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arXiv 2104.06357cs.LGcs.DCmath.RA
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GPU Semiring Primitives for Sparse Neighborhood Methods

NVIDIA(英伟达);University of Maryland, Baltimore County(马里兰大学巴尔的摩郡分校)

Corey J. Nolet, Divye Gala, Edward Raff, Joe Eaton, Brad Rees, John Zedlewski, Tim Oates

英文摘要:

High-performance primitives for mathematical operations on sparse vectors must deal with the challenges of skewed degree distributions and limits on memory consumption that are typically not issues in dense operations. We demonstrate that a sparse semiring primitive can be flexible enough to support a wide range of critical distance measures while maintaining performance and memory efficiency on the GPU. We further show that this primitive is a foundational component for enabling many neighborhood-based information retrieval and machine learning algorithms to accept sparse input. To our knowledge, this is the first work aiming to unify the computation of several critical distance measures on the GPU under a single flexible design paradigm and we hope that it provides a good baseline for future research in this area. Our implementation is fully open source and publicly available as part of the RAFT library of GPU-accelerated machine learning primitives (https://github.com/rapidsai/raft).

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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