We present a randomized approach for wait-free locks with strong bounds on time and fairness in a context in which any process can be arbitrarily delayed. Our approach supports a tryLock operation that is given a set of locks, and code to run when all the locks are acquired. A tryLock operation, or attempt, may fail if there is contention on the locks, in which case the code is not run. Given an upper bound $κ$ known to the algorithm on the point contention of any lock, and an upper bound $L$ on the number of locks in a tryLock's set, a tryLock will succeed in acquiring its locks and running the code with probability at least $1/(κL)$. It is thus fair. Furthermore, if the maximum step complexity for the code in any lock is $T$, the attempt will take $O(κ^2 L^2 T)$ steps, regardless of whether it succeeds or fails. The attempts are independent, thus if the tryLock is repeatedly retried on failure, it will succeed in $O(κ^3 L^3 T)$ expected steps, and with high probability in not much more.
Lock-free concurrent algorithms guarantee that some concurrent operation will always make progress in a finite number of steps. Yet programmers prefer to treat concurrent code as if it were wait-free, guaranteeing that all operations always make progress. Unfortunately, designing wait-free algorithms is generally a very complex task, and the resulting algorithms are not always efficient. While obtaining efficient wait-free algorithms has been a long-time goal for the theory community, most non-blocking commercial code is only lock-free. This paper suggests a simple solution to this problem. We…
In applications such as sharded data processing systems, sharded in-memory key-value stores, data flow programming and load sharing applications, multiple concurrent data producers are feeding requests into the same data consumer. This can be naturally realized through concurrent queues, where each consumer pulls its tasks from its dedicated queue. For scalability, wait-free queues are often preferred over lock based structures. The vast majority of wait-free queue implementations, and even lock-free ones, support the multi-producer multi-consumer model. Yet, this comes at a premium, since imp…
Vector clock algorithms are basic wait-free building blocks that facilitate causal ordering of events. As wait-free algorithms, they are guaranteed to complete their operations within a finite number of steps. Stabilizing algorithms allow the system to recover after the occurrence of transient faults, such as soft errors and arbitrary violations of the assumptions according to which the system was designed to behave. We present the first, to the best of our knowledge, stabilizing vector clock algorithm for asynchronous crash-prone message-passing systems that can recover in a wait-free manner …
In this paper, we present a universal memory reclamation scheme, Wait-Free Eras (WFE), for deleted memory blocks in wait-free concurrent data structures. WFE's key innovation is that it is completely wait-free. Although some prior techniques provide similar guarantees for certain data structures, they lack support for arbitrary wait-free data structures. Consequently, developers are typically forced to marry their wait-free data structures with lock-free Hazard Pointers or (potentially blocking) epoch-based memory reclamation. Since both these schemes provide weaker progress guarantees, they e…
Linearizability is the gold standard of correctness conditions for shared memory algorithms, and historically has been considered the practical equivalent of atomicity. However, it has been shown [1] that replacing atomic objects with linearizable implementations can affect the probability distribution of execution outcomes in randomized algorithms. Thus, linearizable objects are not always suitable replacements for atomic objects. A stricter correctness condition called strong linearizability has been developed and shown to be appropriate for randomized algorithms in a strong adaptive adversa…
This paper presents an efficient wait-free resizable hash table. To achieve high throughput at large core counts, our algorithm is specifically designed to retain the natural parallelism of concurrent hashing, while providing wait-free resizing. An extensive evaluation of our hash table shows that in the common case where resizing actions are rare, our implementation outperforms all existing lock-free hash table implementations while providing a stronger progress guarantee.
Historically, memory management based on lock-free reference counting was very inefficient, especially for read-dominated workloads. Thus, approaches such as epoch-based reclamation (EBR), hazard pointers (HP), or a combination thereof have received significant attention. EBR exhibits excellent performance but is blocking due to potentially unbounded memory usage. In contrast, HP are non-blocking and achieve good memory efficiency but are much slower. Moreover, HP are only lock-free in the general case. Recently, several new memory reclamation approaches such as WFE and Hyaline have been propo…
In this paper, we describe a novel algorithm to create a con- current wait-free stack. To the best of our knowledge, this is the first wait-free algorithm for a general purpose stack. In the past, researchers have proposed restricted wait-free implementations of stacks, lock-free implementations, and efficient universal constructions that can support wait-free stacks. The crux of our wait-free implementation is a fast pop operation that does not modify the stack top; instead, it walks down the stack till it finds a node that is unmarked. It marks it but does not delete it. Subsequently, it is …
In this paper, we propose an efficient concurrent wait-free algorithm to construct an unbounded directed graph for shared memory architecture. To the best of our knowledge that this is the first wait-free algorithm for an unbounded directed graph where insertion and deletion of vertices and/or edges can happen concurrently. To achieve wait-freedom in a dynamic setting, threads help each other to perform the desired tasks using operator descriptors by other threads. To enhance performance, we also developed an optimized wait-free graph based on the principle of fast-path-slow-path. We also prov…
Proof-of-Stake systems randomly choose, on each round, one of the participants as a consensus leader that extends the chain with the next block such that the selection probability is proportional to the owned stake. However, distributed random number generation is notoriously difficult. Systems that derive randomness from the previous blocks are completely insecure; solutions that provide secure random selection are inefficient due to their high communication complexity; and approaches that balance security and performance exhibit selection bias. When block creation is rewarded with new stake,…
