Multi-connectivity has emerged as a key enabler for providing seamless connectivity in cellular mobile networks. However, its potential for improving the quality of multicast transmissions has remained unexplored. In this paper, we investigate the use of multi-connectivity in wireless multicast streaming. Multi-connectivity can significantly improve the performance of multicast services. It especially benefits the cell edge users who often suffer from poor channel conditions. In this work, we assess the impact of multi-connectivity on the performance of multicast streaming. We propose procedures for establishing multi-connectivity in a multicast system and address the associated resource allocation problem. We prove that the optimal resource allocation problem is NP-hard. We propose a greedy approximation algorithm for this problem and prove that no other polynomial-time algorithm can provide a better approximation. Since video streaming is the primary use case under consideration here, we use traces from actual videos to generate realistic video traffic patterns in our simulations. Our simulation results clearly establish that multi-connectivity results in considerable performance improvement in multicast streaming.
Vehicular Ad Hoc Network (VANET) is a type of mobile ad hoc network (MANET) that facilitates communication among vehicles. VANET provides inter-vehicular communications to serve for the application like road traffic safety and traffic efficiency. Infotainment service has been an anticipating trend in VANETs, and video streaming has a high potential in VANET. Although, this emerging technology is trending, there are still some issues like QoS provisions, decentralized medium access control, node coverage area, and finding and maintaining routes due to highly dynamic topology. These issues make …
Multimedia traffic is predicted to account for 82% of the total data traffic by the year 2020. With the increasing popularity of video streaming applications like YouTube, Netflix, Amazon Prime Video, popular video content is often required to be delivered to a large number of users simultaneously. Multicast transmission can be used for catering to such applications efficiently. The common content can be transmitted to the users on the same resources resulting in considerable resource conservation. This paper proposes various schemes for efficient grouping and resource allocation for multicast…
Bandwidth hungry video content has become the dominant contributor to the data traffic world over. Cellular networks are constantly evolving to meet the growing traffic demands. Over the past few years, wireless multicast has been garnering a lot of attention as a means of efficient resource utilization. Multicast transmission lets spectral resources to be shared between users streaming the same content. Even though multicast transmission allows to serve multiple users on the same resources, in order to serve all these users successfully, the base station cannot transmit the content at a rate …
This paper presents a reliable and efficient high quality video streaming solution for use in challenging outdoor environments over Wi-Fi. An application layer forward error correction based on RaptorQ codes was implemented in a practical Wi-Fi based server and client system to enhance reliability. Thus, this paper presents the first detailed analysis on the implementation of RaptorQ codes for streaming high definition video over Wi-Fi. The measurements were performed in central Bristol with parameters such as RaptorQ symbol size, code rate, buffering time and modulation and coding scheme, and…
Graph Neural Network-Based Multicast Routing for On-Demand Streaming Services in 6G Networks
School of Telecommunications Engineering, Xidian University(西安电子科技大学电信工程学院);Division of Integrative Systems and Design, The Hong Kong University of Science and Technology(香港科学与技术大学整合系统与设计系);School of Electronic and Information Engineering, Beijing Jiaotong University(北京交通大学电子与信息工程学院);Department of Electrical and Computer Engineering, University of Waterloo(滑铁卢大学电气与计算机工程系)
Delivering 360 degree video streaming for virtual and augmented reality presents many technical challenges especially in bandwidth starved wireless environments. Recently, a so-called two-tier approach has been proposed which delivers a basic-tier chunk and select enhancement-tier chunks to improve user experience while reducing network resources consumption. The video chunks are to be transmitted via unicast or multicast over an ultra-dense small cell infrastructure with enough bandwidth where small cells store video chunks in local caches. In this setup, user-cell association algorithms play…
Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not to be ready for latency-sensitive applications such as virtual reality streaming, which is an essential building block of future 6G networks. Unlike conventional High-Definition streaming applications, streaming virtual reality applications requires not only stringent latency requirements but also the computation capability of the transmitter to quickly respo…
The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video content will be accessed from mobile devices, prompting the provision of very high data rates by next generation (5G) cellular networks. A possible enabler in this regard is communication at mmWave frequencies, given the vast amount of available spectrum that can be allocated to mobile users; however, the harsh propagation environment at such high frequencies ma…
This paper investigate joint scheduling and power control for V2V multicast allowing multihop communication. The effects of both co-channel interference and adjacent channel interference are considered. First, we solve the problem with the objective of maximizing the throughput and connectivity of vehicles in the network. Then extend the same problem formulation to include the objective of minimizing the latency and the average age of information (AoI), which is the age of the latest received message. In order to account for fairness, we also show the problem formulation to maximize the worst-…
In today's Internet, video is the most dominant application and in addition to this, wireless networks such as WiFi, Cellular, and Bluetooth have become ubiquitous. Hence, most of the Internet traffic is video over wireless nodes. There is a plethora of research to improve video streaming to achieve high Quality of Experience (QoE) over the Internet. Many of them focus on wireless nodes. Recent measurement studies often show QoE of video suffers in many wireless clients over the Internet. Recently, many research papers have presented models and schemes to optimize the Adaptive BitRate (ABR) ba…
Enabling high data-rate uplink cellular connectivity for drones is a challenging problem, since a flying drone has a higher likelihood of having line-of-sight propagation to base stations that terrestrial UEs normally do not have line-of-sight to. This may result in uplink inter-cell interference and uplink performance degradation for the neighboring ground UEs when drones transmit at high data-rates (e.g., video streaming). We address this problem from a cellular operator's standpoint to support drone-sourced video streaming of a point of interest. We propose a low-complexity, closed-loop con…
We introduce the problem of finding a spanning tree along with a partition of the tree edges into fewest number of feasible sets, where constraints on the edges define feasibility. The motivation comes from wireless networking, where we seek to model the irregularities seen in actual wireless environments. Not all node pairs may be able to communicate, even if geographically close --- thus, the available pairs are modeled with a link graph $\mathcal{L}=(V,E)$. Also, signal attenuation need not follow a nice geometric formulas --- hence, interference is modeled by a conflict (hyper)graph $\math…