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arXiv 2108.11010cs.LGcs.AI

Adversary agent reinforcement learning for pursuit-evasion

College of Engineering, Peking University(北京大学工学院);State Key Laboratory of Turbulence and Complex Systems(湍流与复杂系统国家重点实验室);The Hong Kong University of Science and Technology(香港科技大学)

X. Huang

英文摘要:

A reinforcement learning environment with adversary agents is proposed in this work for pursuit-evasion game in the presence of fog of war, which is of both scientific significance and practical importance in aerospace applications. One of the most popular learning environments, StarCraft, is adopted here and the associated mini-games are analyzed to identify the current limitation for training adversary agents. The key contribution includes the analysis of the potential performance of an agent by incorporating control and differential game theory into the specific reinforcement learning environment, and the development of an adversary agents challenge (SAAC) environment by extending the current StarCraft mini-games. The subsequent study showcases the use of this learning environment and the effectiveness of an adversary agent for evasion units. Overall, the proposed SAAC environment should benefit pursuit-evasion studies with rapidly-emerging reinforcement learning technologies. Last but not least, the corresponding tutorial code can be found at GitHub.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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