This paper considers minimax optimization $\min_x \max_y f(x, y)$ in the challenging setting where $f$ can be both nonconvex in $x$ and nonconcave in $y$. Though such optimization problems arise in many machine learning paradigms including training generative adversarial networks (GANs) and adversarially robust models, many fundamental issues remain in theory, such as the absence of efficiently computable optimality notions, and cyclic or diverging behavior of existing algorithms. Our framework sprouts from the practical consideration that under a computational budget, the max-player can not fully maximize $f(x,\cdot)$ since nonconcave maximization is NP-hard in general. So, we propose a new algorithm for the min-player to play against smooth algorithms deployed by the adversary (i.e., the max-player) instead of against full maximization. Our algorithm is guaranteed to make monotonic progress (thus having no limit cycles), and to find an appropriate "stationary point" in a polynomial number of iterations. Our framework covers practical settings where the smooth algorithms deployed by the adversary are multi-step stochastic gradient ascent, and its accelerated version. We further provide complementing experiments that confirm our theoretical findings and demonstrate the effectiveness of the proposed approach in practice.
University of Pennsylvania(宾夕法尼亚大学);The University of Texas at Austin(德克萨斯大学奥斯汀分校)
Minimax optimization has been central in addressing various applications in machine learning, game theory, and control theory. Prior literature has thus far mainly focused on studying such problems in the continuous domain, e.g., convex-concave minimax optimization is now understood to a significant extent. Nevertheless, minimax problems extend far beyond the continuous domain to mixed continuous-discrete domains or even fully discrete domains. In this paper, we study mixed continuous-discrete minimax problems where the minimization is over a continuous variable belonging to Euclidean space an…
University of Birmingham(伯明翰大学);State University of New York at Albany(纽约州立大学奥尔巴尼分校);The University of Iowa(爱荷华大学)
Many machine learning problems can be formulated as minimax problems such as Generative Adversarial Networks (GANs), AUC maximization and robust estimation, to mention but a few. A substantial amount of studies are devoted to studying the convergence behavior of their stochastic gradient-type algorithms. In contrast, there is relatively little work on their generalization, i.e., how the learning models built from training examples would behave on test examples. In this paper, we provide a comprehensive generalization analysis of stochastic gradient methods for minimax problems under both conve…
The success of minimax learning problems of generative adversarial networks (GANs) has been observed to depend on the minimax optimization algorithm used for their training. This dependence is commonly attributed to the convergence speed and robustness properties of the underlying optimization algorithm. In this paper, we show that the optimization algorithm also plays a key role in the generalization performance of the trained minimax model. To this end, we analyze the generalization properties of standard gradient descent ascent (GDA) and proximal point method (PPM) algorithms through the le…
University of Basel(巴塞尔大学);ELLIS Institute Tübingen(埃利斯研究所蒂宾根分所);MPI for Intelligent Systems Tübingen(蒂宾根智能系统马克斯·普朗克研究所);AI Center(人工智能中心);Yahoo! Research(雅虎研究院);University of Oslo(奥斯陆大学)
Computational Efficient and Minimax Optimal Nonignorable Matrix Completion
School of Statistics, Renmin University of China(中国人民大学统计学院);Department of Probability and Statistics, School of Mathematical Sciences, Center for Statistical Science, Peking University(北京大学数学科学学院概率统计系、统计科学中心);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所)
Yale University(耶鲁大学);Simons Institute for the Theory of Computing(西蒙斯理论计算研究所);Massachusetts Institute of Technology(麻省理工学院);University of Southern California(南加利福尼亚大学)
We study the problem of switching-constrained online convex optimization (OCO), where the player has a limited number of opportunities to change her action. While the discrete analog of this online learning task has been studied extensively, previous work in the continuous setting has neither established the minimax rate nor algorithmically achieved it. In this paper, we show that $ T $-round switching-constrained OCO with fewer than $ K $ switches has a minimax regret of $ Θ(\frac{T}{\sqrt{K}}) $. In particular, it is at least $ \frac{T}{\sqrt{2K}} $ for one dimension and at least $ \frac{T}{…
