IJCB 2022 Mobile Behavioral Biometrics Competition (MobileB2C)
UAM(马德里自治大学);National University of Singapore(新加坡国立大学);University of Melbourne(墨尔本大学);University of Auckland(奥克兰大学);University of Duisburg-Essen(杜伊斯堡-埃森大学);Hamad Bin Khalifa University(哈马德·本·哈利法大学);Jamia Millia Islamia(贾米亚·米利亚·伊斯兰亚大学)
Giuseppe Stragapede, Ruben Vera-Rodriguez, Ruben Tolosana, Aythami Morales, Julian Fierrez, Javier Ortega-Garcia, Sanka Rasnayaka, Sachith Seneviratne, Vipula D… 展开作者
Giuseppe Stragapede, Ruben Vera-Rodriguez, Ruben Tolosana, Aythami Morales, Julian Fierrez, Javier Ortega-Garcia, Sanka Rasnayaka, Sachith Seneviratne, Vipula Dissanayake, Jonathan Liebers, Ashhadul Islam, Samir Brahim Belhaouari, Sumaiya Ahmad, Suraiya Jabin
This paper describes the experimental framework and results of the IJCB 2022 Mobile Behavioral Biometrics Competition (MobileB2C). The aim of MobileB2C is benchmarking mobile user authentication systems based on behavioral biometric traits transparently acquired by mobile devices during ordinary Human-Computer Interaction (HCI), using a novel public database, BehavePassDB, and a standard experimental protocol. The competition is divided into four tasks corresponding to typical user activities: keystroke, text reading, gallery swiping, and tapping. The data are composed of touchscreen data and several background sensor data simultaneously acquired. "Random" (different users with different devices) and "skilled" (different user on the same device attempting to imitate the legitimate one) impostor scenarios are considered. The results achieved by the participants show the feasibility of user authentication through behavioral biometrics, although this proves to be a non-trivial challenge. MobileB2C will be established as an on-going competition.
INESC TEC(国家科学与工程计算技术研究所(INESC TEC));University of Porto(波尔图大学);Fraunhofer Institute for Computer Graphics Research IGD(弗劳恩霍夫计算机图形学研究所IGD);TU Darmstadt(达姆施塔特工业大学);CDTA Centre de Développement des Technologies Avancées(先进技术发展中心CDTA);ESI Ecole Nationale Supérieure d’Informatique(国立高等计算机学院ESI);SiMiT Lab(SiMiT实验室)
This work summarizes the IJCB Occluded Face Recognition Competition 2022 (IJCB-OCFR-2022) embraced by the 2022 International Joint Conference on Biometrics (IJCB 2022). OCFR-2022 attracted a total of 3 participating teams, from academia. Eventually, six valid submissions were submitted and then evaluated by the organizers. The competition was held to address the challenge of face recognition in the presence of severe face occlusions. The participants were free to use any training data and the testing data was built by the organisers by synthetically occluding parts of the face images using a w…
Authentication systems are vulnerable to model inversion attacks where an adversary is able to approximate the inverse of a target machine learning model. Biometric models are a prime candidate for this type of attack. This is because inverting a biometric model allows the attacker to produce a realistic biometric input to spoof biometric authentication systems. One of the main constraints in conducting a successful model inversion attack is the amount of training data required. In this work, we focus on iris and facial biometric systems and propose a new technique that drastically reduces the…
Universidad Autonoma de Madrid(马德里自治大学);Orange Labs(奥兰治实验室)
Current mobile user authentication systems based on PIN codes, fingerprint, and face recognition have several shortcomings. Such limitations have been addressed in the literature by exploring the feasibility of passive authentication on mobile devices through behavioral biometrics. In this line of research, this work carries out a comparative analysis of unimodal and multimodal behavioral biometric traits acquired while the subjects perform different activities on the phone such as typing, scrolling, drawing a number, and tapping on the screen, considering the touchscreen and the simultaneous …
Mobile behavioral biometrics have become a popular topic of research, reaching promising results in terms of authentication, exploiting a multimodal combination of touchscreen and background sensor data. However, there is no way of knowing whether state-of-the-art classifiers in the literature can distinguish between the notion of user and device. In this article, we present a new database, BehavePassDB, structured into separate acquisition sessions and tasks to mimic the most common aspects of mobile Human-Computer Interaction (HCI). BehavePassDB is acquired through a dedicated mobile app ins…
In this paper we evaluate mobile active authentication based on an ensemble of biometrics and behavior-based profiling signals. We consider seven different data channels and their combination. Touch dynamics (touch gestures and keystroking), accelerometer, gyroscope, WiFi, GPS location and app usage are all collected during human-mobile interaction to authenticate the users. We evaluate two approaches: one-time authentication and active authentication. In one-time authentication, we employ the information of all channels available during one session. For active authentication we take advantage…
Peking University(北京大学);Shenzhen Maidi Technology Co., LTD.(深圳迈迪科技有限公司);TigerIT(TigerIT公司);Chittagong University of Engineering & Technology(吉大港工程技术大学)
