Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents
Institute for Artificial Intelligence, Peking University(北京大学人工智能研究院);School of Intelligence Science and Technology, Peking University(北京大学智能科学与技术学院);School of Computer Science, Beijing University of Posts and Telecommunications(北京邮电大学计算机学院);Computer Science Department, University of California, Los Angeles(加利福尼亚大学洛杉矶分校计算机科学系);Beijing Institute for General Artificial Intelligence (BIGAI)(北京通用人工智能研究院)
We investigate the challenge of task planning for multi-task embodied agents in open-world environments. Two main difficulties are identified: 1) executing plans in an open-world environment (e.g., Minecraft) necessitates accurate and multi-step reasoning due to the long-term nature of tasks, and 2) as vanilla planners do not consider how easy the current agent can achieve a given sub-task when ordering parallel sub-goals within a complicated plan, the resulting plan could be inefficient or even infeasible. To this end, we propose "$\underline{D}$escribe, $\underline{E}$xplain, $\underline{P}$lan and $\underline{S}$elect" ($\textbf{DEPS}$), an interactive planning approach based on Large Language Models (LLMs). DEPS facilitates better error correction on initial LLM-generated $\textit{plan}$ by integrating $\textit{description}$ of the plan execution process and providing self-$\textit{explanation}$ of feedback when encountering failures during the extended planning phases. Furthermore, it includes a goal $\textit{selector}$, which is a trainable module that ranks parallel candidate sub-goals based on the estimated steps of completion, consequently refining the initial plan. Our experiments mark the milestone of the first zero-shot multi-task agent that can robustly accomplish 70+ Minecraft tasks and nearly double the overall performances. Further testing reveals our method's general effectiveness in popularly adopted non-open-ended domains as well (i.e., ALFWorld and tabletop manipulation). The ablation and exploratory studies detail how our design beats the counterparts and provide a promising update on the $\texttt{ObtainDiamond}$ grand challenge with our approach. The code is released at https://github.com/CraftJarvis/MC-Planner.
Beyond Uncertainty Reduction: Calibrated Planning for Interactive Diagnosis
Lanzhou University(兰州大学);Hunan University(湖南大学);National University of Singapore(新加坡国立大学);City University of Hong Kong(香港城市大学);The Ohio State University(俄亥俄州立大学)
Interactively Robot Action Planning with Uncertainty Analysis and Active Questioning by Large Language Model
Waseda University(早稻田大学);Fujitsu Limited(富士通有限公司);Waseda Research Institute for Science and Engineering(早稻田大学科学与工程研究院);National Institute of Advanced Industrial Science and Technology(日本产业技术综合研究所)
Flow Matching-Based Autonomous Driving Planning with Advanced Interactive Behavior Modeling
Institute for AI Industry Research (AIR), Tsinghua University(人工智能产业研究所(AIR),清华大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);The Chinese University of Hong Kong(香港中文大学)
ALMo: Interactive Aim-Limit-Defined, Multi-Objective System for Personalized High-Dose-Rate Brachytherapy Treatment Planning and Visualization for Cervical Cancer
Stanford University(斯坦福大学);University of Washington(华盛顿大学);Stanford University School of Medicine(斯坦福大学医学院);Paul G. Allen School of Computer Science & Engineering(保罗·G·艾伦计算机科学与工程学院)
P4P: Conflict-Aware Motion Prediction for Planning in Autonomous Driving
Tsinghua University(清华大学);Shanghai Qi Zhi Institute(上海期智研究院);Massachusetts Institute of Technology(麻省理工学院)
运动预测对于在交互式场景中实现自动驾驶车辆的安全运动规划至关重要。它允许规划者识别与其他交通代理的潜在冲突并生成安全的计划。现有的运动预测器通常专注于减少预测误差,但它们如何帮助规划器识别冲突仍然是一个悬而未决的问题。在本文中,我们通过新的冲突相关的指标,如识别冲突的成功率,评估国家的最先进的预测。令人惊讶的是,预测遭受低成功率,从而导致很大比例的碰撞时,我们在一个交互式模拟器中测试的预测规划系统。为了填补这一空白,我们提出了一个简单但有效的替代方案,它结合了基于物理的轨迹生成器和基于学习的关系预测器来识别冲突并推断冲突关系。我们证明了我们的预测器P4P在Waymo Open Motion Dataset的现实交互式驾驶场景中比现有的基于学习的预测器具有更好的性能。
ASkDAgger: Active Skill-level Data Aggregation for Interactive Imitation Learning
Department of Cognitive Robotics(认知机器人学系);Delft University of Technology(代尔夫特理工大学);Department of Computer Science(计算机科学系);RWTH Aachen University(亚琛工业大学)