An essential goal of computational media intelligence is to support understanding how media stories -- be it news, commercial or entertainment media -- represent and reflect society and these portrayals are perceived. People are a central element of media stories. This paper focuses on understanding the representation and depiction of background characters in media depictions, primarily movies and TV shows. We define the background characters as those who do not participate vocally in any scene throughout the movie and address the problem of localizing background characters in videos. We use an active speaker localization system to extract high-confidence face-speech associations and generate audio-visual profiles for talking characters in a movie by automatically clustering them. Using a face verification system, we then prune all the face-tracks which match any of the generated character profiles and obtain the background character face-tracks. We curate a background character dataset which provides annotations for background character for a set of TV shows, and use it to evaluate the performance of the background character detection framework.
AI Singapore(新加坡人工智能);Hyundai Motor Group Innovation Center in Singapore(现代汽车集团新加坡创新中心);ASUS Intelligent Cloud Services(华硕智能云服务);National University of Singapore(新加坡国立大学)
The development of powerful deep learning technologies has brought about some negative effects to both society and individuals. One such issue is the emergence of fake media. To tackle the issue, we have organized the Trusted Media Challenge (TMC) to explore how Artificial Intelligence (AI) technologies could be leveraged to combat fake media. To enable further research, we are releasing the dataset that we had prepared from the TMC challenge, consisting of 4,380 fake and 2,563 real videos, with various video and/or audio manipulation methods employed to produce different types of fake media. …
In mulsemedia applications, traditional media content (text, image, audio, video, etc.) can be related to media objects that target other human senses (e.g., smell, haptics, taste). Such applications aim at bridging the virtual and real worlds through sensors and actuators. Actuators are responsible for the execution of sensory effects (e.g., wind, heat, light), which produce sensory stimulations on the users. In these applications sensory stimulation must happen in a timely manner regarding the other traditional media content being presented. For example, at the moment in which an explosion i…
University of Maryland, College Park(马里兰大学帕克分校);ShareChat
We present 3MASSIV, a multilingual, multimodal and multi-aspect, expertly-annotated dataset of diverse short videos extracted from short-video social media platform - Moj. 3MASSIV comprises of 50k short videos (20 seconds average duration) and 100K unlabeled videos in 11 different languages and captures popular short video trends like pranks, fails, romance, comedy expressed via unique audio-visual formats like self-shot videos, reaction videos, lip-synching, self-sung songs, etc. 3MASSIV presents an opportunity for multimodal and multilingual semantic understanding on these unique videos by a…
University of Oxford(牛津大学);VGG(视觉几何组);Department of Engineering Science, University of Oxford(牛津大学工程科学系)
Our goal is to collect a large-scale audio-visual dataset with low label noise from videos in the wild using computer vision techniques. The resulting dataset can be used for training and evaluating audio recognition models. We make three contributions. First, we propose a scalable pipeline based on computer vision techniques to create an audio dataset from open-source media. Our pipeline involves obtaining videos from YouTube; using image classification algorithms to localize audio-visual correspondence; and filtering out ambient noise using audio verification. Second, we use this pipeline to…
Cross-media retrieval is to return the results of various media types corresponding to the query of any media type. Existing researches generally focus on coarse-grained cross-media retrieval. When users submit an image of "Slaty-backed Gull" as a query, coarse-grained cross-media retrieval treats it as "Bird", so that users can only get the results of "Bird", which may include other bird species with similar appearance (image and video), descriptions (text) or sounds (audio), such as "Herring Gull". Such coarse-grained cross-media retrieval is not consistent with human lifestyle, where we gen…
Active speaker detection in videos addresses associating a source face, visible in the video frames, with the underlying speech in the audio modality. The two primary sources of information to derive such a speech-face relationship are i) visual activity and its interaction with the speech signal and ii) co-occurrences of speakers' identities across modalities in the form of face and speech. The two approaches have their limitations: the audio-visual activity models get confused with other frequently occurring vocal activities, such as laughing and chewing, while the speakers' identity-based m…
