arXivDaily arXiv每日学术速递 周一至周五更新
arXiv 2201.11827cs.NI
收藏

用户-雾分配的匹配博弈

Matching-Game for User-Fog Assignment

Amine Abouaomar, Abdellatif Kobbane, Soumaya Cherkaoui

摘要:

雾计算已经成为移动网络通信中的一种新范式,旨在为网络边缘提供计算和存储能力,以处理用户设备和传感器产生的大量数据和处理需求。然而,如何优化分配用户到fogs仍然是一个悬而未决的问题。在本文中,我们制定的问题的用户雾关联,作为一个匹配的游戏与最小和最大配额的限制,并提出了一个多阶段的差异接受(MSDA),以平衡使用的雾资源,并提供一个更好的响应时间的用户。仿真结果表明,该模型的性能相比,基线匹配的用户,实现了降低用户的延迟。

英文摘要:

Fog computing has emerged as a new paradigm in mobile network communications, aiming to equip the edge of the network with the computing and storing capabilities to deal with the huge amount of data and processing needs generated by the users' devices and sensors. Optimizing the assignment of users to fogs is, however, still an open issue. In this paper, we formulated the problem of users-fogs association, as a matching game with minimum and maximum quota constraints, and proposed a Multi-Stage Differed Acceptance (MSDA) in order to balance the use of fogs resources and offer a better response time for users. Simulations results show that the performance of the proposed model compared to a baseline matching of users, achieves lowers delays for users.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

↑