RTSDF:用于软阴影绘制的实时的有符号距离场生成
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
摘要:
用于表面表示的有符号距离场(SDF)通常离线生成,随后加载到游戏等交互式应用程序中。由于它们不是每帧更新,因此它们仅提供刚性曲面表示。虽然有一些方法可以在GPU上快速生成它们,但这些方法的效率在高分辨率下受到限制。本文展示了一种新的技术,结合跳跃洪水和光线追踪,以产生近似的SDF实时软阴影近似,实现突出的阴影半影,同时保持互动的帧速率。
英文摘要:
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid surface representation. While there are methods to generate them quickly on GPU, the efficiency of these approaches is limited at high resolutions. This paper showcases a novel technique that combines jump flooding and ray tracing to generate approximate SDFs in real-time for soft shadow approximation, achieving prominent shadow penumbras while maintaining interactive frame rates.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。