We consider the problem of cooperative exploration where multiple robots need to cooperatively explore an unknown region as fast as possible. Multi-agent reinforcement learning (MARL) has recently become a trending paradigm for solving this challenge. However, existing MARL-based methods adopt action-making steps as the metric for exploration efficiency by assuming all the agents are acting in a fully synchronous manner: i.e., every single agent produces an action simultaneously and every single action is executed instantaneously at each time step. Despite its mathematical simplicity, such a synchronous MARL formulation can be problematic for real-world robotic applications. It can be typical that different robots may take slightly different wall-clock times to accomplish an atomic action or even periodically get lost due to hardware issues. Simply waiting for every robot being ready for the next action can be particularly time-inefficient. Therefore, we propose an asynchronous MARL solution, Asynchronous Coordination Explorer (ACE), to tackle this real-world challenge. We first extend a classical MARL algorithm, multi-agent PPO (MAPPO), to the asynchronous setting and additionally apply action-delay randomization to enforce the learned policy to generalize better to varying action delays in the real world. Moreover, each navigation agent is represented as a team-size-invariant CNN-based policy, which greatly benefits real-robot deployment by handling possible robot lost and allows bandwidth-efficient intra-agent communication through low-dimensional CNN features. We first validate our approach in a grid-based scenario. Both simulation and real-robot results show that ACE reduces over 10% actual exploration time compared with classical approaches. We also apply our framework to a high-fidelity visual-based environment, Habitat, achieving 28% improvement in exploration efficiency.
Czech Technical University in Prague(捷克布拉格技术大学);Delft University of Technology(代尔夫特理工大学)
Cooperative pathfinding is a multi-agent path planning problem where a group of vehicles searches for a corresponding set of non-conflicting space-time trajectories. Many of the practical methods for centralized solving of cooperative pathfinding problems are based on the prioritized planning strategy. However, in some domains (e.g., multi-robot teams of unmanned aerial vehicles, autonomous underwater vehicles, or unmanned ground vehicles) a decentralized approach may be more desirable than a centralized one due to communication limitations imposed by the domain and/or privacy concerns. In thi…
In our prior work, we outlined an approach, named DisCoF, for cooperative pathfinding in distributed systems with limited sensing and communication range. Contrasting to prior works on cooperative pathfinding with completeness guarantees, which often assume the access to global information, DisCoF does not make this assumption. The implication is that at any given time in DisCoF, the robots may not all be aware of each other, which is often the case in distributed systems. As a result, DisCoF represents an inherently online approach since coordination can only be realized in an opportunistic m…
Multi-agent exploration of a bounded 3D environment with unknown initial positions of agents is a challenging problem. It requires quickly exploring the environments as well as robustly merging the sub-maps built by the agents. We take the view that the existing approaches are either aggressive or conservative: Aggressive strategies merge two sub-maps built by different agents together when overlap is detected, which can lead to incorrect merging due to the false-positive detection of the overlap and is thus not robust. Conservative strategies direct one agent to revisit an excessive amount of…
University of Calabria(卡拉布里亚大学);Middlesex University London(伦敦密德萨斯大学)
The mine detection in an unexplored area is an optimization problem where multiple mines, randomly distributed throughout an area, need to be discovered and disarmed in a minimum amount of time. We propose a strategy to explore an unknown area, using a stigmergy approach based on ants behavior, and a novel swarm based protocol to recruit and coordinate robots for disarming the mines cooperatively. Simulation tests are presented to show the effectiveness of our proposed Ant-based Task Robot Coordination (ATRC) with only the exploration task and with both exploration and recruiting strategies. M…
