the online performance. However, longer-term predictions tend to suffer from lower quality. Thus, a critical question is: how to reduce the impact of long-term prediction errors on the online performance? To address this question, we introduce a gradient-based online algorithm, Receding Horizon Inexact Gradient (RHIG), and analyze its performance by dynamic regret…
Dalian University of Technology(大连理工大学);Worcester Polytechnic Institute(伍斯特理工学院);Indiana University(印第安纳大学);Alibaba DAMO Academy(阿里巴巴达摩院)
Objective: Ubiquitous internet access is reshaping the way we live, but it is accompanied by unprecedented challenges in preventing chronic diseases that are usually planted by long exposure to unhealthy lifestyles. This paper proposes leveraging online shopping behaviors as a proxy for personal lifestyle choices to improve chronic disease prevention literacy, targeted for times when e-commerce user experience has been assimilated into most people's everyday lives. Methods: Longitudinal query logs and purchase records from 15 million online shoppers were accessed, constructing a broad spectrum…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);U.S. Army Research Laboratory(美国陆军研究实验室);Sony AI(索尼人工智能)
A longstanding goal of artificial intelligence is to create artificial agents capable of learning to perform tasks that require sequential decision making. Importantly, while it is the artificial agent that learns and acts, it is still up to humans to specify the particular task to be performed. Classical task-specification approaches typically involve humans providing stationary reward functions or explicit demonstrations of the desired tasks. However, there has recently been a great deal of research energy invested in exploring alternative ways in which humans may guide learning agents that …