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arXiv 2103.07780cs.AIcs.GT
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Online Double Oracle

Huawei U.K.(华为英国);University of Southampton(南安普顿大学);Imperial College London(帝国理工学院);University College London(伦敦大学学院);University of California, Irvine(加利福尼亚大学尔湾分校)

Le Cong Dinh, Yaodong Yang, Stephen McAleer, Zheng Tian, Nicolas Perez Nieves, Oliver Slumbers, David Henry Mguni, Haitham Bou Ammar, Jun Wang

英文摘要:

Solving strategic games with huge action space is a critical yet under-explored topic in economics, operations research and artificial intelligence. This paper proposes new learning algorithms for solving two-player zero-sum normal-form games where the number of pure strategies is prohibitively large. Specifically, we combine no-regret analysis from online learning with Double Oracle (DO) methods from game theory. Our method -- \emph{Online Double Oracle (ODO)} -- is provably convergent to a Nash equilibrium (NE). Most importantly, unlike normal DO methods, ODO is \emph{rationale} in the sense that each agent in ODO can exploit strategic adversary with a regret bound of $\mathcal{O}(\sqrt{T k \log(k)})$ where $k$ is not the total number of pure strategies, but rather the size of \emph{effective strategy set} that is linearly dependent on the support size of the NE. On tens of different real-world games, ODO outperforms DO, PSRO methods, and no-regret algorithms such as Multiplicative Weight Update by a significant margin, both in terms of convergence rate to a NE and average payoff against strategic adversaries.

机构、总结、中文摘要均由AI分析而来,可能存在错误,请以论文正文为准。

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