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arXiv 2203.10941cs.AIcs.LGcs.NE
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Transfer Dynamics in Emergent Evolutionary Curricula

New Jersey Institute of Technology(新泽西理工学院);New York University(纽约大学);Cross Labs, Cross Compass Ltd.(Cross Compass有限公司Cross实验室)

Aaron Dharna, Amy K Hoover, Julian Togelius, L. B. Soros

英文摘要:

PINSKY is a system for open-ended learning through neuroevolution in game-based domains. It builds on the Paired Open-Ended Trailblazer (POET) system, which originally explored learning and environment generation for bipedal walkers, and adapts it to games in the General Video Game AI (GVGAI) system. Previous work showed that by co-evolving levels and neural network policies, levels could be found for which successful policies could not be created via optimization alone. Studied in the realm of Artificial Life as a potentially open-ended alternative to gradient-based fitness, minimal criteria (MC)-based selection helps foster diversity in evolutionary populations. The main question addressed by this paper is how the open-ended learning actually works, focusing in particular on the role of transfer of policies from one evolutionary branch ("species") to another. We analyze the dynamics of the system through creating phylogenetic trees, analyzing evolutionary trajectories of policies, and temporally breaking down transfers according to species type. Furthermore, we analyze the impact of the minimal criterion on generated level diversity and inter-species transfer. The most insightful finding is that inter-species transfer, while rare, is crucial to the system's success.

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