Training a reinforcement learning (RL) agent on a real-world robotics task remains generally impractical due to sample inefficiency. Multi-task RL and meta-RL aim to improve sample efficiency by generalizing over a distribution of related tasks. However, doing so is difficult in practice: In multi-task RL, state of the art methods often fail to outperform a degenerate solution that simply learns each task separately. Hypernetworks are a promising path forward since they replicate the separate policies of the degenerate solution while also allowing for generalization across tasks, and are applicable to meta-RL. However, evidence from supervised learning suggests hypernetwork performance is highly sensitive to the initialization. In this paper, we 1) show that hypernetwork initialization is also a critical factor in meta-RL, and that naive initializations yield poor performance; 2) propose a novel hypernetwork initialization scheme that matches or exceeds the performance of a state-of-the-art approach proposed for supervised settings, as well as being simpler and more general; and 3) use this method to show that hypernetworks can improve performance in meta-RL by evaluating on multiple simulated robotics benchmarks.
Anhui University(安徽大学);Swinburne University of Technology(斯威本科技大学)
Network dismantling aims to degrade the connectivity of a network by removing an optimal set of nodes. It has been widely adopted in many real-world applications such as epidemic control and rumor containment. However, conventional methods usually focus on simple network modeling with only pairwise interactions, while group-wise interactions modeled by hypernetwork are ubiquitous and critical. In this work, we formulate the hypernetwork dismantling problem as a node sequence decision problem and propose a deep reinforcement learning (DRL)-based hypernetwork dismantling framework. Besides, we d…
The Reinforcement Learning (RL) building blocks, i.e. Q-functions and policy networks, usually take elements from the cartesian product of two domains as input. In particular, the input of the Q-function is both the state and the action, and in multi-task problems (Meta-RL) the policy can take a state and a context. Standard architectures tend to ignore these variables' underlying interpretations and simply concatenate their features into a single vector. In this work, we argue that this choice may lead to poor gradient estimation in actor-critic algorithms and high variance learning steps in …
Multi-Agent Reinforcement Learning currently focuses on implementations where all data and training can be centralized to one machine. But what if local agents are split across multiple tasks, and need to keep data private between each? We develop the first application of Personalized Federated Hypernetworks (PFH) to Reinforcement Learning (RL). We then present a novel application of PFH to few-shot transfer, and demonstrate significant initial increases in learning. PFH has never been demonstrated beyond supervised learning benchmarks, so we apply PFH to an important domain: RL price-setting …
Deep Reinforcement Learning with Task-Adaptive Retrieval via Hypernetwork
Beijing University of Posts and Telecommunications(北京邮电大学);Beijing Academy of Artificial Intelligence(北京人工智能研究院);Peking University(北京大学);CASIA(中国科学院自动化研究所)
McGill University(麦吉尔大学);Samsung AI Center Montreal(三星蒙特利尔人工智能中心)
In this paper, hypernetworks are trained to generate behaviors across a range of unseen task conditions, via a novel TD-based training objective and data from a set of near-optimal RL solutions for training tasks. This work relates to meta RL, contextual RL, and transfer learning, with a particular focus on zero-shot performance at test time, enabled by knowledge of the task parameters (also known as context). Our technical approach is based upon viewing each RL algorithm as a mapping from the MDP specifics to the near-optimal value function and policy and seek to approximate it with a hyperne…
HypeRL: Hypernetwork-Based Reinforcement Learning for Control of Parametrized Dynamical Systems
MOX - Department of Mathematics Politecnico di Milano(米兰理工数学系MOX部门);Department of Mechanical Engineering University of Washington(华盛顿大学机械工程系);Centre for Mathematical Sciences Lund University(卢德大学数学科学中心)
Dynamics-Aligned Shared Hypernetworks for Contextual RL under Discontinuous Shifts
