Real-time robot motion planning in complex high-dimensional environments remains an open problem. Motion planning algorithms, and their underlying collision checkers, are crucial to any robot control stack. Collision checking takes up a large portion of the computational time in robot motion planning. Existing collision checkers make trade-offs between speed and accuracy and scale poorly to high-dimensional, complex environments. We present a novel space decomposition method using K-Means clustering in the Forward Kinematics space to accelerate proxy collision checking. We train individual configuration space models using Fastron, a kernel perceptron algorithm, on these decomposed subspaces, yielding compact yet highly accurate models that can be queried rapidly and scale better to more complex environments. We demonstrate this new method, called Decomposed Fast Perceptron (D-Fastron), on the 7-DOF Baxter robot producing on average 29x faster collision checks and up to 9.8x faster motion planning compared to state-of-the-art geometric collision checkers.
Kernel functions may be used in robotics for comparing different poses of a robot, such as in collision checking, inverse kinematics, and motion planning. These comparisons provide distance metrics often based on joint space measurements and are performed hundreds or thousands of times a second, continuously for changing environments. Few examples exist in creating new kernels, despite their significant effect on computational performance and robustness in robot control and planning. We introduce a new kernel function based on forward kinematics (FK) to compare robot manipulator configurations…
Department of Electrical and Computer Engineering, University of California San Diego(加利福尼亚大学圣地亚哥分校电气与计算机工程系);University of California San Diego(加利福尼亚大学圣地亚哥分校);Electrical and Computer Engineering, University of California San Diego(加利福尼亚大学圣地亚哥分校电气与计算机工程)
This paper demonstrates that collision detection-intensive applications such as robotic motion planning may be accelerated by performing collision checks with a machine learning model. We propose Fastron, a learning-based algorithm to model a robot's configuration space to be used as a proxy collision detector in place of standard geometric collision checkers. We demonstrate that leveraging the proxy collision detector results in up to an order of magnitude faster performance in robot simulation and planning than state-of-the-art collision detection libraries. Our results show that Fastron lea…
Sampling-based motion planning is a popular approach in robotics for finding paths in continuous configuration spaces. Checking collision with obstacles is the major computational bottleneck in this process. We propose new learning-based methods for reducing collision checking to accelerate motion planning by training graph neural networks (GNNs) that perform path exploration and path smoothing. Given random geometric graphs (RGGs) generated from batch sampling, the path exploration component iteratively predicts collision-free edges to prioritize their exploration. The path smoothing componen…
The path planning problems arising in manipulation planning and in task and motion planning settings are typically repetitive: the same manipulator moves in a space that only changes slightly. Despite this potential for reuse of information, few planners fully exploit the available information. To better enable this reuse, we decompose the collision checking into reusable, and non-reusable parts. We then treat the sequences of path planning problems in manipulation planning as a multiquery path planning problem. This allows the usage of planners that actively minimize planning effort over mult…
This paper presents Latent Sampling-based Motion Planning (L-SBMP), a methodology towards computing motion plans for complex robotic systems by learning a plannable latent representation. Recent works in control of robotic systems have effectively leveraged local, low-dimensional embeddings of high-dimensional dynamics. In this paper we combine these recent advances with techniques from sampling-based motion planning (SBMP) in order to design a methodology capable of planning for high-dimensional robotic systems beyond the reach of traditional approaches (e.g., humanoids, or even systems where…
Traditional motion planning is computationally burdensome for practical robots, involving extensive collision checking and considerable iterative propagation of cost values. We present a novel neural network architecture which can directly generate the cost-to-go (c2g) function for a given configuration space and a goal configuration. The output of the network is a continuous function whose gradient in configuration space can be directly used to generate trajectories in motion planning without the need for protracted iterations or extensive collision checking. This higher order function (i.e. …
