VR与歌德学院的黑客交流:从组织跨学科的VR黑客交流中吸取的经验教训
VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon
摘要:
在这篇文章中,我们报告了一个案例研究的语言学习包豪斯虚拟现实黑客与歌德学院。它是作为一个教育和研究项目组织的,目的是利用具有特定要求的跨学科团队的动态。在我们的案例中,它是建立一个包豪斯主题的德语学习VR应用程序。我们构建了这个实验,以模拟不同学科的代表如何在时间压力下共同努力实现一个非常具体的目标。因此,每个参与团队都由不同专业领域的成员组成:软件开发(Unity或Unreal),设计,心理学和语言学。这项研究的结果揭示了VR中设计思维和以客户为中心的设计的推荐周期。特别是在跨学科的快速原型条件下,利益相关者最初并不分享能力。他们还展示了在跨学科环境中工作的教育好处。这项研究,结合我们之前在快速软件开发和协同设计中的人为因素方面的工作,包括黑客动态,使我们能够为特定目的组织内容创建VR黑客马拉松提出建议。我们还提供了如何让参与者准备好在快速原型VR环境中工作的指导方针,并从长期的经验中受益。
英文摘要:
In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dynamics of transdisciplinary teams challenged with a specific requirement. In our case, it was to build a Bauhaus-themed German Language Learning VR App. We constructed this experiment to simulate how representatives of different disciplines may work together towards a very specific purpose under time pressure. So, each participating team consisted of members of various expert-fields: software development (Unity or Unreal), design, psychology and linguistics. The results of this study cast light on the recommended cycle of design thinking and customer-centered design in VR. Especially in interdisciplinary rapid prototyping conditions, where stakeholders initially do not share competences. They also showcase educational benefits of working in transdisciplinary environments. This study, combined with our previous work on human factors in rapid software development and co-design, including hackathon dynamics, allowed us to formulate recommendations for organizing content creation VR hackathons for specific purposes. We also provide guidelines on how to prepare the participants to work in rapid prototyping VR environments and benefit from such experiences in the long term.
机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。