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arXiv 2301.08718cs.CL
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Reversing The Twenty Questions Game

North Carolina State University(北卡罗来纳州立大学)

Parth Parikh, Anisha Gupta

英文摘要:

Twenty questions is a widely popular verbal game. In recent years, many computerized versions of this game have been developed in which a user thinks of an entity and a computer attempts to guess this entity by asking a series of boolean-type (yes/no) questions. In this research, we aim to reverse this game by making the computer choose an entity at random. The human aims to guess this entity by quizzing the computer with natural language queries which the computer will then attempt to parse using a boolean question answering model. The game ends when the human is successfully able to guess the entity of the computer's choice.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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