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arXiv 2209.13850cs.RO

通过上下文相关修正策略从人类示教中学习双臂绳索操作技能合成

Bimanual rope manipulation skill synthesis through context dependent correction policy learning from human demonstration

Bogazici University(博加齐大学);Ozyegin University(厄齐耶因大学);Osaka University(大阪大学);International Professional University of Technology in Osaka(大阪国际职业技术大学)

T. Baturhan Akbulut, G. Tuba C. Girgin, Arash Mehrabi, Minoru Asada, Emre Ugur, Erhan Oztop

AI总结:

针对长技能复合误差问题,提出基于条件神经运动基元学习上下文相关修正策略,实现双臂打结技能合成,并在仿真和真实机器人上验证有效性。

摘要:

从示教中学习(LfD)为在机器人固有坐标中获取灵巧技能提供了一种便捷方式。然而,在长且复杂的技能中,复合误差问题限制了其广泛部署。由于大多数此类复杂技能由组合在一起的小动作组成,将目标技能视为一系列紧凑的运动基元似乎是合理的。这里需要解决的问题是确保一个运动基元结束时的状态允许后续基元成功执行。在本研究中,我们通过提出在基元间预期转移状态未实现时学习显式修正策略来聚焦此问题。修正策略本身通过行为克隆,使用最先进的运动基元学习架构——条件神经运动基元(CNMPs)来学习。学习到的修正策略随后能够以上下文相关的方式生成多样化的运动轨迹。通过在仿真中设置桌面场景,将物体分两步推过走廊,展示了所提系统相对于将整个任务作为单一动作学习的优势。然后,通过为上体人形机器人配备在三维空间中横杆上打结的技能,展示了所提方法在现实世界双臂打结中的适用性。实验表明,即使面对的修正情况不属于人类示教集,机器人也能成功完成打结。

英文摘要:

Learning from demonstration (LfD) provides a convenient means to equip robots with dexterous skills when demonstration can be obtained in robot intrinsic coordinates. However, the problem of compounding errors in long and complex skills reduces its wide deployment. Since most such complex skills are composed of smaller movements that are combined, considering the target skill as a sequence of compact motor primitives seems reasonable. Here the problem that needs to be tackled is to ensure that a motor primitive ends in a state that allows the successful execution of the subsequent primitive. In this study, we focus on this problem by proposing to learn an explicit correction policy when the expected transition state between primitives is not achieved. The correction policy is itself learned via behavior cloning by the use of a state-of-the-art movement primitive learning architecture, Conditional Neural Motor Primitives (CNMPs). The learned correction policy is then able to produce diverse movement trajectories in a context dependent way. The advantage of the proposed system over learning the complete task as a single action is shown with a table-top setup in simulation, where an object has to be pushed through a corridor in two steps. Then, the applicability of the proposed method to bi-manual knotting in the real world is shown by equipping an upper-body humanoid robot with the skill of making knots over a bar in 3D space. The experiments show that the robot can perform successful knotting even when the faced correction cases are not part of the human demonstration set.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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