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arXiv 2302.01145cs.CCmath.CO
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这个游戏不会自我分析

This Game Is Not Going To Analyze Itself

Aviv Adler, Hayashi Ani, Lily Chung, Michael Coulombe, Erik D. Demaine, Jenny Diomidova, Dylan Hendrickson, Jayson Lynch

AI总结:

本文分析益智游戏《这个游戏不会自我加载》的复杂度,证明其属于Sigma_2^P,特定情况下为NP完全或NP/coNP难,并刻画了保证正确路由的汇点位置,解决了多数实例。

摘要:

我们分析了益智视频游戏《这个游戏不会自我加载》,在该游戏中,玩家需要将三种不同颜色的数据包从给定的源点路由到颜色匹配的给定汇点。给定源点、汇点以及一些预先放置的箭头瓷砖,我们证明了该游戏属于 Sigma_2^P 复杂度类;当源点周期相等时,属于 NP 类;对于三种颜色和六个等周期源点且有玩家输入的情况,是 NP 完全的;即使没有玩家输入,对于两种颜色和多个不同周期的源点,模拟该游戏也是 NP 难和 coNP 难的。另一方面,我们刻画了三个数据汇点的哪些位置允许完美放置箭头瓷砖,从而保证无论数据源点如何放置都能正确路由,这实际上解决了该游戏在正常游玩时的大多数实例。

英文摘要:

We analyze the puzzle video game This Game Is Not Going To Load Itself, where the player routes data packets of three different colors from given sources to given sinks of the correct color. Given the sources, sinks, and some previously placed arrow tiles, we prove that the game is in Sigma_2^P; in NP for sources of equal period; NP-complete for three colors and six equal-period sources with player input; and even without player input, simulating the game is both NP- and coNP-hard for two colors and many sources with different periods. On the other hand, we characterize which locations for three data sinks admit a perfect placement of arrow tiles that guarantee correct routing no matter the placement of the data sources, effectively solving most instances of the game as it is normally played.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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