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arXiv 2103.14950cs.AI
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Minecraft中的AI结算生成挑战:第一年报告

The AI Settlement Generation Challenge in Minecraft: First Year Report

University of Hertfordshire(赫特福德大学);New York University(纽约大学)

Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius

摘要:

这篇文章概述了我们从Minecraft中的AI定居点生成竞赛的第一年中学到的东西,这是一场关于制作AI程序的竞赛,这些程序可以在Minecraft中为看不见的地图生成有趣的定居点。这一挑战旨在集中研究适应性和整体的程序内容生成。根据现有地图生成Minecraft城镇和村庄是一项合适的任务,因为它要求生成的内容同时具有自适应性,功能性,唤起性和美学性。在这里,我们介绍了第一次迭代的比赛结果。我们讨论了评估方法,提出了不同的技术方法的竞争对手,并概述了开放的问题。

英文摘要:

This article outlines what we learned from the first year of the AI Settlement Generation Competition in Minecraft, a competition about producing AI programs that can generate interesting settlements in Minecraft for an unseen map. This challenge seeks to focus research into adaptive and holistic procedural content generation. Generating Minecraft towns and villages given existing maps is a suitable task for this, as it requires the generated content to be adaptive, functional, evocative and aesthetic at the same time. Here, we present the results from the first iteration of the competition. We discuss the evaluation methodology, present the different technical approaches by the competitors, and outline the open problems.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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