There has been a significant recent progress in the field of Embodied AI with researchers developing models and algorithms enabling embodied agents to navigate and interact within completely unseen environments. In this paper, we propose a new dataset and baseline models for the task of Rearrangement. We particularly focus on the task of Room Rearrangement: an agent begins by exploring a room and recording objects' initial configurations. We then remove the agent and change the poses and states (e.g., open/closed) of some objects in the room. The agent must restore the initial configurations of all objects in the room. Our dataset, named RoomR, includes 6,000 distinct rearrangement settings involving 72 different object types in 120 scenes. Our experiments show that solving this challenging interactive task that involves navigation and object interaction is beyond the capabilities of the current state-of-the-art techniques for embodied tasks and we are still very far from achieving perfect performance on these types of tasks. The code and the dataset are available at: https://ai2thor.allenai.org/rearrangement
Humans universally dislike the task of cleaning up a messy room. If machines were to help us with this task, they must understand human criteria for regular arrangements, such as several types of symmetry, co-linearity or co-circularity, spacing uniformity in linear or circular patterns, and further inter-object relationships that relate to style and functionality. Previous approaches for this task relied on human input to explicitly specify goal state, or synthesized scenes from scratch -- but such methods do not address the rearrangement of existing messy scenes without providing a goal stat…
Australian National University(澳大利亚国立大学);Australian Centre for Robotic Vision(澳大利亚机器人视觉中心);The University of Adelaide(阿德莱德大学)
Vision-and-Language Navigation (VLN) requires an agent to navigate in a real-world environment following natural language instructions. From both the textual and visual perspectives, we find that the relationships among the scene, its objects,and directional clues are essential for the agent to interpret complex instructions and correctly perceive the environment. To capture and utilize the relationships, we propose a novel Language and Visual Entity Relationship Graph for modelling the inter-modal relationships between text and vision, and the intra-modal relationships among visual entities. …
Vision-and-Language Navigation (VLN) tasks require an agent to navigate through the environment based on language instructions. In this paper, we aim to solve two key challenges in this task: utilizing multilingual instructions for improved instruction-path grounding and navigating through new environments that are unseen during training. To address these challenges, we propose CLEAR: Cross-Lingual and Environment-Agnostic Representations. First, our agent learns a shared and visually-aligned cross-lingual language representation for the three languages (English, Hindi and Telugu) in the Room-…
We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming from an RGB camera. To do so, we introduce a complete pipeline relying on two key contributions. First, we introduce an efficient and scalable rearrangement planning method, based on a Monte-Carlo Tree Search exploration strategy. We demonstrate that because of its good trade-off between exploration and exploitation our method (i) scales well with the number of…
Carnegie Mellon University(卡内基梅隆大学);Amazon Alexa AI(亚马逊Alexa人工智能部门);University of Southern California(南加州大学)
Physically rearranging objects is an important capability for embodied agents. Visual room rearrangement evaluates an agent's ability to rearrange objects in a room to a desired goal based solely on visual input. We propose a simple yet effective method for this problem: (1) search for and map which objects need to be rearranged, and (2) rearrange each object until the task is complete. Our approach consists of an off-the-shelf semantic segmentation model, voxel-based semantic map, and semantic search policy to efficiently find objects that need to be rearranged. On the AI2-THOR Rearrangement …
Columbia University(哥伦比亚大学);Allen Institute for AI(艾伦人工智能研究所);University of Washington(华盛顿大学)
We propose Continuous Scene Representations (CSR), a scene representation constructed by an embodied agent navigating within a space, where objects and their relationships are modeled by continuous valued embeddings. Our method captures feature relationships between objects, composes them into a graph structure on-the-fly, and situates an embodied agent within the representation. Our key insight is to embed pair-wise relationships between objects in a latent space. This allows for a richer representation compared to discrete relations (e.g., [support], [next-to]) commonly used for building sce…
Understanding spatial and visual information is essential for a navigation agent who follows natural language instructions. The current Transformer-based VLN agents entangle the orientation and vision information, which limits the gain from the learning of each information source. In this paper, we design a neural agent with explicit Orientation and Vision modules. Those modules learn to ground spatial information and landmark mentions in the instructions to the visual environment more effectively. To strengthen the spatial reasoning and visual perception of the agent, we design specific pre-t…
Vision language navigation is the task that requires an agent to navigate through a 3D environment based on natural language instructions. One key challenge in this task is to ground instructions with the current visual information that the agent perceives. Most of the existing work employs soft attention over individual words to locate the instruction required for the next action. However, different words have different functions in a sentence (e.g., modifiers convey attributes, verbs convey actions). Syntax information like dependencies and phrase structures can aid the agent to locate impor…
Allen Institute for AI(艾伦人工智能研究所);Yonsei University(延世大学)
Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable enough to be deployed in real, user-facing, applications. In this paper, we ask: can we bridge this gap by enabling agents to ask for assistance from an expert such as a human being? To this end, we propose the Ask4Help policy that augments agents with the ability to request, and then use expert assistance. Ask4Help policies can be efficiently trained without modifying the original agent's parameters and learn a des…
Stanford University(斯坦福大学);Facebook AI Research(脸书人工智能研究院)
