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arXiv 2108.08112cs.MMcs.AI
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具有利用高光提示的音高和响度调节的格斗游戏解说员

Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues

University of Tsukuba(筑波大学);Doshisha University(同志社大学);Ritsumeikan University(立命馆大学)

Junjie H. Xu, Zhou Fang, Qihang Chen, Satoru Ohno, Pujana Paliyawan

摘要:

本文提出了一种在格斗游戏中提供实时游戏评论的评论器。解说会将通过分析游戏过程中的场景获得的高光提示考虑在内,作为使用文本转语音(TTS)技术调整解说音调和音量的输入。我们研究不同的设计音高和响度调整。建议的人工智能由两部分组成:一个动态调整器,用于控制TTS和实时游戏评论生成器的音高和响度。我们对一款格斗游戏进行了初步的研究,结果表明,根据游戏亮点的大小来调整游戏的响度,可以增强游戏的娱乐性。

英文摘要:

This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during gameplay, as input to adjust the pitch and loudness of commentary to be spoken by using a Text-to-Speech (TTS) technology. We investigate different designs for pitch and loudness adjustment. The proposed AI consists of two parts: a dynamic adjuster for controlling pitch and loudness of the TTS and a real-time game commentary generator. We conduct a pilot study on a fighting game, and our result shows that by adjusting the loudness significantly according to the level of game highlight, the entertainment of the gameplay can be enhanced.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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