Fast and reliable trajectory planning is a key requirement of autonomous vehicles. In this paper we introduce a novel technique for planning the route of an autonomous vehicle on a straight rural road using the Spin model checker. We show how we can combine Spins ability to identify paths violating temporal properties with sensor information from a 3D Unity simulation of an autonomous vehicle, to plan and perform consecutive overtaking manoeuvres on a traffic heavy road. This involves discretising the sensory information and combining multiple sequential Spin models with a Linear Time Temporal…
As robots play an increasingly important role in the industrial, the expectations about their applications for everyday living tasks are getting higher. Robots need to perform long-horizon tasks that consist of several sub-tasks that need to be accomplished. Task and Motion Planning (TAMP) provides a hierarchical framework to handle the sequential nature of manipulation tasks by interleaving a symbolic task planner that generates a possible action sequence, with a motion planner that checks the kinematic feasibility in the geometric world, generating robot trajectories if several constraints a…
The Chinese University of Hong Kong(香港中文大学);Southern University of Science and Technology(南方科技大学);Shenzhen Research Institute of the Chinese University of Hong Kong(香港中文大学深圳研究院)
This paper presents a search-based partial motion planner to generate dynamically feasible trajectories for car-like robots in highly dynamic environments. The planner searches for smooth, safe, and near-time-optimal trajectories by exploring a state graph built on motion primitives, which are generated by discretizing the time dimension and the control space. To enable fast online planning, we first propose an efficient path searching algorithm based on the aggregation and pruning of motion primitives. We then propose a fast collision checking algorithm that takes into account the motions of …
Institute for Anthropomatics and Robotics, Karlsruhe Institute of Technology(卡尔斯鲁厄理工学院人类工程与机器人研究所);Robotics and Autonomous Systems, Institute of Applied Research, Karlsruhe University of Applied Sciences(卡尔斯鲁厄应用技术大学应用研究所机器人与自主系统部)
University of York(约克大学);University of Málaga(马拉加大学)
This 'research preview' paper introduces an adaptive path planning framework for robotic mission execution in assistive-care applications. The framework provides a graph-based environment modelling approach, with dynamic path finding performed using Dijkstra's algorithm. A predictive module that uses probabilistic model checking is applied to estimate the human's movement through the environment, allowing run-time re-planning of the robot's path. We illustrate the use of the framework for a simulated assistive-care case study in which a mobile robot navigates through the environment and monito…
In this paper, we deal with the problem of full-body path planning for walking robots. The state of walking robots is defined in multi-dimensional space. Path planning requires defining the path of the feet and the robot's body. Moreover, the planner should check multiple constraints like static stability, self-collisions, collisions with the terrain, and the legs' workspace. As a result, checking the feasibility of the potential path is time-consuming and influences the performance of a planning method. In this paper, we verify the feasibility of sampling-based planners in the path planning t…
Multicopters with collision-resilient designs can operate with trajectories involving collisions. This paper presents a sampling-based method that can exploit collisions for better motion planning. The method is built upon the basis of the RRT* algorithm and takes advantages of fast motion primitive generation and collision checking for multicopters. It generates collision states by detecting potential intersections between motion primitives and obstacles, and connects these states with other sampled states to form collision-inclusive trajectories. We show that allowing collision helps improve…
Collision checking is a computational bottleneck in motion planning, requiring lazy algorithms that explicitly reason about when to perform this computation. Optimism in the face of collision uncertainty minimizes the number of checks before finding the shortest path. However, this may take a prohibitively long time to compute, with no other feasible paths discovered during this period. For many real-time applications, we instead demand strong anytime performance, defined as minimizing the cumulative lengths of the feasible paths yielded over time. We introduce Posterior Sampling for Motion Pl…
Parallelization of A* path planning is mostly limited by the number of possible motions, which is far less than the level of parallelism that modern processors support. In this paper, we go beyond the limitations of traditional parallelism of A* and propose Speculative Path Planning to accelerate the search when there are abundant idle resources. The key idea of our approach is predicting future state expansions relying on patterns among expansions and aggressively parallelize the computations of prospective states (i.e. pre-evaluate the expensive collision checking operation of prospective no…
