In the coming years and decades, autonomous vehicles (AVs) will become increasingly prevalent, offering new opportunities for safer and more convenient travel and potentially smarter traffic control methods exploiting automation and connectivity. Car following is a prime function in autonomous driving. Car following based on reinforcement learning has received attention in recent years with the goal of learning and achieving performance levels comparable to humans. However, most existing RL methods model car following as a unilateral problem, sensing only the vehicle ahead. Recent literature, however, Wang and Horn [16] has shown that bilateral car following that considers the vehicle ahead and the vehicle behind exhibits better system stability. In this paper we hypothesize that this bilateral car following can be learned using RL, while learning other goals such as efficiency maximisation, jerk minimization, and safety rewards leading to a learned model that outperforms human driving.
We propose and introduce a Deep Reinforcement Learning (DRL) framework for car following control by integrating bilateral information into both state and reward function based on the bilateral control model (BCM) for car following control. Furthermore, we use a decentralized multi-agent reinforcement learning framework to generate the corresponding control action for each agent. Our simulation results demonstrate that our learned policy is better than the human driving policy in terms of (a) inter-vehicle headways, (b) average speed, (c) jerk, (d) Time to Collision (TTC) and (e) string stability.
Morphologically Symmetric Reinforcement Learning for Ambidextrous Bimanual Manipulation
TU Darmstadt(达姆施塔特工业大学);Honda Research Institute Europe(本田欧洲研究所);Istituto Italiano di Tecnologia(意大利理工学院);DFKI(德国人工智能研究中心);Robotics Institute Germany(德国机器人研究所)
Friedrich-Alexander University of Erlangen-Nuremberg(埃尔朗根-纽伦堡大学);Siemens Healthcare GmbH(西门子医疗有限公司)
Denoising of clinical CT images is an active area for deep learning research. Current clinically approved methods use iterative reconstruction methods to reduce the noise in CT images. Iterative reconstruction techniques require multiple forward and backward projections, which are time-consuming and computationally expensive. Recently, deep learning methods have been successfully used to denoise CT images. However, conventional deep learning methods suffer from the 'black box' problem. They have low accountability, which is necessary for use in clinical imaging situations. In this paper, we us…
Research and Design on Intelligent Recognition of Unordered Targets for Robots Based on Reinforcement Learning
Hefei University of Technology(合肥工业大学);Carnegie Mellon University(卡内基梅隆大学);Cornell University(康奈尔大学);University of San Francisco(旧金山大学);AMA University Quezon(AMA奎松大学)
In this paper, we provide the details of implementing various reinforcement learning (RL) algorithms for controlling a Cart-Pole system. In particular, we describe various RL concepts such as Q-learning, Deep Q Networks (DQN), Double DQN, Dueling networks, (prioritized) experience replay and show their effect on the learning performance. In the process, the readers will be introduced to OpenAI/Gym and Keras utilities used for implementing the above concepts. It is observed that DQN with PER provides best performance among all other architectures being able to solve the problem within 150 episo…
Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院);Robert Bosch GmbH(罗伯特·博世有限公司)
Cooperative trajectory planning methods for automated vehicles can solve traffic scenarios that require a high degree of cooperation between traffic participants. However, for cooperative systems to integrate into human-centered traffic, the automated systems must behave human-like so that humans can anticipate the system's decisions. While Reinforcement Learning has made remarkable progress in solving the decision-making part, it is non-trivial to parameterize a reward model that yields predictable actions. This work employs feature-based Maximum Entropy Inverse Reinforcement Learning combine…
Quantum-Inspired Episode Selection for Monte Carlo Reinforcement Learning via QUBO Optimization
Phystech School of Applied Mathematics and Computer Science(菲斯特科技应用数学与计算机科学学院);MIPT Russia(莫斯科国立信息安全大学俄罗斯分校);Research Center for Artificial Intelligence Innopolis University Russia(人工智能研究中心因诺普利斯大学俄罗斯分校);Q Deep Innopolis Russia(Q深度因诺普利斯俄罗斯);Innopolis University Russia(因诺普利斯大学俄罗斯分校);Laboratory of Quantum Computing Innopolis University Russia(量子计算实验室因诺普利斯大学俄罗斯分校)
The University of Tokyo(东京大学);Keio University(庆应义塾大学)
We demonstrate the first reinforcement-learning application for robots equipped with an event camera. Because of the considerably lower latency of the event camera, it is possible to achieve much faster control of robots compared with the existing vision-based reinforcement-learning applications using standard cameras. To handle a stream of events for reinforcement learning, we introduced an image-like feature and demonstrated the feasibility of training an agent in a simulator for two tasks: fast collision avoidance and obstacle tracking. Finally, we set up a robot with an event camera in the…