Research on multi-robot systems has demonstrated promising results in manifold applications and domains. Still, efficiently learning an effective robot behaviors is very difficult, due to unstructured scenarios, high uncertainties, and large state dimensionality (e.g. hyper-redundant and groups of robot). To alleviate this problem, we present Q-CP a cooperative model-based reinforcement learning algorithm, which exploits action values to both (1) guide the exploration of the state space and (2) generate effective policies. Specifically, we exploit Q-learning to attack the curse-of-dimensionali…
Harbin Institute of Technology(哈尔滨工业大学);PengCheng Laboratory(鹏城实验室);Ping An Technology(Shenzhen) Artificial Intelligence and Big Data Center(平安科技(深圳)人工智能与大数据中心);Guangdong Provincial Key Laboratory of Novel Security Intelligence Technologies(广东省新型安全智能技术重点实验室)
Value-decomposition methods, which reduce the difficulty of a multi-agent system by decomposing the joint state-action space into local observation-action spaces, have become popular in cooperative multi-agent reinforcement learning (MARL). However, value-decomposition methods still have the problems of tremendous sample consumption for training and lack of active exploration. In this paper, we propose a scalable value-decomposition exploration (SVDE) method, which includes a scalable training mechanism, intrinsic reward design, and explorative experience replay. The scalable training mechanis…
Decentralized swarm robotic solutions to searching for targets that emit a spatially varying signal promise task parallelism, time efficiency, and fault tolerance. It is, however, challenging for swarm algorithms to offer scalability and efficiency, while preserving mathematical insights into the exhibited behavior. A new decentralized search method (called Bayes-Swarm), founded on batch Bayesian Optimization (BO) principles, is presented here to address these challenges. Unlike swarm heuristics approaches, Bayes-Swarm decouples the knowledge generation and task planning process, thus preservi…
Cooperative Risk-Aware Exploration in Heterogeneous Multi-Robot Systems Using Algorithmic Altruism
School of Electrical and Computer Engineering at Oklahoma State University(俄克拉荷马州立大学电气与计算机工程学院);Instituto Tecnológico de Aeronáutica(航空技术研究所);University of California, Santa Barbara(加州大学圣巴巴拉分校);University of North Carolina, Chapel Hill(北卡罗来纳大学教堂山分校)
Enhancing Cooperative Multi-Agent Reinforcement Learning with State Modelling and Adversarial Exploration
School of Electrical;Archimedes, Athena Research Center, Greece;Department of Mathematics, ETH Zurich;Dept. of Mechanical Engineering \& Materials Science, Duke University;Dept. of Digital Systems, University of Piraeus, Greece
University of Science and Technology of China(中国科学技术大学);Shenzhen University(深圳大学)
When conducting autonomous scanning for the online reconstruction of unknown indoor environments, robots have to be competent at exploring scene structure and reconstructing objects with high quality. Our key observation is that different tasks demand specialized scanning properties of robots: rapid moving speed and far vision for global exploration and slow moving speed and narrow vision for local object reconstruction, which are referred as two different scanning modes: explorer and reconstructor, respectively. When requiring multiple robots to collaborate for efficient exploration and fine-…
University of Tabriz(大不里士大学);Sharif University of Technology(谢里夫理工大学);Middle East Technical University(中东技术大学);Czech Technical University(捷克技术大学);The University of Manchester(曼彻斯特大学)
Using robots for exploration of extreme and hazardous environments has the potential to significantly improve human safety. For example, robotic solutions can be deployed to find the source of a chemical leakage and clean the contaminated area. This paper demonstrates a proof-of-concept bio-inspired exploration method using a swarm robotic system, which is based on a combination of two bio-inspired behaviours: aggregation, and pheromone tracking. The main idea of the work presented is to follow pheromone trails to find the source of a chemical leakage and then carry out a decontamination task …
University of Oxford(牛津大学);Delft University of Technology(代尔夫特理工大学)
VDN and QMIX are two popular value-based algorithms for cooperative MARL that learn a centralized action value function as a monotonic mixing of per-agent utilities. While this enables easy decentralization of the learned policy, the restricted joint action value function can prevent them from solving tasks that require significant coordination between agents at a given timestep. We show that this problem can be overcome by improving the joint exploration of all agents during training. Specifically, we propose a novel MARL approach called Universal Value Exploration (UneVEn) that learns a set …
