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arXiv 2302.02803cs.HC
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别再跳过练腿日:在虚拟现实健身游戏中通过纵跳训练下肢

Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame

Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart Nacke, Frank Steinicke, Jens Krüger

AI总结:

针对多数VR健身游戏侧重上肢训练的问题,开发纵跳主题下肢训练VR健身游戏,经专家参与设计和混合方法研究验证效果,提出5项全身VR健身游戏设计启示。

摘要:

虚拟现实(VR)健身游戏能够提升人们参与体育活动的投入度与动力。多数VR健身游戏以上肢训练为核心,原因是许多VR设备仅追踪用户的头部与手部。若要成为现有锻炼方案的可靠替代选择,VR健身游戏必须提供均衡的锻炼效果,同时覆盖下肢训练。为解决这一问题,我们开发了一款聚焦纵跳训练的VR健身游戏,以探索全身锻炼应用场景。为打造安全有效的训练方案,共有9名领域专家参与了原型设计。我们的混合方法研究证实,以跳跃为核心的训练具备合适的挑战性,能带来积极的玩家体验,具备长期留存潜力。基于研究结果,我们提出5项指导未来工作的设计启示:避免意外的身体前倾漂移、考量技术限制、解决全身VR健身游戏中的安全顾虑、融入带有流畅动作模式的节奏元素、根据玩家的体能提升状态调整难度。

英文摘要:

Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users' heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players' fitness progression status.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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