Short video applications have attracted billions of users in recent years, fulfilling their various needs with diverse content. Users usually watch short videos on many topics on mobile devices in a short period of time, and give explicit or implicit feedback very quickly to the short videos they watch. The recommender system needs to perceive users' preferences in real-time in order to satisfy their changing interests. Traditionally, recommender systems deployed at server side return a ranked list of videos for each request from client. Thus it cannot adjust the recommendation results according to the user's real-time feedback before the next request. Due to client-server transmitting latency, it is also unable to make immediate use of users' real-time feedback. However, as users continue to watch videos and feedback, the changing context leads the ranking of the server-side recommendation system inaccurate. In this paper, we propose to deploy a short video recommendation framework on mobile devices to solve these problems. Specifically, we design and deploy a tiny on-device ranking model to enable real-time re-ranking of server-side recommendation results. We improve its prediction accuracy by exploiting users' real-time feedback of watched videos and client-specific real-time features. With more accurate predictions, we further consider interactions among candidate videos, and propose a context-aware re-ranking method based on adaptive beam search. The framework has been deployed on Kuaishou, a billion-user scale short video application, and improved effective view, like and follow by 1.28%, 8.22% and 13.6% respectively.
This paper describes a real world deployment of a context-aware mobile app recommender system (RS) called Frappe. Utilizing a hybrid-approach, we conducted a large-scale app market deployment with 1000 Android users combined with a small-scale local user study involving 33 users. The resulting usage logs and subjective feedback enabled us to gather key insights into (1) context-dependent app usage and (2) the perceptions and experiences of end-users while interacting with context-aware mobile app recommendations. While Frappe performs very well based on usage-centric evaluation metrics insight…
As the micro-video apps become popular, the numbers of micro-videos and users increase rapidly, which highlights the importance of micro-video recommendation. Although the micro-video recommendation can be naturally treated as the sequential recommendation, the previous sequential recommendation models do not fully consider the characteristics of micro-video apps, and in their inductive biases, the role of positions is not in accord with the reality in the micro-video scenario. Therefore, in the paper, we present a model named PDMRec (Position Decoupled Micro-video Recommendation). PDMRec appl…
Advances in smartphone technology have promoted the rapid development of mobile apps. However, the availability of a huge number of mobile apps in application stores has imposed the challenge of finding the right apps to meet the user needs. Indeed, there is a critical demand for personalized app recommendations. Along this line, there are opportunities and challenges posed by two unique characteristics of mobile apps. First, app markets have organized apps in a hierarchical taxonomy. Second, apps with similar functionalities are competing with each other. While there are a variety of approach…
This paper identifies the factors that have an impact on mobile recommender systems. Recommender systems have become a technology that has been widely used by various online applications in situations where there is an information overload problem. Numerous applications such as e-Commerce, video platforms and social networks provide personalized recommendations to their users and this has improved the user experience and vendor revenues. The development of recommender systems has been focused mostly on the proposal of new algorithms that provide more accurate recommendations. However, the use …
With the rapid increase of micro-video creators and viewers, how to make personalized recommendations from a large number of candidates to viewers begins to attract more and more attention. However, existing micro-video recommendation models rely on expensive multi-modal information and learn an overall interest embedding that cannot reflect the user's multiple interests in micro-videos. Recently, contrastive learning provides a new opportunity for refining the existing recommendation techniques. Therefore, in this paper, we propose to extract contrastive multi-interests and devise a micro-vid…
With the rapid development of mobile apps, the availability of a large number of mobile apps in application stores brings challenge to locate appropriate apps for users. Providing accurate mobile app recommendation for users becomes an imperative task. Conventional approaches mainly focus on learning users' preferences and app features to predict the user-app ratings. However, most of them did not consider the interactions among the context information of apps. To address this issue, we propose a broad learning approach for \textbf{C}ontext-\textbf{A}ware app recommendation with \textbf{T}enso…