A complex visual navigation task puts an agent in different situations which call for a diverse range of visual perception abilities. For example, to "go to the nearest chair", the agent might need to identify a chair in a living room using semantics, follow along a hallway using vanishing point cues, and avoid obstacles using depth. Therefore, utilizing the appropriate visual perception abilities based on a situational understanding of the visual environment can empower these navigation models in unseen visual environments. We propose to train an agent to fuse a large set of visual representa…
Oxford Robotics Institute(牛津机器人研究所);University of Oxford(牛津大学)
Object rearrangement has recently emerged as a key competency in robot manipulation, with practical solutions generally involving object detection, recognition, grasping and high-level planning. Goal-images describing a desired scene configuration are a promising and increasingly used mode of instruction. A key outstanding challenge is the accurate inference of matches between objects in front of a robot, and those seen in a provided goal image, where recent works have struggled in the absence of object-specific training data. In this work, we explore the deterioration of existing methods' abi…
The Australian National University(澳大利亚国立大学);University of California, Merced(加州大学默塞德分校);Google Research(谷歌研究院);Yonsei University(延世大学);Australian Institute for Machine Learning, The University of Adelaide(阿德莱德大学澳大利亚机器学习研究所);Monash University(莫纳什大学)
Vision-and-Language Navigation (VLN) requires an agent to find a path to a remote location on the basis of natural-language instructions and a set of photo-realistic panoramas. Most existing methods take the words in the instructions and the discrete views of each panorama as the minimal unit of encoding. However, this requires a model to match different nouns (e.g., TV, table) against the same input view feature. In this work, we propose an object-informed sequential BERT to encode visual perceptions and linguistic instructions at the same fine-grained level, namely objects and words. Our seq…
Carnegie Mellon University(卡内基梅隆大学);University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We introduce TIDEE, an embodied agent that tidies up a disordered scene based on learned commonsense object placement and room arrangement priors. TIDEE explores a home environment, detects objects that are out of their natural place, infers plausible object contexts for them, localizes such contexts in the current scene, and repositions the objects. Commonsense priors are encoded in three modules: i) visuo-semantic detectors that detect out-of-place objects, ii) an associative neural graph memory of objects and spatial relations that proposes plausible semantic receptacles and surfaces for ob…
Huazhong University of Science and Technology(华中科技大学);Tsinghua University(清华大学)
Recent advances in the industrial inspection of textured surfaces-in the form of visual inspection-have made such inspections possible for efficient, flexible manufacturing systems. We propose an unsupervised feature memory rearrangement network (FMR-Net) to accurately detect various textural defects simultaneously. Consistent with mainstream methods, we adopt the idea of background reconstruction; however, we innovatively utilize artificial synthetic defects to enable the model to recognize anomalies, while traditional wisdom relies only on defect-free samples. First, we employ an encoding mo…
STAR: Skeletal Token Alignment and Rearrangement for Interaction Recognition
State Key Laboratory of General Artificial Intelligence, Peking University, Shenzhen Graduate School(北京大学深圳研究生院通用人工智能国家重点实验室);University at Buffalo SUNY(纽约州立大学布法罗分校);Department of Computer and Information Science, University of Pennsylvania(宾夕法尼亚大学计算机与信息科学系)
UC Berkeley(加州大学伯克利分校);Meta AI Research(Meta人工智能研究院);Princeton University(普林斯顿大学);UT Austin(德克萨斯大学奥斯汀分校)
Object rearrangement is a challenge for embodied agents because solving these tasks requires generalizing across a combinatorially large set of configurations of entities and their locations. Worse, the representations of these entities are unknown and must be inferred from sensory percepts. We present a hierarchical abstraction approach to uncover these underlying entities and achieve combinatorial generalization from unstructured visual inputs. By constructing a factorized transition graph over clusters of entity representations inferred from pixels, we show how to learn a correspondence bet…
Zhengzhou University of Light Industry(郑州轻工业大学);Tianjin University(天津大学);The Hong Kong Polytechnic University(香港理工大学);Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所);Beijing Institute of Technology(北京理工大学)
Confused about renovating your space? Choosing the perfect color for your walls is always a challenging task. One does rounds of color consultation and several patch tests. This paper proposes an AI tool to pitch paint based on attributes of your room and other furniture, and visualize it on your walls. It makes the color selection process easy. It takes in images of a room, detects furniture objects using YOLO object detection. Once these objects have been detected, the tool picks out color of the object. Later this object specific information gets appended to the room attributes (room_type, …
Carnegie Mellon University(卡内基梅隆大学);Facebook Reality Labs(Facebook现实实验室);Facebook AI Research(Facebook人工智能研究院);University of Texas at Austin(德克萨斯大学奥斯汀分校)
Given only a few glimpses of an environment, how much can we infer about its entire floorplan? Existing methods can map only what is visible or immediately apparent from context, and thus require substantial movements through a space to fully map it. We explore how both audio and visual sensing together can provide rapid floorplan reconstruction from limited viewpoints. Audio not only helps sense geometry outside the camera's field of view, but it also reveals the existence of distant freespace (e.g., a dog barking in another room) and suggests the presence of rooms not visible to the camera (…
Georgia Institute of Technology(佐治亚理工学院);Oregon State University(俄勒冈州立大学)
Natural language instructions for visual navigation often use scene descriptions (e.g., "bedroom") and object references (e.g., "green chairs") to provide a breadcrumb trail to a goal location. This work presents a transformer-based vision-and-language navigation (VLN) agent that uses two different visual encoders -- a scene classification network and an object detector -- which produce features that match these two distinct types of visual cues. In our method, scene features contribute high-level contextual information that supports object-level processing. With this design, our model is able…
Facing the Elephant in the Room: Visual Prompt Tuning or Full Finetuning?
