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arXiv 2212.04495cs.CV

MoFusion: 一种基于去噪扩散的运动合成框架

MoFusion: A Framework for Denoising-Diffusion-based Motion Synthesis

Max Planck Institute for Informatics, SIC(马克斯·普朗克信息研究所,SIC);Saarland University(萨尔兰大学)

Rishabh Dabral, Muhammad Hamza Mughal, Vladislav Golyanik, Christian Theobalt

AI总结:

提出MoFusion框架,利用去噪扩散模型实现高质量、多样化的条件人体运动合成,支持音乐和文本等多种条件,并通过调度加权策略引入运动学损失,适用于运动编辑应用。

摘要:

传统的人体运动合成方法要么是确定性的,要么在运动多样性和运动质量之间难以权衡。针对这些局限性,我们引入了MoFusion,即一种新的基于去噪扩散的高质量条件人体运动合成框架,能够根据多种条件上下文(如音乐和文本)生成长时间、时间上合理且语义上准确的运动。我们还提出了通过调度加权策略在运动扩散框架内引入众所周知的运动学损失以提高运动合理性的方法。学习到的潜在空间可用于多种交互式运动编辑应用——如插帧、种子条件和基于文本的编辑——从而为虚拟角色动画和机器人技术提供关键能力。通过全面的定量评估和感知用户研究,我们在文献中建立的基准上证明了MoFusion与最先进方法相比的有效性。我们恳请读者观看我们的补充视频并访问此https URL。

英文摘要:

Conventional methods for human motion synthesis are either deterministic or struggle with the trade-off between motion diversity and motion quality. In response to these limitations, we introduce MoFusion, i.e., a new denoising-diffusion-based framework for high-quality conditional human motion synthesis that can generate long, temporally plausible, and semantically accurate motions based on a range of conditioning contexts (such as music and text). We also present ways to introduce well-known kinematic losses for motion plausibility within the motion diffusion framework through our scheduled weighting strategy. The learned latent space can be used for several interactive motion editing applications -- like inbetweening, seed conditioning, and text-based editing -- thus, providing crucial abilities for virtual character animation and robotics. Through comprehensive quantitative evaluations and a perceptual user study, we demonstrate the effectiveness of MoFusion compared to the state of the art on established benchmarks in the literature. We urge the reader to watch our supplementary video and visit https://vcai.mpi-inf.mpg.de/projects/MoFusion.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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