Cross-platform recommendation aims to improve recommendation accuracy through associating information from different platforms. Existing cross-platform recommendation approaches assume all cross-platform information to be consistent with each other and can be aligned. However, there remain two unsolved challenges: i) there exist inconsistencies in cross-platform association due to platform-specific disparity, and ii) data from distinct platforms may have different semantic granularities. In this paper, we propose a cross-platform association model for cross-platform video recommendation, i.e.,…
Watch-time prediction remains to be a key factor in reinforcing user engagement via video recommendations. It has become increasingly important given the ever-growing popularity of online videos. However, prediction of watch time not only depends on the match between the user and the video but is often mislead by the duration of the video itself. With the goal of improving watch time, recommendation is always biased towards videos with long duration. Models trained on this imbalanced data face the risk of bias amplification, which misguides platforms to over-recommend videos with long duration…
We tackle the blog recommendation problem in Tumblr for mobile users in this paper. Blog recommendation is challenging since most mobile users would suffer from the cold start when there are only a limited number of blogs followed by the user. Specifically to address this problem in the mobile domain, we take into account mobile apps, which typically provide rich information from the users. Based on the assumption that the user interests can be reflected from their app usage patterns, we propose to exploit the app usage data for improving blog recommendation. Building on the state-of-the-art r…
East China Normal University(华东师范大学);Damo Academy, Alibaba Group(阿里巴巴集团达摩院);Hong Kong Baptist University(香港浸会大学)
With the hardware development of mobile devices, it is possible to build the recommendation models on the mobile side to utilize the fine-grained features and the real-time feedbacks. Compared to the straightforward mobile-based modeling appended to the cloud-based modeling, we propose a Slow-Fast learning mechanism to make the Mobile-Cloud Collaborative recommendation (MC$^2$-SF) mutual benefit. Specially, in our MC$^2$-SF, the cloud-based model and the mobile-based model are respectively treated as the slow component and the fast component, according to their interaction frequency in real-wo…
University of Central Florida(中佛罗里达大学);University of Kentucky(肯塔基大学)
Recommender systems have become ubiquitous in our digital lives, from recommending products on e-commerce websites to suggesting movies and music on streaming platforms. Existing recommendation datasets, such as Amazon Product Reviews and MovieLens, greatly facilitated the research and development of recommender systems in their respective domains. While the number of mobile users and applications (aka apps) has increased exponentially over the past decade, research in mobile app recommender systems has been significantly constrained, primarily due to the lack of high-quality benchmark dataset…
The explosively generated micro-videos on content sharing platforms call for recommender systems to permit personalized micro-video discovery with ease. Recent advances in micro-video recommendation have achieved remarkable performance in mining users' current preference based on historical behaviors. However, most of them neglect the dynamic and time-evolving nature of users' preference, and the prediction on future micro-videos with historically mined preference may deteriorate the effectiveness of recommender systems. In this paper, we propose the DMR framework to explicitly model dynamic m…
Recommender systems deployed in real-world applications can have inherent exposure bias, which leads to the biased logged data plaguing the researchers. A fundamental way to address this thorny problem is to collect users' interactions on randomly expose items, i.e., the missing-at-random data. A few works have asked certain users to rate or select randomly recommended items, e.g., Yahoo!, Coat, and OpenBandit. However, these datasets are either too small in size or lack key information, such as unique user ID or the features of users/items. In this work, we present KuaiRand, an unbiased seque…
The recommendation systems aim to improve the user engagement by recommending appropriate personalized content to users, exploiting information about their preferences. We propose the enabler, a hybrid recommendation system which employs various machine-learning (ML) algorithms for learning an efficient combination of several recommendation algorithms and selects the best blending for a given input.Specifically, it integrates three layers, namely, the trainer which trains the underlying recommenders, the blender which determines the most efficient combination of the recommenders, and the teste…
Online video services acquire new content on a daily basis to increase engagement, and improve the user experience. Traditional recommender systems solely rely on watch history, delaying the recommendation of newly added titles to the right customer. However, one can use the metadata information of a cold-start title to bootstrap the personalization. In this work, we propose to adopt a two-tower model, in which one tower is to learn the user representation based on their watch history, and the other tower is to learn the effective representations for titles using metadata. The contribution of …