Value-based methods of multi-agent reinforcement learning (MARL), especially the value decomposition methods, have been demonstrated on a range of challenging cooperative tasks. However, current methods pay little attention to the interaction between agents, which is essential to teamwork in games or real life. This limits the efficiency of value-based MARL algorithms in the two aspects: collaborative exploration and value function estimation. In this paper, we propose a novel cooperative MARL algorithm named as interactive actor-critic~(IAC), which models the interaction of agents from the pe…
Korea Advanced Institute of Science and Technology(韩国科学技术院)
Intrinsic rewards have been increasingly used to mitigate the sparse reward problem in single-agent reinforcement learning. These intrinsic rewards encourage the agent to look for novel experiences, guiding the agent to explore the environment sufficiently despite the lack of extrinsic rewards. Curiosity-driven exploration is a simple yet efficient approach that quantifies this novelty as the prediction error of the agent's curiosity module, an internal neural network that is trained to predict the agent's next state given its current state and action. We show here, however, that naively using…
Bosch Center for Artificial Intelligence(博世人工智能中心)
Multi-agent learning is a challenging problem in machine learning that has applications in different domains such as distributed control, robotics, and economics. We develop a prescriptive model of multi-agent behavior using Markov games. Since in many multi-agent systems, agents do not necessary select their optimum strategies against other agents (e.g., multi-pedestrian interaction), we focus on models in which the agents play "exploration but near optimum strategies". We model such policies using the Boltzmann-Gibbs distribution. This leads to a set of coupled Bellman equations that describ…
University of Southern California(南加州大学);Google AI(谷歌人工智能部门)
Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of their state spaces; however, applying these techniques naively to the multi-agent setting results in agents exploring independently, without any coordination among themselves. Exploration in cooperative multi-agent settings can be accelerated and improved if agents coordinate their exploration. In this paper we introduce a framework for designing intrinsic …
University of Toronto(多伦多大学);Vector Institute(向量研究所);University of Oxford(牛津大学);NVIDIA(英伟达)
Reinforcement learning (RL) in partially observable, fully cooperative multi-agent settings (Dec-POMDPs) can in principle be used to address many real-world challenges such as controlling a swarm of rescue robots or a team of quadcopters. However, Dec-POMDPs are significantly harder to solve than single-agent problems, with the former being NEXP-complete and the latter, MDPs, being just P-complete. Hence, current RL algorithms for Dec-POMDPs suffer from poor sample complexity, which greatly reduces their applicability to practical problems where environment interaction is costly. Our key insig…
INSTITUT NATIONAL DE RECHERCHE EN INFORMATIQUE ET EN AUTOMATIQUE(法国国家信息与自动化研究所);VERIMAG UMR 5104(VERIMAG实验室(法国国家科研中心联合研究单位5104));Université Joseph Fourier(约瑟夫·傅里叶大学);INRIA(法国国家信息与自动化研究所);LIP UMR 5668(LIP实验室(法国国家科研中心联合研究单位5668));Université de Lyon(里昂大学);ENS Lyon(里昂高等师范学院);Université Pierre et Marie Curie - Paris 6(巴黎第六大学(皮埃尔和玛丽·居里大学));LIP6(LIP6实验室)
We consider a team of $k$ identical, oblivious, asynchronous mobile robots that are able to sense (\emph{i.e.}, view) their environment, yet are unable to communicate, and evolve on a constrained path. Previous results in this weak scenario show that initial symmetry yields high lower bounds when problems are to be solved by \emph{deterministic} robots. In this paper, we initiate research on probabilistic bounds and solutions in this context, and focus on the \emph{exploration} problem of anonymous unoriented rings of any size. It is known that $Θ(\log n)$ robots are necessary and sufficient t…
EgoRefine: Ego-Referenced Predictive Alignment and Trajectory-Conditioned Reliability-Aware Fusion for Asynchronous Collaborative Perception
Hunan University(湖南大学);National Engineering Research Center of Robot Visual Perception and Control Technology, Hunan University(湖南大学机器人视觉感知与控制技术国家工程研究中心);Nanjing University of Posts and Telecommunications(南京邮电大学)
VERIMAG(VERIMAG实验室);Université Joseph Fourier(约瑟夫·傅里叶大学);MIS(MIS实验室);Université de Picardie Jules Verne(皮卡第儒勒·凡尔纳大学);LIP6(LIP6实验室);UPMC Sorbonne Universités(巴黎第六大学索邦大学)
