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arXiv 2208.02029cs.AI

Supervised and Reinforcement Learning from Observations in Reconnaissance Blind Chess

JKU Linz(林茨约翰·开普勒大学);University of Alberta(阿尔伯塔大学)

Timo Bertram, Johannes Fürnkranz, Martin Müller

英文摘要:

In this work, we adapt a training approach inspired by the original AlphaGo system to play the imperfect information game of Reconnaissance Blind Chess. Using only the observations instead of a full description of the game state, we first train a supervised agent on publicly available game records. Next, we increase the performance of the agent through self-play with the on-policy reinforcement learning algorithm Proximal Policy Optimization. We do not use any search to avoid problems caused by the partial observability of game states and only use the policy network to generate moves when playing. With this approach, we achieve an ELO of 1330 on the RBC leaderboard, which places our agent at position 27 at the time of this writing. We see that self-play significantly improves performance and that the agent plays acceptably well without search and without making assumptions about the true game state.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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