In recent years, finger vein recognition has become an important sub-field in biometrics and been applied to real-world applications. The development of finger vein recognition algorithms heavily depends on large-scale real-world data sets. In order to motivate research on finger vein recognition, we released the largest finger vein data set up to now and hold finger vein recognition competitions based on our data set every year. In 2017, International Competition on Finger Vein Recognition(ICFVR) is held jointly with IJCB 2017. 11 teams registered and 10 of them joined the final evaluation. T…
Cause of a rapid increase in technological development, increasing identity theft, consumer fraud, the threat to personal data is also increasing every day. Methods developed earlier to ensure personal the information from the thefts was not effective and safe. Biometrics were introduced when it was needed technology for more efficient security of personal information. Old-fashioned traditional approaches like Personal identification number( PIN), passwords, keys, login ID can be forgotten, stolen or lost. In biometric authentication system, user may not remember any passwords or carry any key…
This study demonstrates how facial biometrics, acquired using multi-spectral sensors, such as RGB, depth, and infrared, assist the data accumulation in the process of authorizing users of automated and semi-automated access systems. This data serves the purposes of person authentication, as well as facial temperature estimation. We utilize depth data taken using an inexpensive RGB-D sensor to find the head pose of a subject. This allows the selection of video frames containing a frontal-view head pose for face recognition and face temperature reading. Usage of the frontal-view frames improves …
In this paper, we explore mobile app use as a behavioral biometric identifier. While several efforts have also taken on this challenge, many have alluded to the inconsistency in human behavior, resulting in updating the biometric template frequently and periodically. Here, we represent app usage as simple images wherein each pixel value provides some information about the user's app usage. Then, we feed use these images to train a deep learning network (convolutional neural net) to classify the user's identity. Our contribution lies in the random order in which the images are fed to the classi…
This paper explores the identification of smartphone users when certain samples collected while the subject felt happy, upset or stressed were absent or present. We employ data from 19 subjects using the StudentLife dataset, a dataset collected by researchers at Dartmouth College that was originally collected to correlate behaviors characterized by smartphone usage patterns with changes in stress and academic performance. Although many previous works on behavioral biometrics have implied that mood is a source of intra-person variation which may impact biometric performance, our results contrad…
Fraunhofer Institute for Computer Graphics Research IGD(弗劳恩霍夫计算机图形学研究所IGD);TU Darmstadt(达姆施塔特工业大学);Norwegian University of Science and Technology(挪威科技大学);INESC TEC(葡萄牙国家工程与系统科学技术研究所);University of Porto(波尔图大学);Yoonik;Vaelsys R&D(Vaelsys研发公司);University of Ljubljana(卢布尔雅那大学)
This paper presents a summary of the Competition on Face Morphing Attack Detection Based on Privacy-aware Synthetic Training Data (SYN-MAD) held at the 2022 International Joint Conference on Biometrics (IJCB 2022). The competition attracted a total of 12 participating teams, both from academia and industry and present in 11 different countries. In the end, seven valid submissions were submitted by the participating teams and evaluated by the organizers. The competition was held to present and attract solutions that deal with detecting face morphing attacks while protecting people's privacy for…
SynFacePAD 2023: Competition on Face Presentation Attack Detection Based on Privacy-aware Synthetic Training Data
Fraunhofer Institute for Computer Graphics Research IGD(弗劳恩霍夫计算机图形研究所);TU Darmstadt(达姆施塔特工业大学);Universidad Autonoma de Madrid(马德里自治大学);Norwegian University of Science and Technology (NTNU)(挪威科技大学);ID R&D, Inc.(ID R&D公司);Sichuan University(四川大学);Harbin Institute of Technology(哈尔滨工业大学)
We are in the era of data analytics and data science which is on full bloom. There is abundance of all kinds of data for example biometrics based data, satellite images data, chip-seq data, social network data, sensor based data etc. from a variety of sources. This data abundance is the result of the fact that storage cost is getting cheaper day by day, so people as well as almost all business or scientific organizations are storing more and more data. Most of the real data is multi-dimensional, non-uniform, and big in size, such that it requires a unique pre-processing before analyzing it. In…
BEACON: A Multimodal Dataset for Learning Behavioral Fingerprints from Gameplay Data
Computer Science and Engineering Department Thapar Institute of Engineering and Technology(计算机科学与工程系 泰帕尔工程与技术学院);David R Cheriton School of Computer Science University of Waterloo, Canada(大卫·R·切里顿计算机科学学院 温哥华大学)