We consider a team of {\em autonomous weak robots} that are endowed with visibility sensors and motion actuators. Autonomous means that the team cannot rely on any kind of central coordination mechanism or scheduler. By weak we mean that the robots are devoid of (1) any (observable) IDs allowing to differentiate them (anonymous), (2) means of communication allowing them to communicate directly, and (3) any way to remember any previous observation nor computation performed in any previous step (oblivious). Robots asynchronously operate in cycles of three phases: Look, Compute, and Move. Further…
FZI Research Center for Information Technology(FZI信息技术研究中心);Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院)
Urban traffic scenarios often require a high degree of cooperation between traffic participants to ensure safety and efficiency. Observing the behavior of others, humans infer whether or not others are cooperating. This work aims to extend the capabilities of automated vehicles, enabling them to cooperate implicitly in heterogeneous environments. Continuous actions allow for arbitrary trajectories and hence are applicable to a much wider class of problems than existing cooperative approaches with discrete action spaces. Based on cooperative modeling of other agents, Monte Carlo Tree Search (MC…
Multi-robot Systems Group, Department of Cybernetics, Faculty of Electrical Engineering, Czech Technical University in Prague(布拉格捷克技术大学电气工程学院控制学系多机器人系统组);Turku Intelligent Embedded and Robotic Systems (TIERS) Lab, University of Turku(图尔库大学智能嵌入式与机器人系统实验室)
This paper addresses the problem of target detection and localisation in a limited area using multiple coordinated agents. The swarm of Unmanned Aerial Vehicles (UAVs) determines the position of the dispersion of stack effluents to a gas plume in a certain production area as fast as possible, that makes the problem challenging to model and solve, because of the time variability of the target. Three different exploration algorithms are designed and compared. Besides the exploration strategies, the paper reports a solution for quick convergence towards the actual stack position once detected by …
The state-of-the-art multi-agent reinforcement learning (MARL) methods have provided promising solutions to a variety of complex problems. Yet, these methods all assume that agents perform synchronized primitive-action executions so that they are not genuinely scalable to long-horizon real-world multi-agent/robot tasks that inherently require agents/robots to asynchronously reason about high-level action selection at varying time durations. The Macro-Action Decentralized Partially Observable Markov Decision Process (MacDec-POMDP) is a general formalization for asynchronous decision-making unde…
Significant progress has been made in the area of model-based reinforcement learning. State-of-the-art algorithms are now able to match the asymptotic performance of model-free methods while being significantly more data efficient. However, this success has come at a price: state-of-the-art model-based methods require significant computation interleaved with data collection, resulting in run times that take days, even if the amount of agent interaction might be just hours or even minutes. When considering the goal of learning in real-time on real robots, this means these state-of-the-art model…
Exploring Unstructured Environments using Minimal Sensing on Cooperative Nano-Drones
Computer Vision and Aerial Robotics Group at Universidad Politécnica de Madrid(马德里理工大学计算机视觉与空中机器人小组);Centre for Automation and Robotics C.A.R. (UPM-CSIC)(自动化与机器人中心(UPM-CSIC));Department of Mechanical Engineering, Texas A&M University(机械工程系,德克萨斯A&M大学)
Khoury College of Computer Sciences(科里计算机科学学院);Northeastern University(东北大学)
In real-world multi-robot systems, performing high-quality, collaborative behaviors requires robots to asynchronously reason about high-level action selection at varying time durations. Macro-Action Decentralized Partially Observable Markov Decision Processes (MacDec-POMDPs) provide a general framework for asynchronous decision making under uncertainty in fully cooperative multi-agent tasks. However, multi-agent deep reinforcement learning methods have only been developed for (synchronous) primitive-action problems. This paper proposes two Deep Q-Network (DQN) based methods for learning decent…
Multi-agent active search requires autonomous agents to choose sensing actions that efficiently locate targets. In a realistic setting, agents also must consider the costs that their decisions incur. Previously proposed active search algorithms simplify the problem by ignoring uncertainty in the agent's environment, using myopic decision making, and/or overlooking costs. In this paper, we introduce an online active search algorithm to detect targets in an unknown environment by making adaptive cost-aware decisions regarding the agent's actions. Our algorithm combines principles from Thompson S…