Recommender systems are prone to be misled by biases in the data. Models trained with biased data fail to capture the real interests of users, thus it is critical to alleviate the impact of bias to achieve unbiased recommendation. In this work, we focus on an essential bias in micro-video recommendation, duration bias. Specifically, existing micro-video recommender systems usually consider watch time as the most critical metric, which measures how long a user watches a video. Since videos with longer duration tend to have longer watch time, there exists a kind of duration bias, making longer v…
Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework
Harbin Institute of Technology, Shenzhen(哈尔滨工业大学(深圳));City University of Hong Kong(香港城市大学);Centre for Frontier AI Research, A*STAR(新加坡国立研究局前沿人工智能研究中心);Institute of High-Performance Computing, A*STAR(新加坡国立研究局高性能计算研究所)
Because of the large number of online games available nowadays, online game recommender systems are necessary for users and online game platforms. The former can discover more potential online games of their interests, and the latter can attract users to dwell longer in the platform. This paper investigates the characteristics of user behaviors with respect to the online games on the Steam platform. Based on the observations, we argue that a satisfying recommender system for online games is able to characterize: personalization, game contextualization and social connection. However, simultaneo…
As one of the main solutions to the information overload problem, recommender systems are widely used in daily life. In the recent emerging micro-video recommendation scenario, micro-videos contain rich multimedia information, involving text, image, video and other multimodal data, and these rich multimodal information conceals users' deep interest in the items. Most of the current recommendation algorithms based on multimodal data use multimodal information to expand the information on the item side, but ignore the different preferences of users for different modal information, and lack the f…
Facilitated by deep neural networks, video recommendation systems have made significant advances. Existing video recommendation systems directly exploit features from different modalities (e.g., user personal data, user behavior data, video titles, video tags, and visual contents) to input deep neural networks, while expecting the networks to online mine user-preferred topics implicitly from these features. However, the features lacking semantic topic information limits accurate recommendation generation. In addition, feature crosses using visual content features generate high dimensionality f…
In this paper, we present GEVR, the first Group Event Venue Recommendation system that incorporates mobility via individual location traces and context information into a "social-based" group decision model to provide venue recommendations for groups of mobile users. Our study leverages a real-world dataset collected using the OutWithFriendz mobile app for group event planning, which contains 625 users and over 500 group events. We first develop a novel "social-based" group location prediction model, which adaptively applies different group decision strategies to groups with different social r…
Internet has brought about a tremendous increase in content of all forms and, in that, video content constitutes the major backbone of the total content being published as well as watched. Thus it becomes imperative for video recommendation engines such as Hulu to look for novel and innovative ways to recommend the newly added videos to their users. However, the problem with new videos is that they lack any sort of metadata and user interaction so as to be able to rate the videos for the consumers. To this effect, this paper introduces the several techniques we develop for the Content Based Vi…
In this paper, we propose a cross-modal variational auto-encoder (CMVAE) for content-based micro-video background music recommendation. CMVAE is a hierarchical Bayesian generative model that matches relevant background music to a micro-video by projecting these two multimodal inputs into a shared low-dimensional latent space, where the alignment of two corresponding embeddings of a matched video-music pair is achieved by cross-generation. Moreover, the multimodal information is fused by the product-of-experts (PoE) principle, where the semantic information in visual and textual modalities of t…
The University of Queensland(昆士兰大学);University of Technology Sydney(悉尼科技大学);The University of New South Wales(新南威尔士大学)
Video recommendation has become an essential way of helping people explore the massive videos and discover the ones that may be of interest to them. In the existing video recommender systems, the models make the recommendations based on the user-video interactions and single specific content features. When the specific content features are unavailable, the performance of the existing models will seriously deteriorate. Inspired by the fact that rich contents (e.g., text, audio, motion, and so on) exist in videos, in this paper, we explore how to use these rich contents to overcome the limitatio…