Università degli Studi di Milano(米兰大学);INRIA(法国国家信息与自动化研究所);École Normale Supérieure(巴黎高等师范学院);Università degli Studi dell’Insubria(因苏布里亚大学);Université Toulouse III - Paul Sabatier(图卢兹第三大学(保罗·萨巴蒂埃大学))
We investigate contextual online learning with nonparametric (Lipschitz) comparison classes under different assumptions on losses and feedback information. For full information feedback and Lipschitz losses, we design the first explicit algorithm achieving the minimax regret rate (up to log factors). In a partial feedback model motivated by second-price auctions, we obtain algorithms for Lipschitz and semi-Lipschitz losses with regret bounds improving on the known bounds for standard bandit feedback. Our analysis combines novel results for contextual second-price auctions with a novel algorith…
Convex optimization with feedback is a framework where a learner relies on iterative queries and feedback to arrive at the minimizer of a convex function. It has gained considerable popularity thanks to its scalability in large-scale optimization and machine learning. The repeated interactions, however, expose the learner to privacy risks from eavesdropping adversaries that observe the submitted queries. In this paper, we study how to optimally obfuscate the learner's queries in convex optimization with first-order feedback, so that their learned optimal value is provably difficult to estimate…
Matching Multi-Loop Complexities with a Single Loop: Optimal Optimization Stationarity and Best-Known Game Stationarity in Nonconvex--Concave Minimax Optimization
We consider a linear stochastic bandit problem involving $M$ agents that can collaborate via a central server to minimize regret. A fraction $α$ of these agents are adversarial and can act arbitrarily, leading to the following tension: while collaboration can potentially reduce regret, it can also disrupt the process of learning due to adversaries. In this work, we provide a fundamental understanding of this tension by designing new algorithms that balance the exploration-exploitation trade-off via carefully constructed robust confidence intervals. We also complement our algorithms with tight …
Interesting theoretical associations have been established by recent papers between the fields of active learning and stochastic convex optimization due to the common role of feedback in sequential querying mechanisms. In this paper, we continue this thread in two parts by exploiting these relations for the first time to yield novel algorithms in both fields, further motivating the study of their intersection. First, inspired by a recent optimization algorithm that was adaptive to unknown uniform convexity parameters, we present a new active learning algorithm for one-dimensional thresholds th…
When is Fine-Tuning Scalable? Certified Recovery from Noisy Data and Linear-Cost Fine-Tuning on Structured Task Shifts
Department of Mathematics, McMaster University, Canada(麦 master 大学数学系);Department of Mathematics and Computer Science, University of Basel, Switzerland(巴塞尔大学数学与计算机科学系);Department of Statistical Sciences, University of Toronto, Canada(多伦多大学统计学系);Vector Institute, Canada(向量研究所)
Liu Bie Ju Centre for Mathematical Sciences, City University of Hong Kong(香港城市大学刘别驹数学科学中心);School of Computer Science, University of Birmingham(伯明翰大学计算机学院);School of Mathematics and Statistics, University of Sydney(悉尼大学数学与统计学院);Department of Mathematics and Statistics, State University of New York at Albany(纽约州立大学奥尔巴尼分校数学与统计系)
Recently there is a large amount of work devoted to the study of Markov chain stochastic gradient methods (MC-SGMs) which mainly focus on their convergence analysis for solving minimization problems. In this paper, we provide a comprehensive generalization analysis of MC-SGMs for both minimization and minimax problems through the lens of algorithmic stability in the framework of statistical learning theory. For empirical risk minimization (ERM) problems, we establish the optimal excess population risk bounds for both smooth and non-smooth cases by introducing on-average argument stability. For…