In this paper, we develop a safe decision-making method for self-driving cars in a multi-lane, single-agent setting. The proposed approach utilizes deep reinforcement learning (RL) to achieve a high-level policy for safe tactical decision-making. We address two major challenges that arise solely in autonomous navigation. First, the proposed algorithm ensures that collisions never happen, and therefore accelerate the learning process. Second, the proposed algorithm takes into account the unobservable states in the environment. These states appear mainly due to the unpredictable behavior of othe…
We propose and validate a novel car following model based on deep reinforcement learning. Our model is trained to maximize externally given reward functions for the free and car-following regimes rather than reproducing existing follower trajectories. The parameters of these reward functions such as desired speed, time gap, or accelerations resemble that of traditional models such as the Intelligent Driver Model (IDM) and allow for explicitly implementing different driving styles. Moreover, they partially lift the black-box nature of conventional neural network models. The model is trained on …
EnsembleFollower: A Hybrid Car-Following Framework Based On Reinforcement Learning and Hierarchical Planning
The Hong Kong University of Science and Technology (Guangzhou)(香港科技大学(广州));Shanghai Artificial Intelligence Laboratory(上海人工智能实验室);Beihang University(北京航空航天大学)
Missouri University of Science and Technology(密苏里科技大学)
The real-time strategy game of StarCraft II has been posed as a challenge for reinforcement learning by Google's DeepMind. This study examines the use of an agent based on the Monte-Carlo Tree Search algorithm for optimizing the build order in StarCraft II, and discusses how its performance can be improved even further by combining it with a deep reinforcement learning neural network. The experimental results accomplished using Monte-Carlo Tree Search achieves a score similar to a novice human player by only using very limited time and computational resources, which paves the way to achieving …
Sony Europe B.V., Schlieren/Switzerland Branch(索尼欧洲有限公司,施利伦/瑞士分公司);University of Zurich(苏黎世大学)
Autonomous car racing is a major challenge in robotics. It raises fundamental problems for classical approaches such as planning minimum-time trajectories under uncertain dynamics and controlling the car at the limits of its handling. Besides, the requirement of minimizing the lap time, which is a sparse objective, and the difficulty of collecting training data from human experts have also hindered researchers from directly applying learning-based approaches to solve the problem. In the present work, we propose a learning-based system for autonomous car racing by leveraging a high-fidelity phy…
University of Tokyo(东京大学);RIKEN Center for Emergent Matter Science (CEMS)(理化学研究所创发物性科学研究中心)
We generalize a standard benchmark of reinforcement learning, the classical cartpole balancing problem, to the quantum regime by stabilizing a particle in an unstable potential through measurement and feedback. We use state-of-the-art deep reinforcement learning to stabilize a quantum cartpole and find that our deep learning approach performs comparably to or better than other strategies in standard control theory. Our approach also applies to measurement-feedback cooling of quantum oscillators, showing the applicability of deep learning to general continuous-space quantum control.
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
This paper proposes adversarial attacks for Reinforcement Learning (RL) and then improves the robustness of Deep Reinforcement Learning algorithms (DRL) to parameter uncertainties with the help of these attacks. We show that even a naively engineered attack successfully degrades the performance of DRL algorithm. We further improve the attack using gradient information of an engineered loss function which leads to further degradation in performance. These attacks are then leveraged during training to improve the robustness of RL within robust control framework. We show that this adversarial tra…
Friedrich-Alexander Universität Erlangen-Nürnberg(埃尔朗根-纽伦堡弗里德里希-亚历山大大学);Siemens Healthineers AG(西门子医疗集团)
The use of deep learning has successfully solved several problems in the field of medical imaging. Deep learning has been applied to the CT denoising problem successfully. However, the use of deep learning requires large amounts of data to train deep convolutional networks (CNNs). Moreover, due to large parameter count, such deep CNNs may cause unexpected results. In this study, we introduce a novel CT denoising framework, which has interpretable behaviour, and provides useful results with limited data. We employ bilateral filtering in both the projection and volume domains to remove noise. To…
This paper introduces a set of algorithms for Monte-Carlo Bayesian reinforcement learning. Firstly, Monte-Carlo estimation of upper bounds on the Bayes-optimal value function is employed to construct an optimistic policy. Secondly, gradient-based algorithms for approximate upper and lower bounds are introduced. Finally, we introduce a new class of gradient algorithms for Bayesian Bellman error minimisation. We theoretically show that the gradient methods are sound. Experimentally, we demonstrate the superiority of the upper bound method in terms of reward obtained. However, we also show that t…