Online recommendation services recommend multiple commodities to users. Nowadays, a considerable proportion of users visit e-commerce platforms by mobile devices. Due to the limited screen size of mobile devices, positions of items have a significant influence on clicks: 1) Higher positions lead to more clicks for one commodity. 2) The 'pseudo-exposure' issue: Only a few recommended items are shown at first glance and users need to slide the screen to browse other items. Therefore, some recommended items ranked behind are not viewed by users and it is not proper to treat this kind of items as …
Time-sync comment (TSC) is a new form of user-interaction review associated with real-time video contents, which contains a user's preferences for videos and therefore well suited as the data source for video recommendations. However, existing review-based recommendation methods ignore the context-dependent (generated by user-interaction), real-time, and time-sensitive properties of TSC data. To bridge the above gaps, in this paper, we use video images and users' TSCs to design an Image-Text Fusion model with a novel Herding Effect Attention mechanism (called ITF-HEA), which can predict users'…
Personalized recommendation system has become pervasive in various video platform. Many effective methods have been proposed, but most of them didn't capture the user's multi-level interest trait and dependencies between their viewed micro-videos well. To solve these problems, we propose a Self-over-Co Attention module to enhance user's interest representation. In particular, we first use co-attention to model correlation patterns across different levels and then use self-attention to model correlation patterns within a specific level. Experimental results on filtered public datasets verify th…
Recently, micro-video sharing platforms such as Kuaishou and Tiktok have become a major source of information for people's lives. Thanks to the large traffic volume, short video lifespan and streaming fashion of these services, it has become more and more pressing to improve the existing recommender systems to accommodate these challenges in a cost-effective way. In this paper, we propose a novel concept-aware denoising graph neural network (named CONDE) for micro-video recommendation. CONDE consists of a three-phase graph convolution process to derive user and micro-video representations: war…
University of Pretoria(比勒陀利亚大学);MultiChoice Group(MultiChoice 集团)
Following the popularisation of media streaming, a number of video streaming services are continuously buying new video content to mine the potential profit from them. As such, the newly added content has to be handled well to be recommended to suitable users. In this paper, we address the new item cold-start problem by exploring the potential of various deep learning features to provide video recommendations. The deep learning features investigated include features that capture the visual-appearance, audio and motion information from video content. We also explore different fusion methods to …
The wide popularity of short videos on social media poses new opportunities and challenges to optimize recommender systems on the video-sharing platforms. Users provide complex and multi-faceted responses towards recommendations, including watch time and various types of interactions with videos. As a result, established recommendation algorithms that concern a single objective are not adequate to meet this new demand of optimizing comprehensive user experiences. In this paper, we formulate the problem of short video recommendation as a constrained Markov Decision Process (MDP), where platform…
University of Amsterdam(阿姆斯特丹大学);University of Massachusetts Amherst(马萨诸塞大学阿默斯特分校);Università della Svizzera italiana (USI)(瑞士意大利语区大学)
Users install many apps on their smartphones, raising issues related to information overload for users and resource management for devices. Moreover, the recent increase in the use of personal assistants has made mobile devices even more pervasive in users' lives. This paper addresses two research problems that are vital for developing effective personal mobile assistants: target apps selection and recommendation. The former is the key component of a unified mobile search system: a system that addresses the users' information needs for all the apps installed on their devices with a unified mod…
Personalized hashtag recommendation methods aim to suggest users hashtags to annotate, categorize, and describe their posts. The hashtags, that a user provides to a post (e.g., a micro-video), are the ones which in her mind can well describe the post content where she is interested in. It means that we should consider both users' preferences on the post contents and their personal understanding on the hashtags. Most existing methods rely on modeling either the interactions between hashtags and posts or the interactions between users and hashtags for hashtag recommendation. These methods have n…
The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we introduce a graph-based recommender system that makes use of interactivity, arguably the most significant feature of video gaming. We show that the use of implicit data that tracks user-game interactions and levels of attainment (e.g. Sony Playstation Trophies, Microsoft Xbox Achievements) has high predictive value when making recommendations. Furthermore, w…