从终端用户情境和行为角度进行创新的新概念
A New Innovation Concept on End user Contextual and Behavioural Perspectives
摘要:
创新现象已经从注重有形的现代化转向无形的现代化,其背景充满活力。这种转变在组织和社会中的个人最终用户开发的创新中尤为明显,包括在全国范围内探索家庭部门无形最终用户创新的存在和影响。无形最终用户创新的一些例子包括技术,服务和用户行为。虽然,有各种无形的最终用户的创新在文献中讨论,有限的理解是存在构建一个有效的和全面的类型,其中包括这种创新现象的性质。这项研究探讨了这种原始现象,提出了一个新的概念,将作为创新类型的总体描述符:想法,对象和行为。这一与无形创新有关的拟议概念将解释一项或多项相关无形活动的顺序,这些活动相对于以往的活动和做法向最终用户提供了新颖性。该研究采用设计科学研究方法,包括两个目标:a)确定衡量创新无形投入的机会和问题,b)提出一个扩展现有创新理论的框架,以更好地捕捉无形最终用户创新及其在各国在线环境中的传播见解
英文摘要:
The phenomenon of innovation has been shifting away from focusing on tangible to intangible modernization with its vitalizing context. This shift appears vitally in innovation developed by individual end-users in organizations and societies, including the exploration of the intangible end-user innovation existence and impact in the household sector on a national scale. Some examples of intangible end-user innovation include technique, service, and user behavior. Although, there is a variety of intangible end-user innovation discussed in the literature, limited understanding is existed for constructing an efficient and comprehensive typology, which encompasses the nature of this innovation phenomenon. This research study explores this original phenomenon for proposing a new concept that will act as an overarching descriptor of innovation types: idea, object, and behavior. This proposed concept, relating to intangible innovation, will explain the sequence within one or many connected intangible activities that provide novelty to its end-user relative to previous activities and practices. Using a design science research approach, the study comprises two goals: a) identifying opportunities and issues to measure intangible inputs to the innovation and b) proposing a framework for extending the existing innovation theories that to better capture intangible end-user innovation and its diffusion insights in their online environment across nations
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。