The ability to estimate human intentions and interact with human drivers intelligently is crucial for autonomous vehicles to successfully achieve their objectives. In this paper, we propose a game theoretic planning algorithm that models human opponents with an iterative reasoning framework and estimates human latent cognitive states through probabilistic inference and active learning. By modeling the interaction as a partially observable Markov decision process with adaptive state and action spaces, our algorithm is able to accomplish real-time lane changing tasks in a realistic driving simulator. We compare our algorithm's lane changing performance in dense traffic with a state-of-the-art autonomous lane changing algorithm to show the advantage of iterative reasoning and active learning in terms of avoiding overly conservative behaviors and achieving the driving objective successfully.
Robot understanding of human intentions is essential for fluid human-robot interaction. Intentions, however, cannot be directly observed and must be inferred from behaviors. We learn a model of adaptive human behavior conditioned on the intention as a latent variable. We then embed the human behavior model into a principled probabilistic decision model, which enables the robot to (i) explore actively in order to infer human intentions and (ii) choose actions that maximize its performance. Furthermore, the robot learns from the demonstrated actions of human experts to further improve exploratio…
University of Michigan(密歇根大学);Ford Motor Company(福特汽车公司)
Merging is, in general, a challenging task for both human drivers and autonomous vehicles, especially in dense traffic, because the merging vehicle typically needs to interact with other vehicles to identify or create a gap and safely merge into. In this paper, we consider the problem of autonomous vehicle control for forced merge scenarios. We propose a novel game-theoretic controller, called the Leader-Follower Game Controller (LFGC), in which the interactions between the autonomous ego vehicle and other vehicles with a priori uncertain driving intentions is modeled as a partially observable…
Fast and Scalable Game-Theoretic Trajectory Planning with Intentional Uncertainties
The Hong Kong University of Science and Technology (Guangzhou)(香港科学与技术大学(广州));The Hong Kong University of Science and Technology(香港科学与技术大学);HKUST Shenzhen-Hong Kong Collaborative Innovation Research Institute(香港科学与技术大学深圳-香港协同创新研究院)
We present a new method for multi-agent planning involving human drivers and autonomous vehicles (AVs) in unsignaled intersections, roundabouts, and during merging. In multi-agent planning, the main challenge is to predict the actions of other agents, especially human drivers, as their intentions are hidden from other agents. Our algorithm uses game theory to develop a new auction, called GamePlan, that directly determines the optimal action for each agent based on their driving style (which is observable via commonly available sensors). GamePlan assigns a higher priority to more aggressive or…
Proactively perceiving others' intentions is a crucial skill to effectively interact in unstructured, dynamic and novel environments. This work proposes a first step towards embedding this skill in support robots for search and rescue missions. Predicting the responders' intentions, indeed, will enable exploration approaches which will identify and prioritise areas that are more relevant for the responder and, thus, for the task, leading to the development of safer, more robust and efficient joint exploration strategies. More specifically, this paper presents an active intention recognition pa…
UC Berkeley(加州大学伯克利分校);Honda Research Institute(本田研究所)
A human-centered robot needs to reason about the cognitive limitation and potential irrationality of its human partner to achieve seamless interactions. This paper proposes an anytime game-theoretic planner that integrates iterative reasoning models, a partially observable Markov decision process, and chance-constrained Monte-Carlo belief tree search for robot behavioral planning. Our planner enables a robot to safely and actively reason about its human partner's latent cognitive states (bounded intelligence and irrationality) in real-time to maximize its utility better. We validate our approa…
We present a novel method for handling uncertainty about the intentions of non-ego players in dynamic games, with application to motion planning for autonomous vehicles. Equilibria in these games explicitly account for interaction among other agents in the environment, such as drivers and pedestrians. Our method models the uncertainty about the intention of other agents by constructing multiple hypotheses about the objectives and constraints of other agents in the scene. For each candidate hypothesis, we associate a Bernoulli random variable representing the probability of that hypothesis, whi…
Underlying relationships among multiagent systems (MAS) in hazardous scenarios can be represented as game-theoretic models. In adversarial environments, the adversaries can be intentional or unintentional based on their needs and motivations. Agents will adopt suitable decision-making strategies to maximize their current needs and minimize their expected costs. This paper proposes and extends the new hierarchical network-based model, termed Game-theoretic Utility Tree (GUT), to arrive at a cooperative pursuit strategy to catch an evader in the Pursuit-Evasion game domain. We verify and demonst…
Reward functions are a common way to specify the objective of a robot. As designing reward functions can be extremely challenging, a more promising approach is to directly learn reward functions from human teachers. Importantly, data from human teachers can be collected either passively or actively in a variety of forms: passive data sources include demonstrations, (e.g., kinesthetic guidance), whereas preferences (e.g., comparative rankings) are actively elicited. Prior research has independently applied reward learning to these different data sources. However, there exist many domains where …
Beijing University of Technology(北京工业大学);McGill University(麦吉尔大学)
Humans are experts in making decisions for challenging driving tasks with uncertainties. Many efforts have been made to model the decision-making process of human drivers at the behavior level. However, limited studies explain how human drivers actively make reliable sequential decisions to complete interactive driving tasks in an uncertain environment. This paper argues that human drivers intently search for actions to reduce the uncertainty of their perception of the environment, i.e., perceptual uncertainty, to a low level that allows them to make a trustworthy decision easily. This paper p…