This paper presents a tool for addressing a key component in many algorithms for planning robot trajectories under uncertainty: evaluation of the safety of a robot whose actions are governed by a closed-loop feedback policy near a nominal planned trajectory. We describe an adaptive importance sampling Monte Carlo framework that enables the evaluation of a given control policy for satisfaction of a probabilistic collision avoidance constraint which also provides an associated certificate of accuracy (in the form of a confidence interval). In particular this adaptive technique is well-suited to …
Implicit neural representations have shown promising potential for the 3D scene reconstruction. Recent work applies it to autonomous 3D reconstruction by learning information gain for view path planning. Effective as it is, the computation of the information gain is expensive, and compared with that using volumetric representations, collision checking using the implicit representation for a 3D point is much slower. In the paper, we propose to 1) leverage a neural network as an implicit function approximator for the information gain field and 2) combine the implicit fine-grained representation …
Our goal in this paper is to plan the motion of a robot in a partitioned environment with dynamically changing, locally sensed rewards. We assume that arbitrary assumptions on the reward dynamics can be given. The robot aims to accomplish a high-level temporal logic surveillance mission and to locally optimize the collection of the rewards in the visited regions. These two objectives often conflict and only a compromise between them can be reached. We address this issue by taking into consideration a user-defined preference function that captures the trade-off between the importance of collect…
Stanford University(斯坦福大学);Carnegie Mellon University(卡内基梅隆大学);University of Washington(华盛顿大学)
We propose an algorithmic framework for efficient anytime motion planning on large dense geometric roadmaps, in domains where collision checks and therefore edge evaluations are computationally expensive. A large dense roadmap (graph) can typically ensure the existence of high quality solutions for most motion-planning problems, but the size of the roadmap, particularly in high-dimensional spaces, makes existing search-based planning algorithms computationally expensive. We deal with the challenges of expensive search and collision checking in two ways. First, we frame the problem of anytime m…
Efficient Multi-Robot Motion Planning with Precomputed Translation-Invariant Edge Bundles
Smead Aerospace Engineering Sciences, University of Colorado Boulder(科罗拉多大学博尔德分校航空航天工程科学系);Department of Computer Science, University of Colorado Boulder(科罗拉多大学博尔德分校计算机科学系);Cherry Creek High School, Greenwood Village, CO, USA(科罗拉多州格里诺村樱桃溪高中)
This paper presents a novel approach, named the Group Marching Tree (GMT*) algorithm, to planning on GPUs at rates amenable to application within control loops, allowing planning in real-world settings via repeated computation of near-optimal plans. GMT*, like the Fast Marching Tree (FMT) algorithm, explores the state space with a "lazy" dynamic programming recursion on a set of samples to grow a tree of near-optimal paths. GMT*, however, alters the approach of FMT with approximate dynamic programming by expanding, in parallel, the group of all active samples with cost below an increasing thre…
SAP Labs, India(思爱普实验室(印度));IIT Kanpur, India(印度坎普尔理工学院)
We address the path planning problem for a team of robots satisfying a complex high-level mission specification given in the form of an Linear Temporal Logic (LTL) formula. The state-of-the-art approach to this problem employs the automata-theoretic model checking technique to solve this problem. This approach involves computation of a product graph of the Buchi automaton generated from the LTL specification and a joint transition system which captures the collective motion of the robots and then computation of the shortest path using Dijkstra's shortest path algorithm. We propose MT*, an algo…
Lattice-based motion planning is a hybrid planning method where a plan made up of discrete actions simultaneously is a physically feasible trajectory. The planning takes both discrete and continuous aspects into account, for example action pre-conditions and collision-free action-duration in the configuration space. Safe motion planing rely on well-calibrated safety-margins for collision checking. The trajectory tracking controller must further be able to reliably execute the motions within this safety margin for the execution to be safe. In this work we are concerned with introspective learni…
Learning Neural Observer-Predictor Models for Limb-level Sampling-based Locomotion Planning
Department of Mechanical Engineering, University of Delaware(德克萨斯大学机械工程系);School of Mechanical Engineering, National Technical University of Athens(希腊国家技术大学机械工程学院)
Masaryk University(马萨里克大学);Massachusetts Institute of Technology (MIT)(麻省理工学院(MIT))