Rochester Institute of Technology(罗切斯特理工学院);Meta AI;University of Florida(佛罗里达大学);Zhejiang University(浙江大学);Virginia Tech(弗吉尼亚理工大学);Beijing Institute for General Artificial Intelligence(北京通用人工智能研究院)
EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability
Dept. of Comp. Sci. & Tech., Institute for AI, Tsinghua University, Beijing, China(计算机科学与技术系,人工智能研究院,清华大学,北京,中国);Institute for AI Industry Research (AIR), Tsinghua University, Beijing, China(人工智能产业研究院(AIR),清华大学,北京,中国);School of Management, Fudan University, Shanghai, China(管理学院,复旦大学,上海,中国)
VTM-Nav: Harnessing Cross-Episode Experience for Object-Goal Navigation with Hierarchical Visual-Topological Memory
MAIS, Institute of Automation, Chinese Academy of Sciences(中国科学院自动化研究所模式识别国家重点实验室);School of Advanced Interdisciplinary Sciences, University of Chinese Academy of Sciences(中国科学院大学交叉科学学院);Tsinghua University(清华大学);University of Chinese Academy of Sciences(中国科学院大学)
OR-VSKC: Resolving Visual-Semantic Knowledge Conflicts in Operating Rooms with Synthetic Data-Guided Alignment
Shanghai University of Engineering Science(上海工程技术大学);Tencent YouTu Lab(腾讯优图实验室);Clinical Research Unit, Zhongshan Hospital of Fudan University(复旦大学中山医院临床研究部)
University of Illinois at Urbana-Champaign(伊利诺伊大学厄巴纳-香槟分校)
We present a method that learns to answer visual questions by selecting image regions relevant to the text-based query. Our method exhibits significant improvements in answering questions such as "what color," where it is necessary to evaluate a specific location, and "what room," where it selectively identifies informative image regions. Our model is tested on the VQA dataset which is the largest human-annotated visual question answering dataset to our knowledge.
Mitigating Biases in Surgical Operating Rooms with Geometry
Computer Aided Medical Procedures, TU Munich, Germany(图宾根大学医学辅助技术部);Munich Center for Machine Learning, Germany(慕尼黑机器学习中心);UCL Hawkes Institute, Dept. Computer Science, University College London(伦敦大学学院霍克斯研究所);Minimally Invasive Surgery, University Hospital of Munich (LMU), Germany(慕尼黑大学医院微创外科)
MIT(麻省理工学院);MIT-IBM Watson AI Lab(麻省理工学院-IBM沃森人工智能实验室)
The way an object looks and sounds provide complementary reflections of its physical properties. In many settings cues from vision and audition arrive asynchronously but must be integrated, as when we hear an object dropped on the floor and then must find it. In this paper, we introduce a setting in which to study multi-modal object localization in 3D virtual environments. An object is dropped somewhere in a room. An embodied robot agent, equipped with a camera and microphone, must determine what object has been dropped -- and where -- by combining audio and visual signals with knowledge of th…
Numediart Institute(Numediart研究所);University of Mons(蒙斯大学);NECOTIS Lab(NECOTIS实验室);University of Sherbrooke(舍布鲁克大学)
We introduce the AVECL-UMons dataset for audio-visual event classification and localization in the context of office environments. The audio-visual dataset is composed of 11 event classes recorded at several realistic positions in two different rooms. Two types of sequences are recorded according to the number of events in the sequence. The dataset comprises 2662 unilabel sequences and 2724 multilabel sequences corresponding to a total of 5.24 hours. The dataset is publicly accessible online : https://zenodo.org/record/3965492#.X09wsobgrCI.