Active Reinforcement Learning (ARL) is a twist on RL where the agent observes reward information only if it pays a cost. This subtle change makes exploration substantially more challenging. Powerful principles in RL like optimism, Thompson sampling, and random exploration do not help with ARL. We relate ARL in tabular environments to Bayes-Adaptive MDPs. We provide an ARL algorithm using Monte-Carlo Tree Search that is asymptotically Bayes optimal. Experimentally, this algorithm is near-optimal on small Bandit problems and MDPs. On larger MDPs it outperforms a Q-learner augmented with speciali…
Growing advancements in reinforcement learning has led to advancements in control theory. Reinforcement learning has effectively solved the inverted pendulum problem and more recently the double inverted pendulum problem. In reinforcement learning, our agents learn by interacting with the control system with the goal of maximizing rewards. In this paper, we explore three such reward functions in the cart position problem. This paper concludes that a discontinuous reward function that gives non-zero rewards to agents only if they are within a given distance from the desired position gives the b…
Designing optimal controllers continues to be challenging as systems are becoming complex and are inherently nonlinear. The principal advantage of reinforcement learning (RL) is its ability to learn from the interaction with the environment and provide optimal control strategy. In this paper, RL is explored in the context of control of the benchmark cartpole dynamical system with no prior knowledge of the dynamics. RL algorithms such as temporal-difference, policy gradient actor-critic, and value function approximation are compared in this context with the standard LQR solution. Further, we pr…
Robotic catheterization is typically used for percutaneous coronary intervention procedures nowadays and it involves steering flexible endovascular tools to open up occlusion in the coronaries. In this study, a sample-efficient deep reinforcement learning with episodic policy transfer is, for the first time, used for motion control during robotic catheterization with fully adaptive PID tuning strategy. The reinforcement model aids the agent to continuously learn from its interactions in its environment and adaptively tune PID control gains for axial navigation of endovascular tool. The model w…
A basic simulation-based reinforcement learning algorithm is the Monte Carlo Exploring States (MCES) method, also known as optimistic policy iteration, in which the value function is approximated by simulated returns and a greedy policy is selected at each iteration. The convergence of this algorithm in the general setting has been an open question. In this paper, we investigate the convergence of this algorithm for the case with undiscounted costs, also known as the stochastic shortest path problem. The results complement existing partial results on this topic and thereby helps further settle…
Bayesian reinforcement learning (BRL) encodes prior knowledge of the world in a model and represents uncertainty in model parameters by maintaining a probability distribution over them. This paper presents Monte Carlo BRL (MC-BRL), a simple and general approach to BRL. MC-BRL samples a priori a finite set of hypotheses for the model parameter values and forms a discrete partially observable Markov decision process (POMDP) whose state space is a cross product of the state space for the reinforcement learning task and the sampled model parameter space. The POMDP does not require conjugate distri…
Harvard-MIT Health Sciences and Technology(哈佛-麻省理工学院健康科学与技术);Massachusetts Institute of Technology (MIT)(麻省理工学院);Massachusetts General Hospital(麻省总医院);Columbia University(哥伦比亚大学)
Opioids are the preferred medications for the treatment of pain in the intensive care unit. While undertreatment leads to unrelieved pain and poor clinical outcomes, excessive use of opioids puts patients at risk of experiencing multiple adverse effects. In this work, we present a sequential decision making framework for opioid dosing based on deep reinforcement learning. It provides real-time clinically interpretable dosing recommendations, personalized according to each patient's evolving pain and physiological condition. We focus on morphine, one of the most commonly prescribed opioids. To …
Leibniz University Hanover(莱布尼茨汉诺威大学);University of Freiburg(弗赖堡大学);Bosch Center for Artificial Intelligence(博世人工智能中心)
While Reinforcement Learning has made great strides towards solving ever more complicated tasks, many algorithms are still brittle to even slight changes in their environment. This is a limiting factor for real-world applications of RL. Although the research community continuously aims at improving both robustness and generalization of RL algorithms, unfortunately it still lacks an open-source set of well-defined benchmark problems based on a consistent theoretical framework, which allows comparing different approaches in a fair, reliable and reproducibleway. To fill this gap, we propose CARL,…
Model-free reinforcement learning has recently been shown to successfully learn navigation policies from raw sensor data. In this work, we address the problem of learning driving policies for an autonomous agent in a high-fidelity simulator. Building upon recent research that applies deep reinforcement learning to navigation problems, we present a modular deep reinforcement learning approach to predict the steering angle of the car from raw images. The first module extracts a low-dimensional latent semantic representation of the image. The control module trained with reinforcement learning tak…
