The recent advances of conversational recommendations provide a promising way to efficiently elicit users' preferences via conversational interactions. To achieve this, the recommender system conducts conversations with users, asking their preferences for different items or item categories. Most existing conversational recommender systems for cold-start users utilize a multi-armed bandit framework to learn users' preference in an online manner. However, they rely on a pre-defined conversation frequency for asking about item categories instead of individual items, which may incur excessive conversational interactions that hurt user experience. To enable more flexible questioning about key-terms, we formulate a new conversational bandit problem that allows the recommender system to choose either a key-term or an item to recommend at each round and explicitly models the rewards of these actions. This motivates us to handle a new exploration-exploitation (EE) trade-off between key-term asking and item recommendation, which requires us to accurately model the relationship between key-term and item rewards. We conduct a survey and analyze a real-world dataset to find that, unlike assumptions made in prior works, key-term rewards are mainly affected by rewards of representative items. We propose two bandit algorithms, Hier-UCB and Hier-LinUCB, that leverage this observed relationship and the hierarchical structure between key-terms and items to efficiently learn which items to recommend. We theoretically prove that our algorithm can reduce the regret bound's dependency on the total number of items from previous work. We validate our proposed algorithms and regret bound on both synthetic and real-world data.
The Chinese University of Hong Kong(香港中文大学);Chongqing University(重庆大学);Bytedance AI Lab(字节跳动人工智能实验室)
Contextual bandit algorithms provide principled online learning solutions to balance the exploitation-exploration trade-off in various applications such as recommender systems. However, the learning speed of the traditional contextual bandit algorithms is often slow due to the need for extensive exploration. This poses a critical issue in applications like recommender systems, since users may need to provide feedbacks on a lot of uninterested items. To accelerate the learning speed, we generalize contextual bandit to conversational contextual bandit. Conversational contextual bandit leverages …
Multi-Armed-Bandit frameworks have often been used by researchers to assess educational interventions, however, recent work has shown that it is more beneficial for a student to provide qualitative feedback through preference elicitation between different alternatives, making a dueling bandits framework more appropriate. In this paper, we explore the statistical quality of data under this framework by comparing traditional uniform sampling to a dueling bandit algorithm and find that dueling bandit algorithms perform well at cumulative regret minimisation, but lead to inflated Type-I error rate…
Building multi-domain AI agents is a challenging task and an open problem in the area of AI. Within the domain of dialog, the ability to orchestrate multiple independently trained dialog agents, or skills, to create a unified system is of particular significance. In this work, we study the task of online posterior dialog orchestration, where we define posterior orchestration as the task of selecting a subset of skills which most appropriately answer a user input using features extracted from both the user input and the individual skills. To account for the various costs associated with extract…
Multi-armed bandit(MAB) problem is a reinforcement learning framework where an agent tries to maximise her profit by proper selection of actions through absolute feedback for each action. The dueling bandits problem is a variation of MAB problem in which an agent chooses a pair of actions and receives relative feedback for the chosen action pair. The dueling bandits problem is well suited for modelling a setting in which it is not possible to provide quantitative feedback for each action, but qualitative feedback for each action is preferred as in the case of human feedback. The dueling bandit…
National University of Singapore(新加坡国立大学);University of Virginia(弗吉尼亚大学);Kuaishou Inc.(快手公司)
Static recommendation methods like collaborative filtering suffer from the inherent limitation of performing real-time personalization for cold-start users. Online recommendation, e.g., multi-armed bandit approach, addresses this limitation by interactively exploring user preference online and pursuing the exploration-exploitation (EE) trade-off. However, existing bandit-based methods model recommendation actions homogeneously. Specifically, they only consider the items as the arms, being incapable of handling the item attributes, which naturally provide interpretable information of user's cur…
Improving drug sensitivity predictions in precision medicine through active expert knowledge elicitation
Helsinki Institute for Information Technology HIIT(赫尔辛基信息技术研究所(HIIT));Aalto University(阿尔托大学);Institute for Molecular Medicine Finland (FIMM)(芬兰分子医学研究所(FIMM));University of Helsinki(赫尔辛基大学)