Institute for Data Science Foundations, TUHH, Germany(数据科学基础研究所,德意志高等技术大学,德国);Santa Fe Institute, USA(新墨西哥州圣达菲研究所,美国);Neuro-Cognitive Modeling Group, University of Tübingen, Germany(图宾根大学神经认知建模小组,德国)
In contrast to deep reinforcement learning agents, biological neural networks are grown through a self-organized developmental process. Here we propose a new hypernetwork approach to grow artificial neural networks based on neural cellular automata (NCA). Inspired by self-organising systems and information-theoretic approaches to developmental biology, we show that our HyperNCA method can grow neural networks capable of solving common reinforcement learning tasks. Finally, we explore how the same approach can be used to build developmental metamorphosis networks capable of transforming their w…
Meta-reinforcement learning (meta-RL) aims to quickly solve new tasks by leveraging knowledge from prior tasks. However, previous studies often assume a single mode homogeneous task distribution, ignoring possible structured heterogeneity among tasks. Leveraging such structures can better facilitate knowledge sharing among related tasks and thus improve sample efficiency. In this paper, we explore the structured heterogeneity among tasks via clustering to improve meta-RL. We develop a dedicated exploratory policy to discover task structures via divide-and-conquer. The knowledge of the identifi…
Westlake University(西湖大学);Westlake Institute for Advanced Study(西湖高等研究院);Nanyang Technological University(南洋理工大学)
Meta Reinforcement Learning (MRL) enables an agent to learn from a limited number of past trajectories and extrapolate to a new task. In this paper, we attempt to improve the robustness of MRL. We build upon model-agnostic meta-learning (MAML) and propose a novel method to generate adversarial samples for MRL by using Generative Adversarial Network (GAN). That allows us to enhance the robustness of MRL to adversal attacks by leveraging these attacks during meta training process.
Stanford University(斯坦福大学);UC Berkeley(加州大学伯克利分校);Columbia University(哥伦比亚大学);University of Southern California(南加州大学);Google(谷歌)
Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement learning benchmark uses different running velocities for a simulated robot as different tasks. When policies are meta-trained on such narrow task distributions, they cannot possibly generalize to more quickly acquire entirely new tasks. Therefore, if the aim of these methods is …
Intelligent agents should have the ability to leverage knowledge from previously learned tasks in order to learn new ones quickly and efficiently. Meta-learning approaches have emerged as a popular solution to achieve this. However, meta-reinforcement learning (meta-RL) algorithms have thus far been restricted to simple environments with narrow task distributions. Moreover, the paradigm of pretraining followed by fine-tuning to adapt to new tasks has emerged as a simple yet effective solution in supervised and self-supervised learning. This calls into question the benefits of meta-learning app…
School of Computer Science, Carnegie Mellon University(卡内基梅隆大学计算机科学学院)
We propose HyperDynamics, a dynamics meta-learning framework that conditions on an agent's interactions with the environment and optionally its visual observations, and generates the parameters of neural dynamics models based on inferred properties of the dynamical system. Physical and visual properties of the environment that are not part of the low-dimensional state yet affect its temporal dynamics are inferred from the interaction history and visual observations, and are implicitly captured in the generated parameters. We test HyperDynamics on a set of object pushing and locomotion tasks. I…
Meta-learning algorithms use past experience to learn to quickly solve new tasks. In the context of reinforcement learning, meta-learning algorithms acquire reinforcement learning procedures to solve new problems more efficiently by utilizing experience from prior tasks. The performance of meta-learning algorithms depends on the tasks available for meta-training: in the same way that supervised learning generalizes best to test points drawn from the same distribution as the training points, meta-learning methods generalize best to tasks from the same distribution as the meta-training tasks. In…
Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task i…