We consider the problem of designing minimax estimators for estimating the parameters of a probability distribution. Unlike classical approaches such as the MLE and minimum distance estimators, we consider an algorithmic approach for constructing such estimators. We view the problem of designing minimax estimators as finding a mixed strategy Nash equilibrium of a zero-sum game. By leveraging recent results in online learning with non-convex losses, we provide a general algorithm for finding a mixed-strategy Nash equilibrium of general non-convex non-concave zero-sum games. Our algorithm requir…
The use of machine learning models in consequential decision making often exacerbates societal inequity, in particular yielding disparate impact on members of marginalized groups defined by race and gender. The area under the ROC curve (AUC) is widely used to evaluate the performance of a scoring function in machine learning, but is studied in algorithmic fairness less than other performance metrics. Due to the pairwise nature of the AUC, defining an AUC-based group fairness metric is pairwise-dependent and may involve both \emph{intra-group} and \emph{inter-group} AUCs. Importantly, consideri…
Massachusetts Institute of Technology(麻省理工学院);Microsoft Research(微软研究院);Google Research(谷歌研究院)
We study the fundamental problem of prediction with expert advice and develop regret lower bounds for a large family of algorithms for this problem. We develop simple adversarial primitives, that lend themselves to various combinations leading to sharp lower bounds for many algorithmic families. We use these primitives to show that the classic Multiplicative Weights Algorithm (MWA) has a regret of $\sqrt{\frac{T \ln k}{2}}$, there by completely closing the gap between upper and lower bounds. We further show a regret lower bound of $\frac{2}{3}\sqrt{\frac{T\ln k}{2}}$ for a much more general fa…
University at Albany(奥尔巴尼大学);University at Buffalo(布法罗大学);University of Birmingham(伯明翰大学);IBM Research(IBM研究院)
Stochastic gradient descent ascent (SGDA) and its variants have been the workhorse for solving minimax problems. However, in contrast to the well-studied stochastic gradient descent (SGD) with differential privacy (DP) constraints, there is little work on understanding the generalization (utility) of SGDA with DP constraints. In this paper, we use the algorithmic stability approach to establish the generalization (utility) of DP-SGDA in different settings. In particular, for the convex-concave setting, we prove that the DP-SGDA can achieve an optimal utility rate in terms of the weak primal-du…
Tsinghua University(清华大学);University of California, Berkeley(加州大学伯克利分校)
This paper addresses the problem of unsupervised domain adaption from theoretical and algorithmic perspectives. Existing domain adaptation theories naturally imply minimax optimization algorithms, which connect well with the domain adaptation methods based on adversarial learning. However, several disconnections still exist and form the gap between theory and algorithm. We extend previous theories (Mansour et al., 2009c; Ben-David et al., 2010) to multiclass classification in domain adaptation, where classifiers based on the scoring functions and margin loss are standard choices in algorithm d…
University of Southern California(南加利福尼亚大学);National Key Laboratory for Novel Software Technology, Nanjing University(南京大学新型软件技术国家重点实验室)
Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial manner. We first present three performance measures to guide the algorithmic design for this problem: 1) the well-studied individual regret, 2) an extension of duality gap, and 3) a new measure called dynamic Nash Equilibrium regret, which quantifies the cumulative difference between the player's payoff and the minimax game value. Next, we develop a single paramet…
In this paper, we consider the problem of black-box optimization using Gaussian Process (GP) bandit optimization with a small number of batches. Assuming the unknown function has a low norm in the Reproducing Kernel Hilbert Space (RKHS), we introduce a batch algorithm inspired by batched finite-arm bandit algorithms, and show that it achieves the cumulative regret upper bound $O^\ast(\sqrt{Tγ_T})$ using $O(\log\log T)$ batches within time horizon $T$, where the $O^\ast(\cdot)$ notation hides dimension-independent logarithmic factors and $γ_T$ is the maximum information gain associated with the…