For immersive applications, the generation of binaural sound that matches its visual counterpart is crucial to bring meaningful experiences to people in a virtual environment. Recent studies have shown the possibility of using neural networks for synthesizing binaural audio from mono audio by using 2D visual information as guidance. Extending this approach by guiding the audio with 3D visual information and operating in the waveform domain may allow for a more accurate auralization of a virtual audio scene. We propose Points2Sound, a multi-modal deep learning model which generates a binaural version from mono audio using 3D point cloud scenes. Specifically, Points2Sound consists of a vision network and an audio network. The vision network uses 3D sparse convolutions to extract a visual feature from the point cloud scene. Then, the visual feature conditions the audio network, which operates in the waveform domain, to synthesize the binaural version. Results show that 3D visual information can successfully guide multi-modal deep learning models for the task of binaural synthesis. We also investigate how 3D point cloud attributes, learning objectives, different reverberant conditions, and several types of mono mixture signals affect the binaural audio synthesis performance of Points2Sound for the different numbers of sound sources present in the scene.
Binaural audio gives the listener an immersive experience and can enhance augmented and virtual reality. However, recording binaural audio requires specialized setup with a dummy human head having microphones in left and right ears. Such a recording setup is difficult to build and setup, therefore mono audio has become the preferred choice in common devices. To obtain the same impact as binaural audio, recent efforts have been directed towards lifting mono audio to binaural audio conditioned on the visual input from the scene. Such approaches have not used an important cue for the task: the di…
The University of Texas at Austin(德克萨斯大学奥斯汀分校);Stanford University(斯坦福大学);Facebook AI Research(Facebook 人工智能研究院)
Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert their monaural (single-channel) audio to binaural audio. Whereas existing approaches leverage visual features extracted directly from video frames, our approach explicitly disentangles the geometric cues present in the visual stream to guide the learning process. In particular, we develop a multi-task framework that learns geometry-aware features for binaural a…
The Chinese University of Hong Kong(香港中文大学);Nanyang Technological University(南洋理工大学)
Stereophonic audio, especially binaural audio, plays an essential role in immersive viewing environments. Recent research has explored generating visually guided stereophonic audios supervised by multi-channel audio collections. However, due to the requirement of professional recording devices, existing datasets are limited in scale and variety, which impedes the generalization of supervised methods in real-world scenarios. In this work, we propose PseudoBinaural, an effective pipeline that is free of binaural recordings. The key insight is to carefully build pseudo visual-stereo pairs with mo…
CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation
Australian Institute for Machine Learning, University of Adelaide(澳大利亚机器学习研究所,阿德莱德大学);Sony Group Corporation(索尼集团);Sony AI, Sony Group Corporation(索尼人工智能,索尼集团)
Tianjin University(天津大学);University of Maryland at College Park(马里兰大学学院公园分校)
We present a learning-based approach for generating binaural audio from mono audio using multi-task learning. Our formulation leverages additional information from two related tasks: the binaural audio generation task and the flipped audio classification task. Our learning model extracts spatialization features from the visual and audio input, predicts the left and right audio channels, and judges whether the left and right channels are flipped. First, we extract visual features using ResNet from the video frames. Next, we perform binaural audio generation and flipped audio classification usin…
University of Science and Technology of China(中国科学技术大学);Imperial College London(帝国理工学院);Microsoft Research Asia(微软亚洲研究院);Microsoft Azure Speech(微软Azure语音部门);University of Surrey(萨里大学);South China University of Technology(华南理工大学)
Binaural audio plays a significant role in constructing immersive augmented and virtual realities. As it is expensive to record binaural audio from the real world, synthesizing them from mono audio has attracted increasing attention. This synthesis process involves not only the basic physical warping of the mono audio, but also room reverberations and head/ear related filtrations, which, however, are difficult to accurately simulate in traditional digital signal processing. In this paper, we formulate the synthesis process from a different perspective by decomposing the binaural audio into a c…
The present document reviews the mathematics behind binaural rendering of sound fields that are available as spherical harmonic expansion coefficients. This process is also known as binaural ambisonic decoding. We highlight that the details entail some amount peculiarity so that one has to be well aware of the precise definitions that are chosen for some of the involved quantities to obtain a consistent formulation. We also discuss what sets of definitions produce ambisonic signals that are compatible with the most common software tools that are available.
Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not possible to fabricate within handheld devices as compared to traditional mono audio that can be recorded with a single microphone. In order to overcome this drawback, prior works have tried to uplift the mono recorded audio to binaural audio as a post processing step conditioning on the visual input. But all the prior approaches missed other most important inf…
Telepresence aims to create an immersive but virtual experience of the audio and visual scene at the far end for users at the near end. In this contribution, we propose an array-based binaural rendering system that converts the array microphone signals into the head-related transfer function (HRTF) filtered output signals for headphone-rendering. The proposed approach is formulated in light of a model-matching principle (MMP) and is capable of delivering more immersive experience than the conventional localization-beamforming-HRTF filtering (LBH) approach. The MMP-based rendering system can be…
Sound source proximity and distance estimation are of great interest in many practical applications, since they provide significant information for acoustic scene analysis. As both tasks share complementary qualities, ensuring efficient interaction between these two is crucial for a complete picture of an aural environment. In this paper, we aim to investigate several ways of performing joint proximity and direction estimation from binaural recordings, both defined as coarse classification problems based on Deep Neural Networks (DNNs). Considering the limitations of binaural audio, we propose …
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
Augmented listening devices, such as hearing aids and augmented reality headsets, enhance human perception by changing the sounds that we hear. Microphone arrays can improve the performance of listening systems in noisy environments, but most array-based listening systems are designed to isolate a single sound source from a mixture. This work considers a source-remixing filter that alters the relative level of each source independently. Remixing rather than separating sounds can help to improve perceptual transparency: it causes less distortion to the signal spectrum and especially to the inte…
National Taiwan University(台湾大学);ASUS Intelligent Cloud Services(华硕智能云服务)
Human perceives rich auditory experience with distinct sound heard by ears. Videos recorded with binaural audio particular simulate how human receives ambient sound. However, a large number of videos are with monaural audio only, which would degrade the user experience due to the lack of ambient information. To address this issue, we propose an audio spatialization framework to convert a monaural video into a binaural one exploiting the relationship across audio and visual components. By preserving the left-right consistency in both audio and visual modalities, our learning strategy can be vie…
Lightweight Implicit Neural Network for Binaural Audio Synthesis
Shanghai Institute of Artificial Intelligence for Education, East China Normal University, China(上海人工智能教育研究院,东华大学);School of Computer Science and Technology, East China Normal University, China(计算机科学与技术学院,东华大学);Department of Big Data and Information Engineering, Guizhou Industry Polytechnic College, China(大数据与信息工程系,贵州工业职业技术学院)
Spectro-Temporal Interference Confounds Phase Encoding in Spatial Audio Foundation Models
The Chinese University of Hong Kong, Shenzhen(香港中文大学(深圳));Jilin University(吉林大学);Hunan University(湖南大学);University of Electronic Science and Technology of China(电子科技大学)
Dyson School of Design Engineering(戴森设计工程学院);Imperial College London(伦敦帝国理工学院)
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of binaural interactive soundscapes and sonic narratives. It was developed as part of the PLUGGY EU project (Pluggable Social Platform for Heritage Awareness and Participation) and consists of two main applications: PlugSonic Sample, to edit and apply audio effects, and PlugSonic Soundscape, to create and experience binaural soundscapes. The audio processing within PlugSonic is based on the Web Audio API and the 3D Tune-In Toolkit, while the exploration of soundscapes in a physical space is obtained usin…
School of Marine Science and Technology, Northwestern Polytechnical University(海洋科学与技术学院,西北工业大学);Institute of Artificial Intelligence (TeleAI), China Telecom(人工智能研究所(TeleAI),中国电信);Research and Development Institute of Northwestern Polytechnical University in Shenzhen, China(西北工业大学深圳研发院,中国)
Deep Learning for Personalized Binaural Audio Reproduction
Lab of Artificial Intelligence for Education, East China Normal University(人工智能教育实验室,华东师范大学);Guangdong Key Laboratory of Intelligent Information Processing, College of Electronics and Information Engineering, Shenzhen University(智能信息处理重点实验室,深圳大学电子与信息工程学院);Department of Computer Science and Technology, Tsinghua University(计算机科学与技术系,清华大学);School of Electronics and Communication Engineering, Guangzhou University(电子与通信工程学院,广州大学);School of Computer Science and Technology, East China Normal University(计算机科学与技术学院,华东师范大学);Medizinische Physik, Carl von Ossietzky University of Oldenburg(医学物理,奥尔登堡大学);Institute of Acoustics, Chinese Academy of Sciences(声学研究所,中国科学院)
We address the problem of estimating depth with multi modal audio visual data. Inspired by the ability of animals, such as bats and dolphins, to infer distance of objects with echolocation, some recent methods have utilized echoes for depth estimation. We propose an end-to-end deep learning based pipeline utilizing RGB images, binaural echoes and estimated material properties of various objects within a scene. We argue that the relation between image, echoes and depth, for different scene elements, is greatly influenced by the properties of those elements, and a method designed to leverage thi…
Sound event detection (SED) and Acoustic scene classification (ASC) are two widely researched audio tasks that constitute an important part of research on acoustic scene analysis. Considering shared information between sound events and acoustic scenes, performing both tasks jointly is a natural part of a complex machine listening system. In this paper, we investigate the usefulness of several spatial audio features in training a joint deep neural network (DNN) model performing SED and ASC. Experiments are performed for two different datasets containing binaural recordings and synchronous sound…