Modern meta-reinforcement learning (Meta-RL) methods are mainly developed based on model-agnostic meta-learning, which performs policy gradient steps across tasks to maximize policy performance. However, the gradient conflict problem is still poorly understood in Meta-RL, which may lead to performance degradation when encountering distinct tasks. To tackle this challenge, this paper proposes a novel personalized Meta-RL (pMeta-RL) algorithm, which aggregates task-specific personalized policies to update a meta-policy used for all tasks, while maintaining personalized policies to maximize the a…
ETH Zurich(苏黎世联邦理工学院);The Chinese University of Hong Kong(香港中文大学);University of California, Los Angeles(加利福尼亚大学洛杉矶分校);Centre for Perceptual and Interactive Intelligence(感知与交互智能研究中心)
Driving safely requires multiple capabilities from human and intelligent agents, such as the generalizability to unseen environments, the safety awareness of the surrounding traffic, and the decision-making in complex multi-agent settings. Despite the great success of Reinforcement Learning (RL), most of the RL research works investigate each capability separately due to the lack of integrated environments. In this work, we develop a new driving simulation platform called MetaDrive to support the research of generalizable reinforcement learning algorithms for machine autonomy. MetaDrive is hig…
University of Science and Technology of China(中国科学技术大学)
Most reinforcement learning (RL) methods only focus on learning a single task from scratch and are not able to use prior knowledge to learn other tasks more effectively. Context-based meta RL techniques are recently proposed as a possible solution to tackle this. However, they are usually less efficient than conventional RL and may require many trial-and-errors during training. To address this, we propose a novel meta-RL approach that achieves competitive performance comparing to existing meta-RL algorithms, while requires significantly fewer environmental interactions. By combining context va…
In Meta-Reinforcement Learning (meta-RL) an agent is trained on a set of tasks to prepare for and learn faster in new, unseen, but related tasks. The training tasks are usually hand-crafted to be representative of the expected distribution of test tasks and hence all used in training. We show that given a set of training tasks, learning can be both faster and more effective (leading to better performance in the test tasks), if the training tasks are appropriately selected. We propose a task selection algorithm, Information-Theoretic Task Selection (ITTS), based on information theory, which opt…
World-class human players have been outperformed in a number of complex two person games (Go, Chess, Checkers) by Deep Reinforcement Learning systems. However, owing to tractability considerations minimax regret of a learning system cannot be evaluated in such games. In this paper we consider simple games (Noughts-and-Crosses and Hexapawn) in which minimax regret can be efficiently evaluated. We use these games to compare Cumulative Minimax Regret for variants of both standard and deep reinforcement learning against two variants of a new Meta-Interpretive Learning system called MIGO. In our ex…
Despite ample motivation from costly exploration and limited trajectory data, rapidly adapting to new environments with few-shot reinforcement learning (RL) can remain a challenging task, especially with respect to personalized settings. Here, we consider the problem of recommending optimal policies to a set of multiple entities each with potentially different characteristics, such that individual entities may parameterize distinct environments with unique transition dynamics. Inspired by existing literature in meta-learning, we extend previous work by focusing on the notion that certain envir…
We present a new deep meta reinforcement learner, which we call Deep Episodic Value Iteration (DEVI). DEVI uses a deep neural network to learn a similarity metric for a non-parametric model-based reinforcement learning algorithm. Our model is trained end-to-end via back-propagation. Despite being trained using the model-free Q-learning objective, we show that DEVI's model-based internal structure provides `one-shot' transfer to changes in reward and transition structure, even for tasks with very high-dimensional state spaces.