We consider the problem of automatic generation of control strategies for robotic vehicles given a set of high-level mission specifications, such as "Vehicle x must eventually visit a target region and then return to a base," "Regions A and B must be periodically surveyed," or "None of the vehicles can enter an unsafe region." We focus on instances when all of the given specifications cannot be reached simultaneously due to their incompatibility and/or environmental constraints. We aim to find the least-violating control strategy while considering different priorities of satisfying different p…
National Institute of Advanced Industrial Science and Technology (AIST)(国立先进工业科学技术研究所(AIST));Osaka University(大阪大学)
In this paper, we address efficiently and robustly collecting objects stored in different trays using a mobile manipulator. A resolution complete method, based on precomputed reachability database, is proposed to explore collision-free inverse kinematics (IK) solutions and then a resolution complete set of feasible base positions can be determined. This method approximates a set of representative IK solutions that are especially helpful when solving IK and checking collision are treated separately. For real world applications, we take into account the base positioning uncertainty and plan a se…
University of Utah(犹他大学);University of Tennessee(田纳西大学)
Tendon-driven robots, where one or more tendons under tension bend and manipulate a flexible backbone, can improve minimally invasive surgeries involving difficult-to-reach regions in the human body. Planning motions safely within constrained anatomical environments requires accuracy and efficiency in shape estimation and collision checking. Tendon robots that employ arbitrarily-routed tendons can achieve complex and interesting shapes, enabling them to travel to difficult-to-reach anatomical regions. Arbitrarily-routed tendon-driven robots have unintuitive nonlinear kinematics. Therefore, we …
A Unified Framework for Multi-Contact Path Planning in the Rolling Robot Systems
Geometric Mechanics and Mechatronics in Robotics (gm 2 R) Lab, School of Engineering, Cardiff University(机器人几何力学与机电学实验室,工程学院,卡迪夫大学);Information Science and Engineering Department, Ritsumeikan University(信息科学与工程系,立命馆大学)
Whole-body motion planning and safety-critical control for aerial manipulation
School of Mechanical and Aerospace Engineering, Nanyang Technological University, Singapore(机械与航空航天工程学院,南洋理工大学,新加坡);Department of Aerospace Engineering, Seoul National University, South Korea(航空航天工程系,首尔国立大学,韩国)
We present a neural network collision checking heuristic, ClearanceNet, and a planning algorithm, CN-RRT. ClearanceNet learns to predict separation distance (minimum distance between robot and workspace) with respect to a workspace. CN-RRT then efficiently computes a motion plan by leveraging three key features of ClearanceNet. First, CN-RRT explores the space by expanding multiple nodes at the same time, processing batches of thousands of collision checks. Second, CN-RRT adaptively relaxes its clearance requirements for more difficult problems. Third, to repair errors, CN-RRT shifts its nodes…
Korea Advanced Institute of Science and Technology(韩国科学技术院);Optimus Ride
We present a framework for learning to guide geometric task and motion planning (GTAMP). GTAMP is a subclass of task and motion planning in which the goal is to move multiple objects to target regions among movable obstacles. A standard graph search algorithm is not directly applicable, because GTAMP problems involve hybrid search spaces and expensive action feasibility checks. To handle this, we introduce a novel planner that extends basic heuristic search with random sampling and a heuristic function that prioritizes feasibility checking on promising state action pairs. The main drawback of …
Belief-Conditioned One-Step Diffusion: Real-Time Trajectory Planning with Just-Enough Sensing
University of Illinois Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校);University of Florida(佛罗里达大学);Providence College(普罗维登斯学院);Florida International University(佛罗里达国际大学)
California Institute of Technology(加州理工学院);Jet Propulsion Laboratory(喷气推进实验室)
We present gPC-SCP: Generalized Polynomial Chaos-based Sequential Convex Programming to compute a sub-optimal solution for a continuous-time chance-constrained stochastic nonlinear optimal control (SNOC) problem. The approach enables motion planning for robotic systems under uncertainty. The gPC-SCP method involves two steps. The first step is to derive a surrogate problem of \emph{deterministic} nonlinear optimal control (DNOC) with convex constraints by using gPC expansion and the distributionally-robust convex subset of the chance constraints. The second step is to solve the DNOC problem us…
Applied AI Lab (A2I)(应用人工智能实验室(A2I));Dynamic Robot Systems (DRS)(动态机器人系统实验室(DRS));Oxford Robotics Institute (ORI)(牛津机器人研究所(ORI));University of Oxford(牛津大学)
Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed. However, the real-world applicability of recent work in this domain remains limited by the need to express obstacle information directly in state-space, involving simple geometric primitives. In this work we address this challenge by leveraging learned scene embeddings together with a generative model of the robot manipulator to drive the optimisation process. In addit…