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arXiv 2206.09286cs.GRcs.CV
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From Universal Humanoid Control to Automatic Physically Valid Character Creation

Carnegie Mellon University(卡内基梅隆大学)

Zhengyi Luo, Ye Yuan, Kris M. Kitani

英文摘要:

Automatically designing virtual humans and humanoids holds great potential in aiding the character creation process in games, movies, and robots. In some cases, a character creator may wish to design a humanoid body customized for certain motions such as karate kicks and parkour jumps. In this work, we propose a humanoid design framework to automatically generate physically valid humanoid bodies conditioned on sequence(s) of pre-specified human motions. First, we learn a generalized humanoid controller trained on a large-scale human motion dataset that features diverse human motion and body shapes. Second, we use a design-and-control framework to optimize a humanoid's physical attributes to find body designs that can better imitate the pre-specified human motion sequence(s). Leveraging the pre-trained humanoid controller and physics simulation as guidance, our method is able to discover new humanoid designs that are customized to perform pre-specified human motions.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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