University of Galway(戈尔韦大学);Vrije Universiteit Brussel(布鲁塞尔自由大学);City of Amsterdam(阿姆斯特丹市)
In many risk-aware and multi-objective reinforcement learning settings, the utility of the user is derived from a single execution of a policy. In these settings, making decisions based on the average future returns is not suitable. For example, in a medical setting a patient may only have one opportunity to treat their illness. Making decisions using just the expected future returns -- known in reinforcement learning as the value -- cannot account for the potential range of adverse or positive outcomes a decision may have. Therefore, we should use the distribution over expected future returns…
Research Center for Information Technology Innovation, Academia Sinica(中央研究院资讯科技创新研究中心)
This paper proposes a novel multiple-input multiple-output (MIMO) symbol detector that incorporates a deep reinforcement learning (DRL) agent into the Monte Carlo tree search (MCTS) detection algorithm. We first describe how the MCTS algorithm, used in many decision-making problems, is applied to the MIMO detection problem. Then, we introduce a self-designed deep reinforcement learning agent, consisting of a policy value network and a state value network, which is trained to detect MIMO symbols. The outputs of the trained networks are adopted into a modified MCTS detection algorithm to provide…
Technische Universität Berlin(柏林工业大学);Department of Electrical Engineering and Computer Science(电气工程与计算机科学系);Berlin, Germany(德国柏林(仅保留城市名,未明确机构))
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed ta…
This paper presents a novel approach that supports natural language voice instructions to guide deep reinforcement learning (DRL) algorithms when training self-driving cars. DRL methods are popular approaches for autonomous vehicle (AV) agents. However, most existing methods are sample- and time-inefficient and lack a natural communication channel with the human expert. In this paper, how new human drivers learn from human coaches motivates us to study new ways of human-in-the-loop learning and a more natural and approachable training interface for the agents. We propose incorporating natural …
The game of Chinese Checkers is a challenging traditional board game of perfect information that differs from other traditional games in two main aspects: first, unlike Chess, all checkers remain indefinitely in the game and hence the branching factor of the search tree does not decrease as the game progresses; second, unlike Go, there are also no upper bounds on the depth of the search tree since repetitions and backward movements are allowed. Therefore, even in a restricted game instance, the state-space of the game can still be unbounded, making it challenging for a computer program to exce…
In this paper, we present an online reinforcement learning algorithm, called Renewal Monte Carlo (RMC), for infinite horizon Markov decision processes with a designated start state. RMC is a Monte Carlo algorithm and retains the advantages of Monte Carlo methods including low bias, simplicity, and ease of implementation while, at the same time, circumvents their key drawbacks of high variance and delayed (end of episode) updates. The key ideas behind RMC are as follows. First, under any reasonable policy, the reward process is ergodic. So, by renewal theory, the performance of a policy is equa…
Northeastern University(东北大学);New York University School of Medicine(纽约大学医学院)
Patients with severe Coronavirus disease 19 (COVID-19) typically require supplemental oxygen as an essential treatment. We developed a machine learning algorithm, based on a deep Reinforcement Learning (RL), for continuous management of oxygen flow rate for critical ill patients under intensive care, which can identify the optimal personalized oxygen flow rate with strong potentials to reduce mortality rate relative to the current clinical practice. Basically, we modeled the oxygen flow trajectory of COVID-19 patients and their health outcomes as a Markov decision process. Based on individual …
Test-Time Learning and Inference-Time Deliberation for Efficiency-First Offline Reinforcement Learning in Care Coordination and Population Health Management
UC Berkeley(加州大学伯克利分校);Stanford(斯坦福大学);University of Pennsylvania(宾夕法尼亚大学)
Reinforcement learning (RL) in real-world safety-critical target settings like urban driving is hazardous, imperiling the RL agent, other agents, and the environment. To overcome this difficulty, we propose a "safety-critical adaptation" task setting: an agent first trains in non-safety-critical "source" environments such as in a simulator, before it adapts to the target environment where failures carry heavy costs. We propose a solution approach, CARL, that builds on the intuition that prior experience in diverse environments equips an agent to estimate risk, which in turn enables relative sa…
Diffusion-Modeled Reinforcement Learning for Carbon and Risk-Aware Microgrid Optimization
Information and Communications Technology Cluster, Singapore Institute of Technology(信息与通信技术集群,新加坡科技学院);Department of Electrical and Computer Engineering, National University of Singapore(国立新加坡大学电子与计算机工程系);Department of Electrical and Electronic Engineering, University of Hong Kong(香港大学电子与电气工程系);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);School of Control Science and Engineering, Shandong University(山东大学控制科学与工程学院)