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arXiv 2206.02462cs.RO
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利用奖励塑造和课程学习实现目标

Achieving Goals using Reward Shaping and Curriculum Learning

University of Bristol(布里斯托大学);University of the West of England(西英格兰大学)

Mihai Anca, Jonathan D. Thomas, Dabal Pedamonti, Matthew Studley, Mark Hansen

AI总结:

本文结合课程学习、奖励塑造与高效并行环境,将多立方体堆叠任务分解为顺序子目标,并把最佳配置扩展到不同形状物体的高复杂度环境。

摘要:

机器人实时控制是强化学习领域的热门研究方向。通过奖励塑造等技术,研究人员已能够在众多领域中训练在线智能体。尽管取得了这些进展,解决面向目标的任务仍需复杂的架构调整,或对问题施加硬约束。本文中,我们通过结合课程学习、奖励塑造以及大量高效并行化环境,解决了堆叠多个立方体的问题。我们提出两种课程学习设置,可将复杂任务分解为顺序子目标,从而使原本可能过于困难的问题能够被学习。我们重点讨论在目标条件化环境中实现这些设置时遇到的挑战。最后,我们将所确定的最佳配置扩展到一个包含不同形状物体的更高复杂度环境中。

英文摘要:

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite these advances, solving goal-oriented tasks still requires complex architectural changes or hard constraints to be placed on the problem. In this article, we solve the problem of stacking multiple cubes by combining curriculum learning, reward shaping, and a high number of efficiently parallelized environments. We introduce two curriculum learning settings that allow us to separate the complex task into sequential sub-goals, hence enabling the learning of a problem that may otherwise be too difficult. We focus on discussing the challenges encountered while implementing them in a goal-conditioned environment. Finally, we extend the best configuration identified on a higher complexity environment with differently shaped objects.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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