Insight Centre for Data Analytics(洞察数据分析中心);Dublin City University(都柏林城市大学)
Memorability determines what evanesces into emptiness, and what worms its way into the deepest furrows of our minds. It is the key to curating more meaningful media content as we wade through daily digital torrents. The Predicting Media Memorability task in MediaEval 2020 aims to address the question of media memorability by setting the task of automatically predicting video memorability. Our approach is a multimodal deep learning-based late fusion that combines visual, semantic, and auditory features. We used audio gestalt to estimate the influence of the audio modality on overall video memor…
Speaker diarization is one of the critical components of computational media intelligence as it enables a character-level analysis of story portrayals and media content understanding. Automated audio-based speaker diarization of entertainment media poses challenges due to the diverse acoustic conditions present in media content, be it background music, overlapping speakers, or sound effects. At the same time, speaking faces in the visual modality provide complementary information and not prone to the errors seen in the audio modality. In this paper, we address the problem of speaker diarizatio…
Stories can have tremendous power -- not only useful for entertainment, they can activate our interests and mobilize our actions. The degree to which a story resonates with its audience may be in part reflected in the emotional journey it takes the audience upon. In this paper, we use machine learning methods to construct emotional arcs in movies, calculate families of arcs, and demonstrate the ability for certain arcs to predict audience engagement. The system is applied to Hollywood films and high quality shorts found on the web. We begin by using deep convolutional neural networks for audio…
ELLIS Alicante(ELLIS阿利坎特研究所);National Technical University of Athens(雅典国立技术大学);EURECOM Sophia Antipolis(索菲亚·安提波利斯EURECOM通信系统研究所);Universidad de Alicante(阿利坎特大学);ETH Zurich(苏黎世联邦理工学院)
Augmented Reality or AR filters on selfies have become very popular on social media platforms for a variety of applications, including marketing, entertainment and aesthetics. Given the wide adoption of AR face filters and the importance of faces in our social structures and relations, there is increased interest by the scientific community to analyze the impact of such filters from a psychological, artistic and sociological perspective. However, there are few quantitative analyses in this area mainly due to a lack of publicly available datasets of facial images with applied AR filters. The pr…
We present a cross-modal unsupervised framework for active speaker detection in media content such as TV shows and movies. Machine learning advances have enabled impressive performance in identifying individuals from speech and facial images. We leverage speaker identity information from speech and faces, and formulate active speaker detection as a speech-face assignment task such that the active speaker's face and the underlying speech identify the same person (character). We express the speech segments in terms of their associated speaker identity distances, from all other speech segments, t…
The visual and audio information from movies can evoke a variety of emotions in viewers. Towards a better understanding of viewer impact, we present our methods for the MediaEval 2018 Emotional Impact of Movies Task to predict the expected valence and arousal continuously in movies. This task, using the LIRIS-ACCEDE dataset, enables researchers to compare different approaches for predicting viewer impact from movies. Our approach leverages image, audio, and face based features computed using pre-trained neural networks. These features were computed over time and modeled using a gated recurrent…
ArtHDR-Net: Perceptually Realistic and Accurate HDR Content Creation
School of Information Technology, Monash University(莫纳什大学信息技术学院);Robotics and Autonomous Systems Group, TCS Research(TCS研究院机器人与自主系统组);Faculty of Information Technology, Monash University(莫纳什大学信息技术学院);Centre for Applied Research in Data Sciences, Indian Institute of Technology Ropar(罗帕尔印度理工学院数据科学应用研究中心)
CineSRD: Leveraging Visual, Acoustic, and Linguistic Cues for Open-World Visual Media Speaker Diarization
Hujing Digital Media and Entertainment Group(华景数字媒体与娱乐集团);MAIS, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所MAIS部门);School of Artificial Intelligence, University of Chinese Academy of Sciences(中国科学院大学人工智能学院);School of Computer Science and Technology, Beijing Jiaotong University(北京交通大学计算机科学与技术学院)