MPI for Informatics(马克斯·普朗克信息学研究所);ETH Zürich(苏黎世联邦理工学院);Czech Technical University(捷克技术大学);KU Leuven(鲁汶大学)
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene understanding purely based on binaural sounds. The considered tasks include predicting the semantic masks of sound-making objects, the motion of sound-making objects, and the depth map of the scene. To this aim, we propose a novel sensor setup and record a new audio-visual dataset of street scenes with eight professional binaural microphones and a 360-degree camera.…
Generalizable Audio-Visual Navigation via Binaural Difference Attention and Action Transition Prediction
Joint Research Laboratory for Embodied Intelligence, Xinjiang University(新疆大学联合具身智能研究实验室);Joint International Research Laboratory of Silk Road Multilingual Cognitive Computing, Xinjiang University(新疆大学丝绸之路多语言认知计算联合国际研究实验室);School of Computer Science and Technology, Xinjiang University(新疆大学计算机科学与技术学院)
School of Marine Science and Technology, Northwestern Polytechnical University(西北工业大学海洋科学与技术学院);Institute of Artificial Intelligence (TeleAI), China Telecom(中国电信人工智能研究院(TeleAI));Research and Development Institute of Northwestern Polytechnical University in Shenzhen(西北工业大学深圳研究院)
Deep learning speech separation algorithms have achieved great success in improving the quality and intelligibility of separated speech from mixed audio. Most previous methods focused on generating a single-channel output for each of the target speakers, hence discarding the spatial cues needed for the localization of sound sources in space. However, preserving the spatial information is important in many applications that aim to accurately render the acoustic scene such as in hearing aids and augmented reality (AR). Here, we propose a speech separation algorithm that preserves the interaural …
INRIA Grenoble Rhône-Alpes(法国国家信息与自动化研究所格勒诺布尔-罗纳-阿尔卑斯分所);Univ. Grenoble Alpes(格勒诺布尔阿尔卑斯大学);Technion-Israel Inst. of Technology(以色列理工学院)
This paper addresses the problem of localizing audio sources using binaural measurements. We propose a supervised formulation that simultaneously localizes multiple sources at different locations. The approach is intrinsically efficient because, contrary to prior work, it relies neither on source separation, nor on monaural segregation. The method starts with a training stage that establishes a locally-linear Gaussian regression model between the directional coordinates of all the sources and the auditory features extracted from binaural measurements. While fixed-length wide-spectrum sounds (w…
Paul G. Allen School of Computer Science & Engineering(保罗·G·艾伦计算机科学与工程学院);University of Washington(华盛顿大学)
We present ClearBuds, the first hardware and software system that utilizes a neural network to enhance speech streamed from two wireless earbuds. Real-time speech enhancement for wireless earbuds requires high-quality sound separation and background cancellation, operating in real-time and on a mobile phone. Clear-Buds bridges state-of-the-art deep learning for blind audio source separation and in-ear mobile systems by making two key technical contributions: 1) a new wireless earbud design capable of operating as a synchronized, binaural microphone array, and 2) a lightweight dual-channel spee…
Humans can robustly recognize and localize objects by integrating visual and auditory cues. While machines are able to do the same now with images, less work has been done with sounds. This work develops an approach for dense semantic labelling of sound-making objects, purely based on binaural sounds. We propose a novel sensor setup and record a new audio-visual dataset of street scenes with eight professional binaural microphones and a 360 degree camera. The co-existence of visual and audio cues is leveraged for supervision transfer. In particular, we employ a cross-modal distillation framewo…
Shenzhen International Graduate School, Tsinghua University(清华大学深圳国际研究生院);Department of Computer Science, The University of Texas at Dallas(德克萨斯大学达拉斯分校计算机科学系)
Loss functions incorporating auditory spatial perception in deep learning -- a review
School of Electrical and Computer Engineering, Ben-Gurion University of the Negev(本-古里安大学电气与计算机工程学院);Audio Communication Group, Technische Universität Berlin(柏林工业大学音频通信组)
Binaural speech separation in real-world scenarios often involves moving speakers. Most current speech separation methods use utterance-level permutation invariant training (u-PIT) for training. In inference time, however, the order of outputs can be inconsistent over time particularly in long-form speech separation. This situation which is referred to as the speaker swap problem is even more problematic when speakers constantly move in space and therefore poses a challenge for consistent placement of speakers in output channels. Here, we describe a real-time binaural speech separation model b…
Inria Rennes - Bretagne Atlantique(法国国家信息与自动化研究所雷恩-布列塔尼大西洋分所);Indian Institute of Technology Kanpur(印度理工学院坎普尔分校)
This paper introduces a new framework for supervised sound source localization referred to as virtually-supervised learning. An acoustic shoe-box room simulator is used to generate a large number of binaural single-source audio scenes. These scenes are used to build a dataset of spatial binaural features annotated with acoustic properties such as the 3D source position and the walls' absorption coefficients. A probabilistic high- to low-dimensional regression framework is used to learn a mapping from these features to the acoustic properties. Results indicate that this mapping successfully est…
AudioGS: Spectrogram-Based Audio Gaussian Splatting for Sound Field Reconstruction
School of Electronic Information and Electrical Engineering, Shanghai Jiao Tong University(上海交通大学电子信息与电气工程学院);Institute of Cultural and Creative Industry, Shanghai Jiao Tong University(上海交通大学文创学院)