SONIA:一个用于脑网络教育与探索的沉浸式可定制虚拟现实系统
SONIA: an immersive customizable virtual reality system for the education and exploration of brain networks
AI总结:
针对脑网络与神经通路教育缺乏沉浸式可定制工具的问题,本文提出VR系统SONIA,通过多尺度交互和可定制学习材料实现神经解剖学与脑连接探索,并通过用户研究验证其高可用性与教育价值。
摘要:
虽然掌握神经解剖学对于大脑研究十分重要,但人们越来越关注探索神经通路,以更好地理解神经回路在脑功能中的作用。为了克服传统基于二维显示的神经导航软件在直观可视化复杂三维解剖结构方面的局限,已有多种虚拟现实(VR)和增强现实(AR)方案被提出,以促进神经解剖学教育。然而,随着对脑连接和子系统功能认识的不断加深,针对这些主题的教育与探索仍然缺乏类似的软件解决方案,因为这些主题需要更精细的可视化和交互策略。为了填补这一空白,我们设计了沉浸式可定制神经学习平台(SONIA),这是一个新颖且用户友好的VR软件系统,具有多尺度交互范式,允许灵活定制学习材料。通过用户研究中的定量和定性评估,所提出的系统被证明具有高可用性、吸引人的视觉设计以及良好的教育价值。作为首个将可定制设计与脑子系统详细叙述相结合、用于神经解剖学和脑连接教育的沉浸式系统,SONIA展示了新的潜在方向,并为VR中的医学学习和探索提供了有价值的见解。
英文摘要:
While mastery of neuroanatomy is important for the investigation of the brain, there is an increasing interest in exploring the neural pathways to better understand the roles of neural circuitry in brain functions. To tackle the limitations of traditional 2D-display-based neuronavigation software in intuitively visualizing complex 3D anatomies, several virtual reality (VR) and augmented reality (AR) solutions have been proposed to facilitate neuroanatomical education. However, with the increasing knowledge on brain connectivity and the functioning of the sub-systems, there is still a lack of similar software solutions for the education and exploration of these topics, which demand more elaborate visualization and interaction strategies. To address this gap, we designed the immerSive custOmizable Neuro learnIng plAform (SONIA), a novel user-friendly VR software system with a multi-scale interaction paradigm that allows flexible customization of learning materials. With both quantitative and qualitative evaluations through user studies, the proposed system is shown to have high usability, attractive visual design, and good educational value. As the first immersive system that integrates customizable design and detailed narratives of the brain sub-systems for the education of neuroanatomy and brain connectivity, SONIA showcases new potential directions and provides valuable insights regarding medical learning and exploration in VR.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。