Robotic insertion tasks are characterized by contact and friction mechanics, making them challenging for conventional feedback control methods due to unmodeled physical effects. Reinforcement learning (RL) is a promising approach for learning control policies in such settings. However, RL can be unsafe during exploration and might require a large amount of real-world training data, which is expensive to collect. In this paper, we study how to use meta-reinforcement learning to solve the bulk of the problem in simulation by solving a family of simulated industrial insertion tasks and then adapt…
UC Berkeley(加州大学伯克利分校);University of Toronto(多伦多大学);Carnegie Mellon University(卡内基梅隆大学);Stanford University(斯坦福大学)
In principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast reinforcement learning (RL) strategies that transfer to similar tasks. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can "useful" pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i.e. an automatic curriculum, by modeling unsupervised interaction in a visual e…
University of Michigan(密歇根大学);LG AI Research(LG人工智能研究院)
Meta reinforcement learning (meta-RL) aims to learn a policy solving a set of training tasks simultaneously and quickly adapting to new tasks. It requires massive amounts of data drawn from training tasks to infer the common structure shared among tasks. Without heavy reward engineering, the sparse rewards in long-horizon tasks exacerbate the problem of sample efficiency in meta-RL. Another challenge in meta-RL is the discrepancy of difficulty level among tasks, which might cause one easy task dominating learning of the shared policy and thus preclude policy adaptation to new tasks. This work …
Meta-learning is a line of research that develops the ability to leverage past experiences to efficiently solve new learning problems. Meta-Reinforcement Learning (meta-RL) methods demonstrate a capability to learn behaviors that efficiently acquire and exploit information in several meta-RL problems. In this context, the Alchemy benchmark has been proposed by Wang et al. [2021]. Alchemy features a rich structured latent space that is challenging for state-of-the-art model-free RL methods. These methods fail to learn to properly explore then exploit. We develop a model-based algorithm. We trai…
East China Normal University(华东师范大学);Shanghai Jiao Tong University(上海交通大学);Georgia Institute of Technology(佐治亚理工学院)
In spite of the success of existing meta reinforcement learning methods, they still have difficulty in learning a meta policy effectively for RL problems with sparse reward. In this respect, we develop a novel meta reinforcement learning framework called Hyper-Meta RL(HMRL), for sparse reward RL problems. It is consisted with three modules including the cross-environment meta state embedding module which constructs a common meta state space to adapt to different environments; the meta state based environment-specific meta reward shaping which effectively extends the original sparse reward traj…
We present a multi-agent actor-critic method that aims to implicitly address the credit assignment problem under fully cooperative settings. Our key motivation is that credit assignment among agents may not require an explicit formulation as long as (1) the policy gradients derived from a centralized critic carry sufficient information for the decentralized agents to maximize their joint action value through optimal cooperation and (2) a sustained level of exploration is enforced throughout training. Under the centralized training with decentralized execution (CTDE) paradigm, we achieve the fo…
Mila - McGill University(米拉 - 麦吉尔大学);Google DeepMind(谷歌DeepMind)
Due to the realization that deep reinforcement learning algorithms trained on high-dimensional tasks can strongly overfit to their training environments, there have been several studies that investigated the generalization performance of these algorithms. However, there has been no similar study that evaluated the generalization performance of algorithms that were specifically designed for generalization, i.e. meta-reinforcement learning algorithms. In this paper, we assess the generalization performance of these algorithms by leveraging high-dimensional, procedurally generated environments. W…
Meta-gradient Reinforcement Learning (RL) allows agents to self-tune their hyper-parameters in an online fashion during training. In this paper, we identify a bias in the meta-gradient of current meta-gradient RL approaches. This bias comes from using the critic that is trained using the meta-learned discount factor for the advantage estimation in the outer objective which requires a different discount factor. Because the meta-learned discount factor is typically lower than the one used in the outer objective, the resulting bias can cause the meta-gradient to favor myopic policies. We propose …
Microsoft(微软);Center of Excellence in Artificial Intelligence (Deep Learning Brazil)(人工智能卓越中心(巴西深度学习中心))
The transformer architecture and variants presented remarkable success across many machine learning tasks in recent years. This success is intrinsically related to the capability of handling long sequences and the presence of context-dependent weights from the attention mechanism. We argue that these capabilities suit the central role of a Meta-Reinforcement Learning algorithm. Indeed, a meta-RL agent needs to infer the task from a sequence of trajectories. Furthermore, it requires a fast adaptation strategy to adapt its policy for a new task -- which can be achieved using the self-attention m…