With the recent advances of conversational recommendations, the recommender system is able to actively and dynamically elicit user preference via conversational interactions. To achieve this, the system periodically queries users' preference on attributes and collects their feedback. However, most existing conversational recommender systems only enable the user to provide absolute feedback to the attributes. In practice, the absolute feedback is usually limited, as the users tend to provide biased feedback when expressing the preference. Instead, the user is often more inclined to express comp…
Skill routing is an important component in large-scale conversational systems. In contrast to traditional rule-based skill routing, state-of-the-art systems use a model-based approach to enable natural conversations. To provide supervision signal required to train such models, ideas such as human annotation, replication of a rule-based system, relabeling based on user paraphrases, and bandit-based learning were suggested. However, these approaches: (a) do not scale in terms of the number of skills and skill on-boarding, (b) require a very costly expert annotation/rule-design, (c) introduce ris…
Conversational recommenders are emerging as a powerful tool to personalize a user's recommendation experience. Through a back-and-forth dialogue, users can quickly hone in on just the right items. Many approaches to conversational recommendation, however, only partially explore the user preference space and make limiting assumptions about how user feedback can be best incorporated, resulting in long dialogues and poor recommendation performance. In this paper, we propose a novel conversational recommendation framework with two unique features: (i) a greedy NDCG attribute selector, to enhance u…
Towards Effective Structured Context Modeling for Conversational Recommender Systems via Dual-node Monte Carlo Tree Search
College of Computer Science, Sichuan University(四川大学计算机学院);Institute of Data Science, National University of Singapore(新加坡国立大学数据科学研究院);School of Computing and Information Systems, Singapore Management University(新加坡管理大学计算与信息系统学院)
We present a conversational recommendation system based on a Bayesian approach. A probability mass function over the items is updated after any interaction with the user, with information-theoretic criteria optimally shaping the interaction and deciding when the conversation should be terminated and the most probable item consequently recommended. Dedicated elicitation techniques for the prior probabilities of the parameters modeling the interactions are derived from basic structural judgements. Such prior information can be combined with historical data to discriminate items with different re…
Massachusetts Institute of Technology(麻省理工学院);Google Research(谷歌研究院)
How can we train a dialog model to produce better conversations by learning from human feedback, without the risk of humans teaching it harmful chat behaviors? We start by hosting models online, and gather human feedback from real-time, open-ended conversations, which we then use to train and improve the models using offline reinforcement learning (RL). We identify implicit conversational cues including language similarity, elicitation of laughter, sentiment, and more, which indicate positive human feedback, and embed these in multiple reward functions. A well-known challenge is that learning …
University of Klagenfurt(克拉根福大学);Hong Kong Baptist University(香港浸会大学)
Recommender systems are software applications that help users to find items of interest in situations of information overload. Current research often assumes a one-shot interaction paradigm, where the users' preferences are estimated based on past observed behavior and where the presentation of a ranked list of suggestions is the main, one-directional form of user interaction. Conversational recommender systems (CRS) take a different approach and support a richer set of interactions. These interactions can, for example, help to improve the preference elicitation process or allow the user to as…
University of Science and Technology of China(中国科学技术大学);National University of Singapore(新加坡国立大学);University of Amsterdam(阿姆斯特丹大学);Ahold Delhaize(阿霍德德尔海兹)
Recommender systems exploit interaction history to estimate user preference, having been heavily used in a wide range of industry applications. However, static recommendation models are difficult to answer two important questions well due to inherent shortcomings: (a) What exactly does a user like? (b) Why does a user like an item? The shortcomings are due to the way that static models learn user preference, i.e., without explicit instructions and active feedback from users. The recent rise of conversational recommender systems (CRSs) changes this situation fundamentally. In a CRS, users and t…
A Large Language Model Enhanced Conversational Recommender System
University College London(伦敦大学学院);Kuaishou Technology(快手科技);Nanyang Technology University(南洋理工大学);Institute of Computing Technology, Chinese Academy of Sciences(中国科学院计算技术研究所)