We present experimental results and a user study for hierarchical drawings of graphs. A detailed hierarchical graph drawing technique that is based on the Path Based Framework (PBF) is presented. Extensive edge bundling is applied to draw all edges of the graph and the height of the drawing is minimized using compaction. The drawings produced by this framework are compared to drawings produced by the well known Sugiyama framework in terms of area, number of bends, number of crossings, and execution time. The new algorithm runs very fast and produces drawings that are readable and efficient. Since there are advantages (and disadvantages) to both frameworks, we performed a user study and the results show that the drawings produced by the new framework are well received in terms of clarity, readability, and usability. Hence, the new technique offers an interesting alternative to drawing hierarchical graphs, and is especially useful in applications where user defined paths are important and need to be highlighted.
Image-guided drawing can compensate for the lack of skills but often requires a significant number of repetitive strokes to create textures. Existing automatic stroke synthesis methods are usually limited to predefined styles or require indirect manipulation that may break the spontaneous flow of drawing. We present a method to autocomplete repetitive short strokes during users' normal drawing process. Users can draw over a reference image as usual. At the same time, our system silently analyzes the input strokes and the reference to infer strokes that follow users' input style when certain re…
Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in a three-phase study. (1) Our exploratory need-finding study (N=8) indicates that popular spatial brushes require users to perform large wrist motions, causing physical strain. We speculate that this is partly due to constraining users to align their 3D controllers with their intended stroke normal orientation. (2) We designed and implemented a new brush int…
It is difficult to design a visually appealing layout for common users, which takes time even for professional designers. In this paper, we present an interactive layout design system with shadow guidance and layout retrieval to help users obtain satisfactory design results. This study focuses in particular on the design of academic presentation slides. The user may refer to the shadow guidance as a heat map, which is the layout distribution of our gathered data set, using the suggested shadow guidance. The suggested system is data-driven, allowing users to analyze the design data naturally. T…
Complex 3D curves can be created by directly drawing mid-air in immersive environments (Augmented and Virtual Realities). Drawing mid-air strokes precisely on the surface of a 3D virtual object, however, is difficult; necessitating a projection of the mid-air stroke onto the user "intended" surface curve. We present the first detailed investigation of the fundamental problem of 3D stroke projection in VR. An assessment of the design requirements of real-time drawing of curves on 3D objects in VR is followed by the definition and classification of multiple techniques for 3D stroke projection. W…
Recent advances in text-conditioned generative models have provided us with neural networks capable of creating images of astonishing quality, be they realistic, abstract, or even creative. These models have in common that (more or less explicitly) they all aim to produce a high-quality one-off output given certain conditions, and in that they are not well suited for a creative collaboration framework. Drawing on theories from cognitive science that model how professional designers and artists think, we argue how this setting differs from the former and introduce CICADA: a Collaborative, Inter…
Large language models (LLMs) have recently taken the world by storm. They can generate coherent text, hold meaningful conversations, and be taught concepts and basic sets of instructions - such as the steps of an algorithm. In this context, we are interested in exploring the application of LLMs to graph drawing algorithms by performing experiments on ChatGPT. These algorithms are used to improve the readability of graph visualizations. The probabilistic nature of LLMs presents challenges to implementing algorithms correctly, but we believe that LLMs' ability to learn from vast amounts of data …
DeepDrawing: A Deep Learning Approach to Graph Drawing
Hong Kong University of Science and Technology(香港科技大学);Zhejiang University(浙江大学);Microsoft Research Asia(微软亚洲研究院);IBM T. J. Watson Research Center(IBM T. J. 沃森研究中心)
Computing professionals in areas like compilers, performance analysis, and security often analyze and manipulate control flow graphs (CFGs) in their work. CFGs are directed networks that describe possible orderings of instructions in the execution of a program. Visualizing a CFG is a common activity in developing or debugging computational approaches that use them. However, general graph drawing layouts, including the hierarchical ones frequently applied to CFGs, do not capture CFG-specific structures or tasks and thus the resulting drawing may not match the needs of their audience, especially…
There are currently limited guidelines on designing user interfaces (UI) for immersive augmented reality (AR) applications. Designers must reflect on their experience designing UI for desktop and mobile applications and conjecture how a UI will influence AR users' performance. In this work, we introduce a predictive model for determining users' performance for a target UI without the subsequent involvement of participants in user studies. The model is trained on participants' responses to objective performance measures such as consumed endurance (CE) and pointing time (PT) using hierarchical d…
The University of Tokyo(东京大学);ACES Inc.(ACES公司);University of Tsukuba(筑波大学);Teambox Inc.(Teambox公司)
Explicitly alerting users is not always an optimal intervention, especially when they are not motivated to obey. For example, in video-based learning, learners who are distracted from the video would not follow an alert asking them to pay attention. Inspired by the concept of Mindless Computing, we propose a novel intervention approach, Mindless Attractor, that leverages the nature of human speech communication to help learners refocus their attention without relying on their motivation. Specifically, it perturbs the voice in the video to direct their attention without consuming their consciou…
Tabular visualization techniques integrate visual representations with tabular data to avoid additional cognitive load caused by splitting users' attention. However, most of the existing studies focus on simple flat tables instead of hierarchical tables, whose complex structure limits the expressiveness of visualization results and affects users' efficiency in visualization construction. We present HiTailor, a technique for presenting and exploring hierarchical tables. HiTailor constructs an abstract model, which defines row/column headings as biclustering and hierarchical structures. Based on…
With the emergence of large-scale open online courses and online academic conferences, it has become increasingly feasible and convenient to access online educational resources. However, it is time consuming and challenging to effectively retrieve and present numerous lecture videos for common users. In this work, we propose a hierarchical visual interface for retrieving and summarizing lecture videos. Users can utilize the proposed interface to effectively explore the required video information through the results of the video summary generation in different layers. We retrieve the input keyw…
Laser cutters take vector data for the shapes they cut or engrave as input, however, re-using a given design with different material or on a different machine requires adaptation of the template. Unfortunately, vector drawings lack the semantic information required for an automated adjustment to new parameters, making the manual adjustment a tedious and error-prone process for end-users. We present LaserSVG, a standard-compliant vector-based file format, software library, and authoring tool to specify, generate, exchange and re-use responsive laser-cutting templates. With LaserSVG, designers c…