A common problem when implementing concurrent programs is efficiently protecting against unsafe races between processes reading and then using a resource (e.g., memory blocks, file descriptors, or network connections) and other processes that are concurrently overwriting and then destructing the same resource. Such read-destruct races can be protected with locks, or with lock-free solutions such as hazard-pointers or read-copy-update (RCU). In this paper we describe a method for protecting read-destruct races with expected constant time overhead, $O(P^2)$ space and $O(P^2)$ delayed destructs, …
Algorithms that use hardware transactional memory (HTM) must provide a software-only fallback path to guarantee progress. The design of the fallback path can have a profound impact on performance. If the fallback path is allowed to run concurrently with hardware transactions, then hardware transactions must be instrumented, adding significant overhead. Otherwise, hardware transactions must wait for any processes on the fallback path, causing concurrency bottlenecks, or move to the fallback path. We introduce an approach that combines the best of both worlds. The key idea is to use three execut…
The concurrency literature presents a number of approaches for building non-blocking, FIFO, multiple-producer and multiple-consumer (MPMC) queues. However, only a fraction of them have high performance. In addition, many queue designs, such as LCRQ, trade memory usage for better performance. The recently proposed SCQ design achieves both memory efficiency as well as excellent performance. Unfortunately, both LCRQ and SCQ are only lock-free. On the other hand, existing wait-free queues are either not very performant or suffer from potentially unbounded memory usage. Strictly described, the latt…
Concurrency has been a subject of study for more than 50 years. Still, many developers struggle to adapt their sequential code to be accessed concurrently. This need has pushed for generic solutions and specific concurrent data structures. Wait-free universal constructs are attractive as they can turn a sequential implementation of any object into an equivalent, yet concurrent and wait-free, implementation. While highly relevant from a research perspective, these techniques are of limited practical use when the underlying object or data structure is sizable. The copy operation can consume much…
Impossibility Results for Strong Linearizability: The Difficulty of Consistent Refereeing
Technion - Israel Institute of Technology(以色列理工学院);Universidad Nacional Autónoma de México (UNAM)(墨西哥国立自治大学);LIX, Ecole Polytechnique, CNRS and Institut Polytechnique de Paris(巴黎综合理工学院LIX实验室、法国国家科学研究中心和巴黎理工学院)
FIFO queues with a single reader and writer can be insufficient for "hard real-time" systems where interrupt handlers require wait-free guarantees when writing to message queues. We present an algorithm which elegantly and practically solves this problem on small processors that are often found in embedded systems. The algorithm does not require special CPU instructions (such as atomic CAS), and therefore is more robust than many existing methods that suffer the ABA problem associated with swing pointers. The algorithm gives "first-in, almost first-out" guarantees under pathological interrupt …
This paper considers the modeling and the analysis of the performance of lock-free concurrent data structures. Lock-free designs employ an optimistic conflict control mechanism, allowing several processes to access the shared data object at the same time. They guarantee that at least one concurrent operation finishes in a finite number of its own steps regardless of the state of the operations. Our analysis considers such lock-free data structures that can be represented as linear combinations of fixed size retry loops. Our main contribution is a new way of modeling and analyzing a general cla…
Data race conditions in multi-tasking software applications are prevented by serializing access to shared memory resources, ensuring data consistency and deterministic behavior. Traditionally tasks acquire and release locks to synchronize operations on shared memory. Unfortunately, lock management can add significant processing overhead especially for multicore deployments where tasks on different cores convoy in queues waiting to acquire a lock. Implementing more than one lock introduces the risk of deadlock and using spinlocks constrains which cores a task can run on. The better alternative …
Mutual exclusion is one of the most commonly used techniques to handle contention in concurrent systems. Traditionally, mutual exclusion algorithms have been designed under the assumption that a process does not fail while acquiring/releasing a lock or while executing its critical section. However, failures do occur in real life, potentially leaving the lock in an inconsistent state. This gives rise to the problem of recoverable mutual exclusion (RME) that involves designing a mutual exclusion (ME) algorithm that can tolerate failures, while maintaining safety and liveness properties. In this …
Memory reclamation for lock-based data structures is typically easy. However, it is a significant challenge for lock-free data structures. Automatic techniques such as garbage collection are inefficient or use locks, and non-automatic techniques either have high overhead, or do not work for many data structures. For example, subtle problems can arise when hazard pointers, one of the most common non-automatic techniques, are applied to many lock-free data structures. Epoch based reclamation (EBR), which is by far the most efficient non-automatic technique, allows the number of unreclaimed objec…
We present a fully lock-free variant of the recent Montage system for persistent data structures. Our variant, nbMontage, adds persistence to almost any nonblocking concurrent structure without introducing significant overhead or blocking of any kind. Like its predecessor, nbMontage is buffered durably linearizable: it guarantees that the state recovered in the wake of a crash will represent a consistent prefix of pre-crash execution. Unlike its predecessor, nbMontage ensures wait-free progress of the persistence frontier, thereby bounding the number of recent updates that may be lost on a cra…