开发增强现实游戏作为SHS - STEM Precalculus的辅助工具以避免数学焦虑
Developing an Augmented Reality-Based Game as a Supplementary tool for SHS- STEM Precalculus to Avoid Math Anxiety
摘要:
数学焦虑是学生的经验。这主要是由于学习成绩不佳,特别是在微积分和数学中的Precalcus。从2014年到2016年,在国家成就测试等几次考试中,中等教育的平均评分为70.33%,小学为71.1%。据说成绩低于全国及格率,这表明菲律宾学生的数学成绩确实很差。考虑到存在这些问题的证据,有必要尝试和测试是否需要一种以前从未被用作补救措施的技术。增强现实被认为是技术的进步之一,不仅对学生的健康,而且对数学的学习有很好的影响。结合增强现实的两个积极影响和基于游戏的数学学习技术的令人印象深刻的结果,可以明智地说,基于增强现实游戏的学习方法可以作为Precalculus和微积分教学的补充。
英文摘要:
Math Anxiety is experienced by students. This is caused mainly by poor academic performance specifically in Calculus and Precalculus in Mathematics. From 2014 to 2016, an average rating of 70.33 percent for secondary education and 71.1 percent for elementary was generated during several exams, such as the National Achievement Test. The result produced is said to be below the national passing percentage, which shows that Filipino student performance in mathematics is very poor indeed. Taking into consideration the proof of the existence of these problems, it is necessary to try and test a need for a technology which has never before been used as a remedy. Augmented reality is deemed to be one of the advances in technology that is found to have a good effect not only on the health of the student, but also on the learning of Mathematics. Combining the two positive effects of Augmented Reality and the very impressive outcome of a game-based learning technique in mathematics, it is wise to say that an Augmented Reality Game-based learning method can be used as a supplement in Precalculus and Calculus teaching.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。