Dense real-time tracking and mapping from RGB-D images is an important tool for many robotic applications, such as navigation or grasping. The recently presented Directional Truncated Signed Distance Function (DTSDF) is an augmentation of the regular TSDF and shows potential for more coherent maps and improved tracking performance. In this work, we present methods for rendering depth- and color maps from the DTSDF, making it a true drop-in replacement for the regular TSDF in established trackers. We evaluate and show, that our method increases re-usability of mapped scenes. Furthermore, we add color integration which notably improves color-correctness at adjacent surfaces.
Dense real-time tracking and mapping from RGB-D images is an important tool for many robotic applications, such as navigation and manipulation. The recently presented Directional Truncated Signed Distance Function (DTSDF) is an augmentation of the regular TSDF that shows potential for more coherent maps and improved tracking performance. In this work, we present methods for rendering depth- and color images from the DTSDF, making it a true drop-in replacement for the regular TSDF in established trackers. We evaluate the algorithm on well-established datasets and observe that our method improve…
Real-time 3D reconstruction from RGB-D sensor data plays an important role in many robotic applications, such as object modeling and mapping. The popular method of fusing depth information into a truncated signed distance function (TSDF) and applying the marching cubes algorithm for mesh extraction has severe issues with thin structures: not only does it lead to loss of accuracy, but it can generate completely wrong surfaces. To address this, we propose the directional TSDF - a novel representation that stores opposite surfaces separate from each other. The marching cubes algorithm is modified…
GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion
Smart Robotics Lab, Technical University of Munich(慕尼黑工业大学智能机器人实验室);Munich Institute of Robotics and Machine Intelligence (MIRMI)(慕尼黑机器人与机器智能研究所);Smart Robotics Lab, Imperial College London(伦敦帝国理工学院智能机器人实验室)
University of Oxford(牛津大学);Tsinghua-Berkeley Shenzhen Institute, Tsinghua University(清华大学清华-伯克利深圳学院)
Dense 3D reconstruction from a stream of depth images is the key to many mixed reality and robotic applications. Although methods based on Truncated Signed Distance Function (TSDF) Fusion have advanced the field over the years, the TSDF volume representation is confronted with striking a balance between the robustness to noisy measurements and maintaining the level of detail. We present Bi-level Neural Volume Fusion (BNV-Fusion), which leverages recent advances in neural implicit representations and neural rendering for dense 3D reconstruction. In order to incrementally integrate new depth map…
FIRe: Fast Inverse Rendering using Directional and Signed Distance Functions
TU Munich(慕尼黑工业大学);MCML(慕尼黑计算数学与机器学习实验室);Massachusetts Institute of Technology(麻省理工学院);University of Bonn(波恩大学);MPI Informatics(马克斯·普朗克信息学研究所);SIC(萨尔信息中心)
ShanghaiTech University(上海科技大学);NeuDim Digital Technology (Shanghai) Co.,Ltd.(纽迪姆数字科技(上海)有限公司);DGene Digital Technology Co., Ltd.(帝晶数字科技有限公司);KU Leuven(鲁汶大学)
We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper, we present a comprehensive neural approach for high-quality reconstruction, compression, and rendering of human performances from dense multi-view videos. Our core intuition is to bridge the traditional animated mesh workflow with a new class of highly efficient neural techniques. We first introduce a neural surface reconstructor for high-quality surface ge…
Artec Group Inc.(阿尔泰克集团公司);Keldysh Institute of Applied Mathematics RAS(俄罗斯科学院凯尔迪什应用数学研究所)
A system for live high quality surface reconstruction using a single moving depth camera on a commodity hardware is presented. High accuracy and real-time frame rate is achieved by utilizing graphics hardware computing capabilities via OpenCL and by using sparse data structure for volumetric surface representation. Depth sensor pose is estimated by combining serial texture registration algorithm with iterative closest points algorithm (ICP) aligning obtained depth map to the estimated scene model. Aligned surface is then fused into the scene. Kalman filter is used to improve fusion quality. Tr…
Real-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as trees, bushes etc. In this paper, we propose a novel occlusion handling method for real-time, outdoor, and omni-directional mixed reality system using only the information from a monocular image sequence. We first present a semantic segmentation scheme for predicting the amount of visibility for different type of ob…
Neural networks that map 3D coordinates to signed distance function (SDF) or occupancy values have enabled high-fidelity implicit representations of object shape. This paper develops a new shape model that allows synthesizing novel distance views by optimizing a continuous signed directional distance function (SDDF). Similar to deep SDF models, our SDDF formulation can represent whole categories of shapes and complete or interpolate across shapes from partial input data. Unlike an SDF, which measures distance to the nearest surface in any direction, an SDDF measures distance in a given directi…
An accurate understanding of omnidirectional environment lighting is crucial for high-quality virtual object rendering in mobile augmented reality (AR). In particular, to support reflective rendering, existing methods have leveraged deep learning models to estimate or have used physical light probes to capture physical lighting, typically represented in the form of an environment map. However, these methods often fail to provide visually coherent details or require additional setups. For example, the commercial framework ARKit uses a convolutional neural network that can generate realistic env…
Spherical Voronoi: Directional Appearance as a Differentiable Partition of the Sphere
University of Torino(都灵大学);Simon Fraser University(西蒙弗雷泽大学);University of British Columbia(不列颠哥伦比亚大学);University of Toronto(多伦多大学);Google DeepMind(谷歌DeepMind)
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering
Nanyang Technological University(南洋理工大学);College of Computing and Data Science, Nanyang Technological University(南洋理工大学计算与数据科学学院);Dalian University of Technology(大连理工大学);Key Laboratory of System Software (Chinese Academy of Sciences) and State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences(中国科学院软件研究所系统软件重点实验室与计算机科学国家重点实验室);University of Chinese Academy of Sciences(中国科学院大学);Shanghai AI Lab(上海人工智能实验室);SenseTime Research(商汤科技研究院)