We propose an auto-encoder architecture for multi-texture synthesis. The approach relies on both a compact encoder accounting for second order neural statistics and a generator incorporating adaptive periodic content. Images are embedded in a compact and geometrically consistent latent space, where the texture representation and its spatial organisation are disentangled. Texture synthesis and interpolation tasks can be performed directly from these latent codes. Our experiments demonstrate that our model outperforms state-of-the-art feed-forward methods in terms of visual quality and various texture related metrics.
This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed on the mesh surface or its down-sampled version, and the corresponding 2D texture image of the mesh, allowing the construction of fused geometrically augmented images (FGAI). This new fused modality enables us to learn feature representations from 3D data in a highly efficient manner by simply employing standard convolutional neural networks in a transfer-lea…
We propose a recurrent variational auto-encoder for texture synthesis. A novel loss function, FLTBNK, is used for training the texture synthesizer. It is rotational and partially color invariant loss function. Unlike L2 loss, FLTBNK explicitly models the correlation of color intensity between pixels. Our texture synthesizer generates neighboring tiles to expand a sample texture and is evaluated using various texture patterns from Describable Textures Dataset (DTD). We perform both quantitative and qualitative experiments with various loss functions to evaluate the performance of our proposed l…
We study the problem of example-based procedural texture synthesis using highly compact models. Given a sample image, we use differentiable programming to train a generative process, parameterised by a recurrent Neural Cellular Automata (NCA) rule. Contrary to the common belief that neural networks should be significantly over-parameterised, we demonstrate that our model architecture and training procedure allows for representing complex texture patterns using just a few hundred learned parameters, making their expressivity comparable to hand-engineered procedural texture generating programs. …
Max Planck Institute for Intelligent Systems(马克斯·普朗克智能系统研究所)
Single image super-resolution is the task of inferring a high-resolution image from a single low-resolution input. Traditionally, the performance of algorithms for this task is measured using pixel-wise reconstruction measures such as peak signal-to-noise ratio (PSNR) which have been shown to correlate poorly with the human perception of image quality. As a result, algorithms minimizing these metrics tend to produce over-smoothed images that lack high-frequency textures and do not look natural despite yielding high PSNR values. We propose a novel application of automated texture synthesis in c…
Nanjing University of Aeronautics and Astronautics(南京航空航天大学);Bournemouth University(伯恩茅斯大学);Alan Turing Institute(艾伦·图灵研究所)
Self-supervised learning is attracting large attention in point cloud understanding. However, exploring discriminative and transferable features still remains challenging due to their nature of irregularity and sparsity. We propose a geometrically and adaptively masked auto-encoder for self-supervised learning on point clouds, termed \textit{PointGame}. PointGame contains two core components: GATE and EAT. GATE stands for the geometrical and adaptive token embedding module; it not only absorbs the conventional wisdom of geometric descriptors that captures the surface shape effectively, but als…
Indian Institute Of Technology Kharagpur(印度理工学院克勒格布尔分校)
This paper presents a texture aware end-to-end trainable iris recognition system, specifically designed for datasets like iris having limited training data. We build upon our previous stagewise learning framework with certain key optimization and architectural innovations. First, we pretrain a Stage-1 encoder network with an unsupervised autoencoder learning optimized with an additional data relation loss on top of usual reconstruction loss. The data relation loss enables learning better texture representation which is pivotal for a texture rich dataset such as iris. Robustness of Stage-1 feat…
A non-parametric interpretable texture synthesis method, called the NITES method, is proposed in this work. Although automatic synthesis of visually pleasant texture can be achieved by deep neural networks nowadays, the associated generation models are mathematically intractable and their training demands higher computational cost. NITES offers a new texture synthesis solution to address these shortcomings. NITES is mathematically transparent and efficient in training and inference. The input is a single exemplary texture image. The NITES method crops out patches from the input and analyzes th…
PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models
State Key Laboratory of Multimedia Information Processing, School of Computer Science, Peking University(信息处理国家重点实验室,计算机学院,北京大学);National Engineering Research Center of Visual Technology, School of Computer Science, Peking University(视觉技术国家工程研究中心,计算机学院,北京大学);The Hong Kong University of Science and Technology(香港科技大学);Light Illusions;PKU-AI 2 Robotics Joint Lab of Embodied AI(北京大学人工智能2机器人联合实验室)
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion
Shenzhen Campus of Sun Yat-sen University(中山大学深圳校区);Tencent Hunyuan(腾讯文元);The Hong Kong University of Science and Technology(香港科技大学);Harbin Institute of Technology (Shenzhen)(哈尔滨工业大学(深圳))
Technical University of Munich(慕尼黑工业大学);Snap Research(Snap研究院)
We present Text2Tex, a novel method for generating high-quality textures for 3D meshes from the given text prompts. Our method incorporates inpainting into a pre-trained depth-aware image diffusion model to progressively synthesize high resolution partial textures from multiple viewpoints. To avoid accumulating inconsistent and stretched artifacts across views, we dynamically segment the rendered view into a generation mask, which represents the generation status of each visible texel. This partitioned view representation guides the depth-aware inpainting model to generate and update partial t…
Institut de Robòtica i Informàtica Industrial, CSIC-UPC(西班牙国家研究委员会-加泰罗尼亚理工大学工业机器人与信息学研究所);Mapillary Research(Mapillary研究院);Laboratoire Bordelais de Recherche en Informatique, Université de Bordeaux(波尔多大学波尔多信息学研究实验室)
We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a {\it geometry-aware} deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic re…
University of Washington(华盛顿大学);Facebook Reality Labs Research(Facebook现实实验室研究)
We introduce a novel approach to generate diverse high fidelity texture maps for 3D human meshes in a semi-supervised setup. Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes. To accomplish this task, we propose a Region-adaptive Adversarial Variational AutoEncoder (ReAVAE) that learns the probability distribution of the style of each region individually so that the style of the generated texture can be controlled by sampling from the region…
Université Paris-Saclay(巴黎-萨克雷大学);LTCI, Télécom Paris, Institut polytechnique de Paris(巴黎理工学院巴黎电信学院LTCI实验室)
The field of texture synthesis has witnessed important progresses over the last years, most notably through the use of Convolutional Neural Networks. However, neural synthesis methods still struggle to reproduce large scale structures, especially with high resolution textures. To address this issue, we first introduce a simple multi-resolution framework that efficiently accounts for long-range dependency. Then, we show that additional statistical constraints further improve the reproduction of textures with strong regularity. This can be achieved by constraining both the Gram matrices of a neu…
Fetal growth restriction (FGR) is a prevalent pregnancy condition characterised by failure of the fetus to reach its genetically predetermined growth potential. We explore the application of model fitting techniques, linear regression machine learning models, deep learning regression, and Haralick textured features from multi-contrast MRI for multi-fetal organ analysis of FGR. We employed T2 relaxometry and diffusion-weighted MRI datasets (using a combined T2-diffusion scan) for 12 normally grown and 12 FGR gestational age (GA) matched pregnancies. We applied the Intravoxel Incoherent Motion M…
Conventional CNNs for texture synthesis consist of a sequence of (de)-convolution and up/down-sampling layers, where each layer operates locally and lacks the ability to capture the long-term structural dependency required by texture synthesis. Thus, they often simply enlarge the input texture, rather than perform reasonable synthesis. As a compromise, many recent methods sacrifice generalizability by training and testing on the same single (or fixed set of) texture image(s), resulting in huge re-training time costs for unseen images. In this work, based on the discovery that the assembling/st…
SEDDI(SEDDI 公司);Universidad Carlos III de Madrid(马德里卡洛斯三世大学);Universidad Rey Juan Carlos(胡安·卡洛斯国王大学)
We present SeamlessGAN, a method capable of automatically generating tileable texture maps from a single input exemplar. In contrast to most existing methods, focused solely on solving the synthesis problem, our work tackles both problems, synthesis and tileability, simultaneously. Our key idea is to realize that tiling a latent space within a generative network trained using adversarial expansion techniques produces outputs with continuity at the seam intersection that can be then be turned into tileable images by cropping the central area. Since not every value of the latent space is valid t…