救灾游戏研究综述
A Review on Serious Games for Disaster Relief
摘要:
人类从生命的开始就受到灾难的影响,给他们带来了许多悲伤的回忆。在长期的抗灾斗争中,人们想出了各种方法来训练相关参与者的救灾能力。然而,许多传统的训练方法,如灾难演习,可能无法提供有效的训练,以满足今天的需要。严肃游戏为救灾训练参与者提供了一种创新的方法,大量的救灾严肃游戏(SGDR)已经开发出来,用于训练灾害规划和救援能力。同时,没有对救灾进行系统的阶段性描述,不能有效地指导参与者的救灾工作和培训。因此,本文根据灾害发生各个阶段的不同救援工作,提出了一个全面而专业的灾害救援分类框架。在此框架下,我们对每一分类中的严肃游戏的功能和技术进行了综述,为研究者更好地理解和使用SGDR提供了可靠的指导。此外,我们还分析了每个类别中的严肃游戏,指出了其局限性,并为游戏设计开发者提供了一些有价值的建议。
英文摘要:
Human beings have been affected by disasters from the beginning of life, bringing them many sad memories. In the long struggle against disaster, people have devised a variety of methods to train relevant participants in disaster relief capabilities. However, many traditional training methods, such as disaster exercises may not provide effective training to meet the need of today. Serious games provide an innovative approach to train participants in disaster relief, and a large number of Serious Games for Disaster Relief (SGDRs) have been developed to train disaster planning and rescue capabilities. At the same time, there is no systematics phase description for disaster relief, which cannot effectively guide participants' work and training in disaster relief. Therefore, this paper proposes a comprehensive and professional disaster relief classification framework according to different relief work in each stage of the disaster. Based on this framework, we review the functions and technologies of serious games in each classification, which can offer reliable guidance for researchers to better understand and use SGDRs. In addition, we analyze the serious games in each category, point out the limitations, and provide some valuable advice for developers on game design.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。