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arXiv 2211.08005cs.CVcs.HC
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跨现实重渲染:数字和物理现实之间的操纵

Cross-Reality Re-Rendering: Manipulating between Digital and Physical Realities

University of Oxford(牛津大学)

Siddhartha Datta

摘要:

个性化现实的时代已经到来。AR/MR/VR的快速发展使用户能够增强或减弱他们对物理世界的感知。强大的数字接口修改工具使用户能够更改其软件的运行方式。随着数字现实成为人类生活中越来越有影响力的方面,我们研究了一个系统的设计,使用户能够操纵他们的物理现实和数字现实的感知。用户可以从任一现实中检查他们的视图历史,并生成可以实时跨现实交互渲染的干预措施。个性化的干预措施可以生成面具,文本和模型挂钩。用户之间的合作扩大了干预措施的可用性。我们验证我们的实现对我们的设计需求与认知步行,人物角色,和可扩展性测试。

英文摘要:

The advent of personalized reality has arrived. Rapid development in AR/MR/VR enables users to augment or diminish their perception of the physical world. Robust tooling for digital interface modification enables users to change how their software operates. As digital realities become an increasingly-impactful aspect of human lives, we investigate the design of a system that enables users to manipulate the perception of both their physical realities and digital realities. Users can inspect their view history from either reality, and generate interventions that can be interoperably rendered cross-reality in real-time. Personalized interventions can be generated with mask, text, and model hooks. Collaboration between users scales the availability of interventions. We verify our implementation against our design requirements with cognitive walkthroughs, personas, and scalability tests.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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