Deep learning (DL) workflows demand an ever-increasing budget of compute and energy in order to achieve outsized gains. Neural architecture searches, hyperparameter sweeps, and rapid prototyping consume immense resources that can prevent resource-constrained researchers from experimenting with large models and carry considerable environmental impact. As such, it becomes essential to understand how different deep neural networks (DNNs) and training leverage increasing compute and energy resources -- especially specialized computationally-intensive models across different domains and applications.
In this paper, we conduct over 3,400 experiments training an array of deep networks representing various domains/tasks -- natural language processing, computer vision, and chemistry -- on up to 424 graphics processing units (GPUs). During training, our experiments systematically vary compute resource characteristics and energy-saving mechanisms such as power utilization and GPU clock rate limits to capture and illustrate the different trade-offs and scaling behaviors each representative model exhibits under various resource and energy-constrained regimes. We fit power law models that describe how training time scales with available compute resources and energy constraints. We anticipate that these findings will help inform and guide high-performance computing providers in optimizing resource utilization, by selectively reducing energy consumption for different deep learning tasks/workflows with minimal impact on training.
University of Illinois, Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);IBM Thomas J. Watson Research Center(IBM托马斯·J·沃森研究中心)
Machine Learning (ML) and Deep Learning (DL) innovations are being introduced at such a rapid pace that researchers are hard-pressed to analyze and study them. The complicated procedures for evaluating innovations, along with the lack of standard and efficient ways of specifying and provisioning ML/DL evaluation, is a major "pain point" for the community. This paper proposes MLModelScope, an open-source, framework/hardware agnostic, extensible and customizable design that enables repeatable, fair, and scalable model evaluation and benchmarking. We implement the distributed design with support …
We introduce Deep500: the first customizable benchmarking infrastructure that enables fair comparison of the plethora of deep learning frameworks, algorithms, libraries, and techniques. The key idea behind Deep500 is its modular design, where deep learning is factorized into four distinct levels: operators, network processing, training, and distributed training. Our evaluation illustrates that Deep500 is customizable (enables combining and benchmarking different deep learning codes) and fair (uses carefully selected metrics). Moreover, Deep500 is fast (incurs negligible overheads), verifiable …
Artificial Intelligence/Machine Learning applications require the training of complex models on large amounts of labelled data. The large computational requirements for training deep models have necessitated the development of new methods for faster training. One such approach is the data parallel approach, where the training data is distributed across multiple compute nodes. This approach is simple to implement and supported by most of the commonly used machine learning frameworks. The data parallel approach leverages MPI for communicating gradients across all nodes. In this paper, we examine…
In this paper, we propose a gamification approach as a novel framework for smart building infrastructure with the goal of motivating human occupants to reconsider personal energy usage and to have positive effects on their environment. Human interaction in the context of cyber-physical systems is a core component and consideration in the implementation of any smart building technology. Research has shown that the adoption of human-centric building services and amenities leads to improvements in the operational efficiency of these cyber-physical systems directed towards controlling building ene…
In the big data era of observational oceanography, passive acoustics datasets are becoming too high volume to be processed on local computers due to their processor and memory limitations. As a result there is a current need for our community to turn to cloud-based distributed computing. We present a scalable computing system for FFT (Fast Fourier Transform)-based features (e.g., Power Spectral Density) based on the Apache distributed frameworks Hadoop and Spark. These features are at the core of many different types of acoustic analysis where the need of processing data at scale with speed is…
National University of Singapore(新加坡国立大学);Rice University(莱斯大学);University of Texas at Austin(德克萨斯大学奥斯汀分校)
Large-scale graph training is a notoriously challenging problem for graph neural networks (GNNs). Due to the nature of evolving graph structures into the training process, vanilla GNNs usually fail to scale up, limited by the GPU memory space. Up to now, though numerous scalable GNN architectures have been proposed, we still lack a comprehensive survey and fair benchmark of this reservoir to find the rationale for designing scalable GNNs. To this end, we first systematically formulate the representative methods of large-scale graph training into several branches and further establish a fair an…
Bonn-Rhein-Sieg University of Applied Sciences(波恩-莱茵-锡格应用技术大学);German Research Center for Artificial Intelligence(德国人工智能研究中心)
Docking control of an autonomous underwater vehicle (AUV) is a task that is integral to achieving persistent long term autonomy. This work explores the application of state-of-the-art model-free deep reinforcement learning (DRL) approaches to the task of AUV docking in the continuous domain. We provide a detailed formulation of the reward function, utilized to successfully dock the AUV onto a fixed docking platform. A major contribution that distinguishes our work from the previous approaches is the usage of a physics simulator to define and simulate the underwater environment as well as the D…
Benchmarking Robust Aggregation in Decentralized Gradient Marketplaces
Department of Computer Science and Engineering(计算机科学与工程系);Pennsylvania State University(宾夕法尼亚州立大学);Department of Computer Science(计算机科学系);Cornell University(康奈尔大学)
Real world applications of Reinforcement Learning (RL) are often partially observable, thus requiring memory. Despite this, partial observability is still largely ignored by contemporary RL benchmarks and libraries. We introduce Partially Observable Process Gym (POPGym), a two-part library containing (1) a diverse collection of 15 partially observable environments, each with multiple difficulties and (2) implementations of 13 memory model baselines -- the most in a single RL library. Existing partially observable benchmarks tend to fixate on 3D visual navigation, which is computationally expen…
Public University of Navarre(纳瓦拉公立大学);Navarrabiomed(纳瓦拉生物医学研究所);Complejo Hospitalario de Navarra(纳瓦拉综合医院);IdiSNA(纳瓦拉卫生研究所);Institute of Smart Cities(智慧城市研究所)
We present a new distributed fuzzy partitioning method to reduce the complexity of multi-way fuzzy decision trees in Big Data classification problems. The proposed algorithm builds a fixed number of fuzzy sets for all variables and adjusts their shape and position to the real distribution of training data. A two-step process is applied : 1) transformation of the original distribution into a standard uniform distribution by means of the probability integral transform. Since the original distribution is generally unknown, the cumulative distribution function is approximated by computing the q-qu…
The growth of autonomous vehicles, ridesharing systems, and self driving technology will bring a shift in the way ride hailing platforms plan out their services. However, these advances in technology coupled with road congestion, environmental concerns, fuel usage, vehicles emissions, and the high cost of the vehicle usage have brought more attention to better utilize the use of vehicles and their capacities. In this paper, we propose a novel multi-hop ride-sharing (MHRS) algorithm that uses deep reinforcement learning to learn optimal vehicle dispatch and matching decisions by interacting wit…